141,254 Commits over 4,352 Days - 1.35cph!

18 Days Ago
Port tiger, panther, croc and naval scientists Will need thorough testing
18 Days Ago
Add todo comments
18 Days Ago
Remove GetCornersNonAlloc helpers and intermediate buffers
18 Days Ago
fix dot product water direction to be absolute, in case wheel is rotated the other way
18 Days Ago
Revert recent changes to new NPCs pathfinding component, they don't need it with the new abstraction around NavMeshAgent and NavMeshPath Port the new wolf as a test, works fine but unlike old NPCs does not support switching at runtime without throwing errors, to investigate
18 Days Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
18 Days Ago
Lots of small improvements to make the multi-unlock process more robust Handle closing the techtree or switching tabs during unlock Selection path stays visible as the animation runs, prevent selecting other nodes until it finishes
18 Days Ago
easter floorpaper update, added wip wallpaper, temp IDs/icons, engine file
18 Days Ago
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
18 Days Ago
Apartment complex b more damage progress
18 Days Ago
Implemented deploy, mounting and movement sounds for the water wheel
18 Days Ago
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18 Days Ago
Arctic hazmat skin pass
18 Days Ago
Added statistical analysis for mesh sizes to Indirect Instancing Tools
18 Days Ago
Enable Read/Write for 2752 meshes below 128 KB
18 Days Ago
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18 Days Ago
Port old oilrig scientists, just to check that monuments properly support switching navmesh back and forth, will port all other old scientists later
18 Days Ago
Fix incorrect material in jacket (male and female)
18 Days Ago
Kitchen kit meshes and prefab update. Added WIP materials.
18 Days Ago
Merge from main
18 Days Ago
collision fix for mounting on not open side, fix for oceans not rocking wheel back and forth
18 Days Ago
Merge from turret_paintball_fixes
18 Days Ago
Code review fixes
18 Days Ago
Port polar bear, boar, chicken and stag Properly take into account "base offset" property use on chicken and stag
18 Days Ago
Route all references to unity navmesh to class with same API, to easily intercept and route requests to the correct navmesh depending on the convar Converted bear to be able to switch between unity and custom navmesh at will, has yet to port other old and new animals as well as all humanoids
18 Days Ago
Merge from main
18 Days Ago
Scene stuff for Hannah
18 Days Ago
Merge from viewmodel_early_disable_fix
18 Days Ago
edited RHIB ik steering wheel hand positions in its prefab
18 Days Ago
Fixed knights armour model bug
18 Days Ago
Updating Rust.RenderPipeline to include removal of old PostFXStack settings class
18 Days Ago
Updated the Rust.RenderPipeline package to include the new volume component changes
18 Days Ago
exported 3p raft paddle idle anims
18 Days Ago
fix wheel spinning properly in rivers
18 Days Ago
Merge: from defer_tick_analytics - Optim: start analytics tasks earlier to avoid blocking main thread Tests: Jobs3 on craggy in editor
18 Days Ago
Update: bring back pooling for ApplyChangesParallel_AsyncState Theorising it'll be safer for hot-reload/manual domain reload flow Tests: craggy with jobs 3
18 Days Ago
fix NRE equipping tank top
18 Days Ago
Updated the Rust.RenderPipeline package and fixed compatibility issues
18 Days Ago
Update: skip creating analytics task if analytics is disabled Tests: none, trivial change
18 Days Ago
Optim: Jobs 3 - kick off analytics tasks earlier in the frame to avoid potentially blocking main thread It will overlap with server occlusion, which sohuld give it extra time to finish. Tests: none, trivial change
18 Days Ago
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
18 Days Ago
progress on the damaged wing, vpaint
18 Days Ago
Merge from main
18 Days Ago
Adjust viewmodel camera lerp time on beancan grenade Fix issue where viewmodel camera lerp would start when there is still items in the held item stack
18 Days Ago
Update: replace couple managed accesses with BasePlayer.CachedState Tests: none, trivial change
18 Days Ago
Fix junkpiles spawning on sleeping bags
18 Days Ago
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18 Days Ago
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18 Days Ago
Shelve tool for adding viewmodel camera lerp animation events automatically Fix issue with viewmodel camera lerp duration not taking into account the current animator state speed
18 Days Ago
Fix water junk piles spawning too close to water monuments