255,581 Commits over 3,990 Days - 2.67cph!
Can now ask for permission on the server to loot containers.
Added a message handler system for playerinput class
Trying to get activities to be persistent
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
Bad merge in UnityVS.VersionSpecific.dll
Merging perf stuff from map branch
Tweaking quality settings - beutiful is default, fantastic has 4 cascades + higher shadow distance
Made stuff static in HapisIsland
Removed some console spam
- Added a lerp speed mulitplier for when boosting to allow the camera to follow faster.
Slimming Wood and Toptier building skins
Renamed Petur's map to something less misleading (HapisIsland)
Fixed fogging in HapisIsland
Fixed rock/radtown draw distance in HapisIsland
Updated content maps
Fixed 2048 leaf textures
Fixed SpeedTree updater to use the new shader
Ran Speedtree updater
Quick first pass at horse footsteps
Fixed cloud billboards getting culled (wrong layer)
Rivers and roads made visible.
fixed the rocket launcher ironsighting so it points to the center of the screen
modified sign health and protection so they can't be used as damage shields - they're always worse than wood blocks
reduced explosive protection from signs
Split PlayerUnitControls into a partial
Merge from terrain-improvements
Optimized SkinnedMeshCollider rebuilding
Added "runs" and config for Mavis
Cleaning up PlayerCameraEffects, moved CameraEffect class out to it's own file, added PauseBlurEffect
Ghetto fixed radtowns 2 and 4 being randomly scaled
Added LegacyLevel to build settings
Moved LegacyLevel to release folder
Various small fixes in the custom map
Prefab cleanup
Making ScriptableObjectUtility non private
added net and net pillars to raft environment, added ropes and rebaked lightmap. tweaked diffuse, added court wear map and set it up