239,410 Commits over 3,837 Days - 2.60cph!

31 Days Ago
Stop-gap fix until I suss out why maps are referencing their own game projects, and having projects download their cloud version on startup
31 Days Ago
Temporary Item setup for fire cabinet
31 Days Ago
Updated wallpaper icons and skin list. Repositioned wallpaper WM in icon scene.
31 Days Ago
VR: Always use tracked device transform, even if hand tracking is available (for now) Fixes controller tracking
31 Days Ago
Buoyancy fixes inside canyons
31 Days Ago
merge from main
31 Days Ago
Don't cull lake water if swamp topology exists Added forgiveness radius when creating the water culling mask to work around slight inaccuracies in the painted topologies (may have to dial this back in the future, so let's try and make the topologies as accurate as possible)
31 Days Ago
merge stability changes
31 Days Ago
Encoded water body type into shore vector w component, instead of just ocean mask Use ocean, lake and river topology to cull water (depending on the water type) TODO: Lakes need lakeside topology around their water volume (covering some of their beach, see Asana) TODO: Oceanside topology needs improving (will do next)
31 Days Ago
reduced max placement distance on DPV - ran socket rename
31 Days Ago
Fix PackageReviewNotification Unified item headers, can delete leaderboard Confirmation element
31 Days Ago
Leaderboard backup, run #13396
31 Days Ago
River flow improvements (follows a sin wave on flat terrain) River distance improvements (rivers keep a more reasonable distance from each other)
31 Days Ago
Burst compile the bone jobs
31 Days Ago
Small river width randomization fix
31 Days Ago
WIP clear held entity button, not working for some reason
31 Days Ago
Fixed pose window always saving data to ADS slot Exposed fields on weapons to declare which aim pose data to use Fixed component not working at runtime, can actually see poses in gameplay now
31 Days Ago
Fixed not being able to edit poses
31 Days Ago
Backups
31 Days Ago
Mask out aim poses on deploy
31 Days Ago
Show more fuel on the gauge for small amounts, since it won't often have big amounts in the 500-capacity tank
31 Days Ago
Tweaked values
31 Days Ago
Wrote a new stability system for the DPV
31 Days Ago
Blend out the aim pose while reloading, driven by a behaviour on the state machine rather than a curve on the animation clip import (so we can apply to everything) Update the upgrader script to apply these changes
31 Days Ago
Show a message if the player tries to mount in too-shallow water, instead of just blocking the mount interaction
31 Days Ago
Working Left Hand IK implementation
31 Days Ago
Scene + asset backups
31 Days Ago
Dir changes
31 Days Ago
Fixed layer mask of summer DLC pools not picking up dropped items, fixes items not sinking as expected
31 Days Ago
Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
31 Days Ago
clamped console autocomplete index to the bounds of how many options are available
31 Days Ago
Merge main -> DPV
31 Days Ago
Created LODs and baked LODs for hill cliffs Added batching to all cliffs Added splat masks for hill cliffs Removed jutting cliff material variants
31 Days Ago
Moved game setup prefab on Refinery Fade in GameHUD too
31 Days Ago
Added volumetric fog to main menu
31 Days Ago
UI buttons defined as an "action" will play a different click sound
31 Days Ago
Replace UI press sound as well
31 Days Ago
SoundEmitter can specify a target mixer Main menu music uses "Music" mixer so it can be tweaked
31 Days Ago
Add camera shake to main menu, replaced ui button hover sound
31 Days Ago
Made some style changes to RoundState
31 Days Ago
New font
31 Days Ago
Moved minimap, chat back to where they were before hack week
31 Days Ago
Framing out a respawning framework for gamemodes to decide respawn behavior
31 Days Ago
Merge from main
31 Days Ago
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31 Days Ago
Added Editor Keybinds for Scene Mesh Operations, matching Hammer where possible. Also added Tooltip when hovering a mesh edit button to see it's Keybind. Resolves Facepunch/sbox-issues#6101
31 Days Ago
Updated AO on subway
31 Days Ago
Missed some diamond wallpaper files
31 Days Ago
Created tiling blue diamond wallpaper, compatible with Wainscotting A. Updated Wainscotting A wallpaper to match. Updated skins list. Changed glossiness of venetian plaster set. Downressed some supporting textures in wallpaper set.
31 Days Ago
Can no longer create a Library with the same Ident as the current Game or another Library. Cannot change a Game/Library's ident to the same ident as another Library. Resolves Facepunch/sbox-issues#5466