239,426 Commits over 3,837 Days - 2.60cph!

34 Days Ago
Hull collider cone and cylinder respect game object scale
34 Days Ago
merge from wallpaper
34 Days Ago
Compile fix
34 Days Ago
Some transition label fixes
34 Days Ago
Set ore bonus wood to use bonus_hit_wood
34 Days Ago
Removed particles from sound effect
34 Days Ago
34 Days Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
34 Days Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
34 Days Ago
Can now interact with transition labels
34 Days Ago
Missing null check in NavMeshAgent
34 Days Ago
wallpaper_viewmodel by default on view model and world model prefabs
34 Days Ago
Merge from main -> full_server_demo_client_reader
34 Days Ago
Don't clamp flex overrides to flex controller min max
34 Days Ago
Don't show Room Caps on the Minimap Updated Sprite Tools Only use Tiles tagged with "floor" to create the rects for the Minimap
34 Days Ago
Restored wallpaper viewmodel refs
34 Days Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
34 Days Ago
World Update 2 -> Legacy Woodpile Improvements
34 Days Ago
Swapped to correct impact effect
34 Days Ago
Added Tags to TileResource
34 Days Ago
Rebalanced HP to make it as close to nodes as possible
34 Days Ago
latest wallpaper viewmodel mesh added to prefab and rig
34 Days Ago
made burstcloth large collision response pruning optional
34 Days Ago
Added first person deploy sound to wallpaper
34 Days Ago
New Crowdin translations by GitHub Action
34 Days Ago
Strip rich text from discord rich presence strings, truncate
34 Days Ago
Added proxy test with more strategic bone placements
34 Days Ago
Refactor, cleanup
34 Days Ago
Merge from nexus (fix server NRE when transferring while in a team)
34 Days Ago
Fix formatting after merge
34 Days Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
34 Days Ago
Fixed canyon water carving volumes being culled too early
34 Days Ago
Merge from main
34 Days Ago
Updated Wallpaper View model and World Model FBX's to make cuts more subtle
34 Days Ago
Update Wallpaper View Model and World Model FBX to fix UV Errors
34 Days Ago
WIP - adding refraction ditto
34 Days Ago
Reduce occurences when one wolf is injured and other wolves keep circling slowly instead of coming to help or fleeing
34 Days Ago
Fixes for all the errors
34 Days Ago
Tweaks after playtest feedback: * have wolves interrupt lenghty animations when they are suddenly in danger * injured wolves don't answer to calls for help as it'll just get them killed * less predictable charge patterns to disrupt aiming * higher chase and flee speed
34 Days Ago
Buildfix: updating stale DLL Tests: built all modes
34 Days Ago
Updated Wallpaper Viewmodel and World Model FBX
34 Days Ago
Merge from world_update_2
34 Days Ago
Fixed some artifacts from river terrain adjustments Rivers have more momentum when colliding with terrain, carving into it more visibly Rivers start out much thinner as a creek Rivers widen at their end as they flow into the ocean
34 Days Ago
Radioactive Water -> World Update 2
34 Days Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
34 Days Ago
Fixed wallpaper world model skin material not being swapped for all LODs
34 Days Ago
Rusted Car and Old Sign setup and addition
34 Days Ago
Reverted the -1 Y tiling in code, pushed by accident
34 Days Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
34 Days Ago
World Update 2 -> Aux2