130,014 Commits over 4,201 Days - 1.29cph!

42 Days Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
42 Days Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
42 Days Ago
Merge from parent
42 Days Ago
Missions now reward more/better loot
42 Days Ago
Sail deploymennt guide mesh setup
42 Days Ago
PlayerBoat cleanup
42 Days Ago
More dirt added to blue containers
42 Days Ago
Updated sail prefab with artwork
43 Days Ago
merge from main
43 Days Ago
merge from menu_optims
43 Days Ago
Halloween Wallpapers - Initial setup
43 Days Ago
merge from meta_shift
43 Days Ago
Spike trap damage pass
43 Days Ago
Merge from parent
43 Days Ago
Merge from main
43 Days Ago
merge from main
43 Days Ago
Spawns
43 Days Ago
Ground spawns.
43 Days Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
43 Days Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
43 Days Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
43 Days Ago
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43 Days Ago
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43 Days Ago
progress on guide mesh rendering improvements
43 Days Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
43 Days Ago
water shader data fixes Fixes water on sp_a3_03 looking wrong, but not completely EnvMap support for expensive water Updated some map icons that had ugly water Increase hardcoded max update rate to 150 Fix `kickid` by SteamID64 not working on dedicated servers Minor cleanups Prevent crashes in engine tracing code Fixed render.SetShadowsDisabled calling the wrong function Improve handing of BSP model names for clientside entities Tries to set the model index so tracing code can work
43 Days Ago
Fix color picker events, upgrade components to look more rust-y
43 Days Ago
Walkway LOD/COL progress
43 Days Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
43 Days Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
43 Days Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
43 Days Ago
UI pages cache their scroll rect components and disable them when invisible
43 Days Ago
Musical instrument and bow updates for entity, hold types and anims
43 Days Ago
merge from main
43 Days Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
43 Days Ago
More dirt on food market containers. Alpha added to hanging fish material.
43 Days Ago
Removed the blue cast from the clovers on our old grass splat texture.
43 Days Ago
Ground spawn improvements.
43 Days Ago
merge from skeleton_bonename_fix
43 Days Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
43 Days Ago
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43 Days Ago
naval_update -> scientist_boat_ai
43 Days Ago
Fixed problematic range mapping
43 Days Ago
merge strip_ghostship_renderbatch to naval_update