224,807 Commits over 3,714 Days - 2.52cph!

52 Days Ago
Not sure why I pass victim in our damageinfo at all, doesn't make sense and it's not used
52 Days Ago
reverting a material changes to main's version
52 Days Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
52 Days Ago
Posture mechanic compensates for any damage taken, and controls breaking posture - don't block attacks if we broke posture in the same attack
52 Days Ago
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
52 Days Ago
Start designing posture mechanic
52 Days Ago
Fixed being able to block while in the notes UI
52 Days Ago
Add SwingingHeavyAttack, only gets set when you're winding up your attacks
52 Days Ago
Merge from main
52 Days Ago
merge from material_biome_improvements
52 Days Ago
merge from wr_pickaxe (Pickaxe cant be placed on Weapon Rack Stand)
52 Days Ago
cherrypicking 94119 - fix for elite loot crate missing its bottom face
52 Days Ago
merge from store-ui
52 Days Ago
merge from Easter2024
52 Days Ago
merge from RidingChickenCostume
52 Days Ago
Fix error in translation script if output dir doesn't exist Ignore hidden sheets
52 Days Ago
Remove unused UnregisterProperties methods
52 Days Ago
Simplify a bunch - allow setting property if slot not registered
52 Days Ago
Authority RPC now correctly uses invoke permissions from the AuthorityAttribute. When calling Authority RPC, if there's no owner, the target would be the host connection
52 Days Ago
Authority check for network destroy - can never arbitrarily destroy unnetworked objects
52 Days Ago
In the PrefabFile upgrader, upgrade Id to __guid as well if possible, fixes corrupt prefabs from before when it was called Id
52 Days Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper
52 Days Ago
Fix NRE if destroying object in animation event
52 Days Ago
Leaderboard backup, run #10300
52 Days Ago
Merge from main
52 Days Ago
Store a static list of cargo cranes, save a Vis
52 Days Ago
Update container drop points on both cargo styles Add IsDocked flag to cargo ship and properly zero out throttle Increase docking time to 2 minutes Show a gizmo mesh on container drop points
52 Days Ago
Bike stability experiments + materials
52 Days Ago
Add tools to show possible pickup and drop points via gizmos
52 Days Ago
Merge main -> Bikes
52 Days Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal
52 Days Ago
Cargo Docking~ Cargo does basic docking at a harbor (currently only supports big harbor) Cargo now selects best node from the outer patrol to start entry from Cargo now adjusts waypoint distance dynamically when entering docking Cargo ship now responds to max velocity on harbor entry Base Path Adjusted a bunch of speed and position values on harbor entry path Bunch of debug stuff to show patrol tangents and docking point scores Added boolean to WorldSetup to force ocean patrols to be generated with dev terrains
52 Days Ago
Reduce latestSeatClipSeemsFarAway from 40m to 25m just to make 100% sure this is fixed.
52 Days Ago
Merge SkinViewerBones -> main
52 Days Ago
Codegen
52 Days Ago
Add `ping_test` command to find the region with lowest latency Hardcode endpoints for testing
52 Days Ago
Fixed ice chestplate looking too close now
52 Days Ago
Attach wearable skins that needs a skeleton to the new SkinViewer skeleton. No built-in skeleton needed
52 Days Ago
Added LODs to brutalist church
52 Days Ago
Fixed arm movement not getting interpolated Burst compile the line renderer jobs and make it all read only for easier scheduling
52 Days Ago
Remove globalDisableRigStripping. Add skeleton to SkinViewer prefab
52 Days Ago
Fixed cargo ship incorrectly flagging some destinations as possible
53 Days Ago
Ensure PanelComponent finds its parent If PanelComponent gets enabled before WorldPanel it fails to find a valid parent Resolves sbox-issues/issues/5024
53 Days Ago
.meta file
53 Days Ago
Better arm movement Expose object rotation speed
53 Days Ago
Scene backup - Adobe building skin setup
53 Days Ago
Material fixes/updates
53 Days Ago
Parent merge
53 Days Ago
Merge from main
53 Days Ago
Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper