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128,743 Commits over 4,140 Days - 1.30cph!

4 Months Ago
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4 Months Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
4 Months Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
4 Months Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
4 Months Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
4 Months Ago
wip patched in DBS
4 Months Ago
New: TickInterpolatorCache - a sparse, bulk TickInterpolator array - Comes with it's own stress tests (they pass, but need to investigate perf) - Depends on PlayerCache, but I need to modify it to provide more stability Building block towards jobifying tick history processing. Tests: ran unit tests
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
merge from softcore_update
4 Months Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
4 Months Ago
merge from softcore_update -> aux2
4 Months Ago
merge from respawn_changes -> softcore_update
4 Months Ago
Potential fix for anims not being cancelled properly
4 Months Ago
female prefab setup
4 Months Ago
merge from jungle_building_skin_merge
4 Months Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
4 Months Ago
rebuilt manifest
4 Months Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
4 Months Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
4 Months Ago
Horse costume lods
4 Months Ago
Move drop backpack to `WoundedStartSharedCode()`
4 Months Ago
Fix drop backpack for wounding not being called when the player is set to crawling
4 Months Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
4 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Handle all default items, not just rocks and torches
4 Months Ago
Corpse spawning checks fixes
4 Months Ago
Range checks, wip
4 Months Ago
Chicken costume burst cloth setup
4 Months Ago
Ensure rocks, torches and other starting items are never reclaimed
4 Months Ago
4 Months Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
4 Months Ago
removed unnecessary NoAlias attribute
4 Months Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
4 Months Ago
jungle_update -> Aux3
4 Months Ago
Boomerang -> jungle_update
4 Months Ago
main -> Boomerang
4 Months Ago
Adjusted icon again
4 Months Ago
More compile errors
4 Months Ago
- Compile errors - Recalculate bounds
4 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
4 Months Ago
Added AO and specular to Beenie Hat
4 Months Ago
merged from jungle_building_skin
4 Months Ago
Reduced snake health
4 Months Ago
Custom SMG - Narrowed 3P sight to match the 1P model
4 Months Ago
Venom icon settings
4 Months Ago
merge from main
4 Months Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded