198,837 Commits over 4,140 Days - 2.00cph!

21 Days Ago
merge from main
21 Days Ago
Floating cities greybox progress
21 Days Ago
Ensure they are both set to off
21 Days Ago
More dumb fixes
21 Days Ago
Adding cow animation exports and clip set up
21 Days Ago
Fixes for the crafted item and new item blur backgrounds
21 Days Ago
Use Application integration instead of my rubbish pipeline for those notifications
21 Days Ago
Inventory Modal
21 Days Ago
Initial setup for new AI zones (zones they don't want to leave unless they have a very good reason like pushing an injured player) This is to avoid all the scientists going on the same floor to fight upon hearing the first shot, instead they should cover the entrances to their floor and only move between floors on special occasions Previously this was done with navmesh blockers, but they prevent the scientists to ever pushing in another floor
21 Days Ago
Fixed NRE when connecting to a server
21 Days Ago
Give the player a notification in the menu if a new rust version has been released on Steam. Pipeline to grab manifest changes with an event.
21 Days Ago
Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
21 Days Ago
Fix scientists not shooting back when sniped from very very very far away
21 Days Ago
Hook up twitch drop data on the clientside
21 Days Ago
Wire up 'latest changeset' data on the clientside manifest
21 Days Ago
Add some Y offsets to the buoyancy points on the walkway prefab
21 Days Ago
Merge from indirect_instancing (complete working changes)
21 Days Ago
Enable instancing on all supported materials
21 Days Ago
Enable Read/Write on all prefab meshes
21 Days Ago
Build manifest
21 Days Ago
Fix scientist flicking too fast when hurt or hearing sound while they are unaware (bug in suppressive fire)
21 Days Ago
merge from erosion
21 Days Ago
Remove UI window and fix escape captures
21 Days Ago
Prevent shooting too long at where target was after it left
21 Days Ago
Bring scientist health back to what it was, hook hazmat protection values on top
21 Days Ago
add ui window script to modal on inventory
21 Days Ago
Prevent noise event boxing and allocation when used in hashset
21 Days Ago
pushing inventory changes, dialog still borked
21 Days Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
21 Days Ago
Fixed connection modal not opening after my last set of changes Ensure modded references the correct category counter
21 Days Ago
Allow UI_Window base implementations
21 Days Ago
Fixed new crafted item popup throwing NREs Removed old new item popup
21 Days Ago
Updating cow fbx with bones
21 Days Ago
Changed verticle abyss mesh collider material from wood to metal
21 Days Ago
Further session page and connection modal changes
21 Days Ago
Attempt to fix crafting
21 Days Ago
merge from main
21 Days Ago
Don't fail builds when file timestamps could not be set
21 Days Ago
Improve automated indirect instancing tools
21 Days Ago
Crafting and New Item prefab redesign + setup
21 Days Ago
Merge from naval_update
21 Days Ago
Merge from main
21 Days Ago
potential SpatialBiome shader fix
21 Days Ago
merge from main
21 Days Ago
Testing floating entity script
21 Days Ago
Bring back compute changes
21 Days Ago
merge from indirect_instancing (code, shaders, prefabs)
21 Days Ago
Bring back supported shader changes and includes
21 Days Ago
Bring back prefab changes
21 Days Ago
merge from SmallBox_Shadows