225,850 Commits over 3,714 Days - 2.53cph!

22 Days Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
22 Days Ago
Manifest
22 Days Ago
Code gen + protobuf
22 Days Ago
Fix NREs
22 Days Ago
merge from main
22 Days Ago
More basic stats More profiler markers that are exposed in release builds
22 Days Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
22 Days Ago
vm sks updates
22 Days Ago
Cleanup
22 Days Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
22 Days Ago
Serialize invoke stats in data points
22 Days Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
22 Days Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
22 Days Ago
Cargo ship sound updates
22 Days Ago
terrain tests
22 Days Ago
Vending machine translation token now routed through protobuf
22 Days Ago
Add new Interpolation stage - the updates need to happen at the right point. Clear interpolation if interpolation isn't enabled and we receive a transform update
22 Days Ago
more angle pieces, place holder decorative props
22 Days Ago
Actually enable it
22 Days Ago
Add InterpolationSystem (GameObjectSystem) - update GameTransform to Add/Remove GameObjects from this system as appropriate
22 Days Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
22 Days Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
22 Days Ago
double cover model and wip prefab
22 Days Ago
vm sks updates
22 Days Ago
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22 Days Ago
Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed a crash with multicore rendering and logging Fixed up missing materials of some of the detail.vbsp models
22 Days Ago
backup latest wip
22 Days Ago
merge from main
22 Days Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
22 Days Ago
Removed #ifdef'd sections, un #ifdef'd timing
22 Days Ago
TTT: networking optimizations and fixes (#2080) * Optimize ragdoll search network traffic * Fix disconnected player networking
22 Days Ago
Server compile fix
22 Days Ago
Cherry pick 95093
22 Days Ago
Got biome tinting in
22 Days Ago
Cherry pick 95091 + fixes after rebase
22 Days Ago
Made aiming a weapon function instead of being a bool on the player
22 Days Ago
Subtract 95056
22 Days Ago
Merge from main
23 Days Ago
Removed WeaponStatsResource, WeaponStats, useless complexity
23 Days Ago
Can't shoot gun if we have some tags Added TagBinder for being able to bind tags nice easily, get rid of extra tag container on weapon
23 Days Ago
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
23 Days Ago
Set phrases for all npc vendors
23 Days Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
23 Days Ago
Use new RPC filtering API
23 Days Ago
Added backend support to allow localisation to npc vending machines
23 Days Ago
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23 Days Ago
Merged main into RF_craftingcosts
23 Days Ago
exported viewmodel anim set and started setting up blunderbus in unity
23 Days Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
23 Days Ago
Merge from teslacoil_igniter_damagepickup