224,797 Commits over 3,714 Days - 2.52cph!

51 Days Ago
S2P oilrigs
51 Days Ago
more collision prep
51 Days Ago
Fix path stretching asset browser size - fixes sbox-issues/issues/4609
51 Days Ago
If we pass in an invalid transform to Steam Audio, just ignore it
51 Days Ago
Fix SerializedList/Dictionary not converting property - fixes sbox-issues/issues/5104
51 Days Ago
Consumables inventory moved away from objectives UI
51 Days Ago
Fixed weapon sounds being unlinked
51 Days Ago
Replaced church prefab in the scene
51 Days Ago
Fixed stamina infinitely draining
51 Days Ago
Moved stamina drain/regen to mechanic instead of playercontroller Posture regenerates over time Fixed assuming max posture is 100 Update posture UI color
51 Days Ago
Prefab setup for the church
51 Days Ago
Add PostureMechanic.Default
51 Days Ago
Calculate posture damage separate from damage inflicted, so weapons can be better at breaking posture
51 Days Ago
Refactor Networking/Connection - fixes sbox-issues/issues/4676
51 Days Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
51 Days Ago
Removed button active usage and power consumption
51 Days Ago
Fix a bunch of warnings
51 Days Ago
readme changes
51 Days Ago
Fixed large oilrig gas room roof being see through
51 Days Ago
deleted phantom elite crate from CraggyIsland following 94119
51 Days Ago
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
51 Days Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
51 Days Ago
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
51 Days Ago
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51 Days Ago
Add [RequireComponent] Postprocess components use [RequireComponent] https://files.facepunch.com/garry/436210e0-e5e0-44d2-86b5-3456d99bfa33.png
51 Days Ago
merge from cine_anims
51 Days Ago
merge from sense_purge
51 Days Ago
Prevent electrical branch from draining power when nothing is connected to its left side
51 Days Ago
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
51 Days Ago
Move Json.Upgrader out of Sandbox,Game, have it filter by type Add GameResource.ResourceVersion Inject version into gameresource saves Change DeserializeToObject to use JsonNodes GameResources can define JsonUpgraders v1 upgraders for SceneFile and PrefabFile Add GameResource.LoadFromJson and use that anywhere we load a GameResource Fix PrefabFile upgrader doing nothing Fix tests, supply upgraders
51 Days Ago
Increase not-attacked timeout duration
51 Days Ago
ModelPanelnspector: smooth out rotation when mouse is released instead of freezing the model
51 Days Ago
player update. edited horse sitting pose so the hands do not clip into the saddle
51 Days Ago
Move NotesUI in front of everything that isn't the pause menu
51 Days Ago
GameManager -> Game, add our own GameManager, add GameManager.IsPaused
51 Days Ago
Codegen
51 Days Ago
Refactor NotesUI interaction, closing state is handled on the UI itself, instead of relying on interaction system (since the object might've moved, or you might've moved, which would hard lock you in the UI)
51 Days Ago
Enable/disable model renderer when using model panel inspector
51 Days Ago
Use InputHint for NotesUI
51 Days Ago
Added posture bar to hud
51 Days Ago
Not sure why I pass victim in our damageinfo at all, doesn't make sense and it's not used
51 Days Ago
reverting a material changes to main's version
51 Days Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
51 Days Ago
Posture mechanic compensates for any damage taken, and controls breaking posture - don't block attacks if we broke posture in the same attack
51 Days Ago
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
51 Days Ago
Start designing posture mechanic
51 Days Ago
Fixed being able to block while in the notes UI
51 Days Ago
Add SwingingHeavyAttack, only gets set when you're winding up your attacks
51 Days Ago
Merge from main
51 Days Ago
merge from material_biome_improvements