224,791 Commits over 3,714 Days - 2.52cph!

50 Days Ago
subtracting 94255 merge from server_hidden_stashes - client compile issues
50 Days Ago
oilrigs S2P
50 Days Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
50 Days Ago
New Crowdin translations by GitHub Action
50 Days Ago
comment test
50 Days Ago
merge from optimize_rpc_src_connection_2
50 Days Ago
merge from server_hidden_stashes
50 Days Ago
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
50 Days Ago
Move Networking.HostConnection to Connection.Host Whitelist TaskExtensions.Unwrap
50 Days Ago
Merge from main
50 Days Ago
merge from harbor_tweaks_4_cargoship
50 Days Ago
network++
50 Days Ago
Leaderboard backup, run #10324
50 Days Ago
Use 'obj is IList' instead of the earlier, longer version
50 Days Ago
Merge from harbor_tweaks_4_cargoship
50 Days Ago
Compile fixes
50 Days Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
50 Days Ago
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
50 Days Ago
Cherrypick copying harmony to build directory
50 Days Ago
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
50 Days Ago
Clear list when using GetList in the pool
50 Days Ago
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50 Days Ago
Exclude 0Harmony from the build
50 Days Ago
Cherrypick disable assembly validation again
50 Days Ago
Cherrypick harmony 2.3 again
50 Days Ago
Fix copying of dlls to builds
50 Days Ago
Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples Assert isn't valid anymore in ComputeImageViews since we can pass a cube array
50 Days Ago
Update HarmonyHook.cs to work in editor (because unity wants absolute path) Update Rust.Harmony.Loader.dll
50 Days Ago
GGX filtering
50 Days Ago
Ensured cargo only docks once
50 Days Ago
Set default dock time to 8 minutes
50 Days Ago
Set better stopping location on harbor 1
50 Days Ago
Smooth cargo ship docking rotation
50 Days Ago
Codegen
50 Days Ago
Created bone objects on skinned model renderer update on model reload and model change
50 Days Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
50 Days Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
50 Days Ago
Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler
50 Days Ago
Added temp colliders to all harbor_1 grounds prefabs
50 Days Ago
Add info on a collider name to the IsSeatClipping error
50 Days Ago
Fixed editor-only list check in Pool.Free
50 Days Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
50 Days Ago
Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560
50 Days Ago
sks vm prefab & test base rig file wip
50 Days Ago
Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders
50 Days Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
50 Days Ago
Ensured approach nodes list is initialised Added second harbor to test scene
50 Days Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
50 Days Ago
merge from ping_estimate -> aux2
50 Days Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`