201,439 Commits over 4,171 Days - 2.01cph!

2 Years Ago
Disabled shadow casting on decals
2 Years Ago
Reducing min NetRead and NetWrite buffer sizes from 8kb to 4kb
2 Years Ago
Further reduced variants by nuking a couple of unused keywords (metal/spec)
2 Years Ago
Thick transmission WIP
2 Years Ago
Fixed terraiun collision triggers
2 Years Ago
Switched to a more optimal data type for instance data
2 Years Ago
Bug fixes, hooking renderer culling into the system
2 Years Ago
Horse double saddle lods materials and prefab setup
2 Years Ago
wip lookat refactor/testing
2 Years Ago
Fixed missing face for real this time, preserving all functionality.
2 Years Ago
Drone's range 250m -> 500m
2 Years Ago
ferry sky bridge set LODs/Colliders and prefabs Level update
2 Years Ago
NMS scene progress
2 Years Ago
reordering
2 Years Ago
Improvements to renderer culling
2 Years Ago
Changed layer assignment on deployables that can be used to block sight - related to relflection probe not calculating them.
2 Years Ago
show outlines when hovering mounted weapons
2 Years Ago
Managing active renderers but messy
2 Years Ago
merge from main
2 Years Ago
merge from main's 79892
2 Years Ago
Merge from main
2 Years Ago
Changed smoothness on the wood material
2 Years Ago
Fix drone not resetting state when ending remote control
2 Years Ago
Add first pass on an edit screen to allow modifying map markers after they are placed Supports changing icon and colour
2 Years Ago
▇▉▆ ▄▇ ▅█▉▅▊█▌▋ ▄▋▇▉▍▅▍▅▆▋ ▄▌▆▍█▌▇▅▇ ▇▍ ██▆█▋▇▉█ (▄█▇▌ ▍▉▌ ▍▇ ▇█▍▆▅▋▆)
2 Years Ago
Cleanup of my TV Static shader and enable HDR colour
2 Years Ago
Subtract 79900, go back to my TV static shader
2 Years Ago
Discovered we already had a TV static shader. Remove mine and switch to it. Also fixed snow.tga being 8x larger than necessary (each pixel was scaled to 4x4 pixels).
2 Years Ago
Reimplement colour/sprite swaps boilerplate, most of it left over from the last implementation
2 Years Ago
Merge from main
2 Years Ago
Minor edits
2 Years Ago
Improved gun aiming system, no more jitter bug
2 Years Ago
ptz missing face fix will need some adjusting to preserve current deployment behaviour
2 Years Ago
merge from main
2 Years Ago
▅▉▇-▍▋█▍ ▉▌▍▅▄▍▌▋
2 Years Ago
merge from c4_rf
2 Years Ago
Separated gun rotation from eye angle. Cast a ray from the eye to its hit point, and have the gun aim at that point. Allows the eye and the gun to be at different locations and still aim perfectly.
2 Years Ago
Merge from main
2 Years Ago
█▅ ▌▌ ▉▄▊▄▆▄█▅ █▆▆▄▆
2 Years Ago
merge from main
2 Years Ago
merge from c4_rf
2 Years Ago
drone deploy fix
2 Years Ago
▌▊▇▋▆▊ █▉ ▊▆▋▆▄▊ ▋▌▅ ▉▊ ▅▉▇ ▇▄▌▇▋▅▇▆▋ ▄▇█▉▊▊▌ ▇▍ ▆▍▉▆▋▆▅▆▌▆▍ ▇▌▌▆▉ ▆▆▌▌▍▇▆█▉ ▋▍▉▅▅ ▆▆▆▊▍▉▋▅ ▆▊ ▆▉▆▄▆▇ ▅█▆▍
2 Years Ago
anyone can pick up deployed RF c4
2 Years Ago
merge from main
2 Years Ago
More dressing polish Added environment volumes to all tunnel prefabs Scene2Prefab
2 Years Ago
merge from main
2 Years Ago
merge from rc_drone
2 Years Ago
Make logs related to changing RC identifiers editor only
2 Years Ago
NRE fix for CCTV_RC.Save