141,359 Commits over 4,352 Days - 1.35cph!

2 Months Ago
▋█▌▍▍█▌▇▊▅▅▉▊ ▌▋▍▄█▆▌
2 Months Ago
merge from main/naval_update
2 Months Ago
HorseMask setup
2 Months Ago
▅ ▍▇▍▊▄▊▌ ▄▆█▊▅ ▆▆▌▍ ▇▄▌▌▌█▉▊ ▉▅█▍▆▆ ▌█ ▇▆▋█▍▍▉▊▍▅▇ ▆▊▌▉▇▆▊██ ▇▋▇█ ▋▇ ▅▍▆▍ ▌▄▊▅▌▍ ▉▇ ▍▇█▅ ▍▋▅
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
Fix some weirdness with how missions were first getting loaded from player state on player entered game Expand log if loaded objective count data is wrong
2 Months Ago
6 million microadjustments to the sky/weather to compensate for the black crush fix.
2 Months Ago
merge from spinner_wheel_standard_material - switched spinner wheel over to metal smooth (and notified skinner community)
2 Months Ago
Attempt to fix release build crash with Indirect Instancing enabled by avoiding (potentially buggy) NativeBitArray altogether.
2 Months Ago
removed imported blank windmill materials, re-linked gibs to used materials, fixed material slot on gibs on windmill
2 Months Ago
Fixing more rotational errors
2 Months Ago
Fixing rotational errors for gesture anims
2 Months Ago
talking animation polish pass
2 Months Ago
Merge: from main
2 Months Ago
pt boat engine audio loop tweaks
2 Months Ago
Fix issues with clearing missions when resetting player state
2 Months Ago
Another attempt at fixing npcs going through tropical ruins doors
2 Months Ago
merge back updated tropical1
2 Months Ago
Adding v4 fall anim
2 Months Ago
Added additional data to the shadow preset performance results
2 Months Ago
fix balloon LOD not dynamic (text disappearing on boats)
2 Months Ago
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
2 Months Ago
3p handcuff captive holdtype override controller and anims updated
2 Months Ago
Adding v4 door kick anim
2 Months Ago
Rebake trop1
2 Months Ago
merge from naval_update
2 Months Ago
▅▌▋▊ ▄▄▅▋▅▉▅ ▅▅▆ ▊▌▋▊ ▋▇▉▄▇▋▍▊ ▌▊▊▉▉▅ ▅▅ ▉▊▊ ▆▋▇▌▊▊▌ ▌▇▉ ▋▊▌▄▌▉▉▅▄▉▍▋
2 Months Ago
Adding mixamo to v4 anim transfers
2 Months Ago
Fix some traces not being added in the correct category of the npc visual debugger
2 Months Ago
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
2 Months Ago
Codegen
2 Months Ago
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
2 Months Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
2 Months Ago
merge from main -> mortar_prototype
2 Months Ago
added new pickup sound for coconut
2 Months Ago
Skip food detection on scientists
2 Months Ago
Shader preset balancing pass
2 Months Ago
Subtract 141985 (merge from client_parenting_callback_fix)
2 Months Ago
Merge from naval_update
2 Months Ago
Rename a cannon collider to fix duplicate warning
2 Months Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from deesea_alarm_component_remove
2 Months Ago
Commit dev.sand.mat because it's always popping up
2 Months Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
2 Months Ago
main gesture set and rps anim updates
2 Months Ago
Merge from analytics_warning_fix