142,234 Commits over 4,383 Days - 1.35cph!

2 Months Ago
Merge from main
2 Months Ago
merge from tropicalprefabs_warning_fix
2 Months Ago
Merge from boat_aim_sway
2 Months Ago
Settings changes
2 Months Ago
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
2 Months Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
2 Months Ago
merge from safezonewarning_fix
2 Months Ago
Compile fix
2 Months Ago
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
2 Months Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
2 Months Ago
Restored warning popup when disconnecting or quitting from a safe zone Updated the popup to match the new UI
2 Months Ago
Merge from main
2 Months Ago
Merge from kapok_branch_col_optim
2 Months Ago
Possibly fix Linux build error
2 Months Ago
Apply GetPoseParameter range fix for its one internal usage In the player anim state. Probably does nothing, but at least its not setting the clientside poseparameters move_x/y to invalid values briefly Fixed crashes with Alyx and Jalopy being removed * Also makes Alyx cancel try to enter the vehicle if it is removed while she is running to it Re-include SteamP2P on Linux dedicated servers Fixed Gravity Gun storing buoyancy as a bool Try some more potential crash fixes * Based on just a single dump TTT: Fix SimpleImage PaintOver handling Fix a crash when trying to load weird VTX files Allow Spawnicon Editor to be resized https://files.facepunch.com/rubat/2026/February16-2345-RevolvingLouse.mp4 * Also merged Pull Request for case insensitive search and arrow key animation switching
2 Months Ago
Fixed some potential crashes with navmeshes Fixed some potential crash issues chat.AddText handles numbers Fix a crash in CVoiceGameMgr::ClientConnected due to binary module usage Fixed normal headcrabs not spawning from their cannisters Ship a fixed hunter_flechette.mdl * Uses the idle animation by default now instead of the impact animation, so they actually fly straight now, not at an angle Update AR2, Flechette Gun and SLAM spawn icons * AR2 icon now points the same way as other guns, SLAM icon now has the same warmer colors as all the other icons, Flechette Gun icon no longer uses the angled model in the preview Fix Flechette Gun being able to shoot through thin walls Fix file list concommand autocomplete searching mounted content It's only used for stuff like saves and demos, no need to search in mounted games like HL2 Fix sounds played via env_microphone having no subtitles Apply TF2 SDK fix for CUtlFilenameSymbolTable * Should help fix loading packed files on Linux on certain maps with embedded files Fix thirdperson initial angle snap (From TF2 SDK) Put mksheet into "Tools" group (VPC) Clamp bot player count in the server browser * Also apply the clamping to serverlist.Query Merge Pull Requests * TTT weapon visual fixes for singleplayer * Use IsPlayer instead of GetClass() == "player" in base gamemode Remove the entire GameStats(Uploader) system Its never used by anything, just wastes resources Also references to xboxsystem and matchmaking systems that were still compiled in Fix leaks with CProceduralTexturePanel * This fixes color picker preview in particle editor breaking after a few uses Move CUtlVector::GrowVector error to memory grow functions Fixed single character folders not working for textures on Linux * This should fix missing textures on surf_quickie.bsp on Linux. Possibly other maps as well. Minor cleanups
2 Months Ago
merge from gametips_fix
2 Months Ago
Fixed any toast showing up cancelling the game tip think coroutine forever
2 Months Ago
texturing progress - apartment complex
2 Months Ago
Removed old text.SetAllDirty() in GameTip::Update, was murdering performance when a toast was visible
2 Months Ago
Fixed game tips never showing up, their canvas was not enabled when popping from Think()
2 Months Ago
Add protection for mounted cannon users (50% to all for now)
2 Months Ago
regenerate testlist
2 Months Ago
merge from hackweek_more_tests
2 Months Ago
merge from oldmenu_purge
2 Months Ago
Removed mainmenu show in Client.Connection::CancelLoading, causing NREs
2 Months Ago
Include check for terrain layer in Deployable_GroundWatch_Matches_DeployLayers
2 Months Ago
boat display models rw
2 Months Ago
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2 Months Ago
Compile fix 3/2
2 Months Ago
Compile fix 2/2
2 Months Ago
Compile fix 1/2
2 Months Ago
Guns Box - optimized mesh and LODs
2 Months Ago
Fix a VendingMachine.GetItemsToSell NRE that could trigger when the deep sea wipes
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from scientist_spawners_convar_fix
2 Months Ago
Fix new scientists spawning with ai.scientist_spawners_enabled 0
2 Months Ago
merge from bbq_uv_fix (made bbq skinnable)
2 Months Ago
scientist_boat_ai_driverkill_fix -> main
2 Months Ago
merge from swedishlanguage_fix
2 Months Ago
Fixed swedish language not selectable in the language dropdown
2 Months Ago
Explosives box - optimized mesh and LODs
2 Months Ago
Fix a WaterCatcher.IsFull NRE that could trigger when the deep sea wipes
2 Months Ago
merge from demobrowser_command_fix
2 Months Ago
Fixed demo.browser command
2 Months Ago
Placement wip
2 Months Ago
merge from main
2 Months Ago
merge from oldmenu_purge
2 Months Ago
Deleted old Main Menu prefab folder