132,057 Commits over 4,232 Days - 1.30cph!

57 Days Ago
LOD3s for casino elevator
57 Days Ago
Rebase on /main (save 271)
57 Days Ago
Move auth code to PlayerBoat.Auth partial
57 Days Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
57 Days Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
57 Days Ago
deploy guide asset colour and emissive tweaks
57 Days Ago
57 Days Ago
entity, hold type and animation updates for a selection of tool updates
57 Days Ago
initial lighting pass on medical barge
57 Days Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
57 Days Ago
Fix the seat mount spawning us at weird angles (removed eye override)
57 Days Ago
watertreatment plant single pickup BP fix
57 Days Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
57 Days Ago
moved dome puzzle box blocking door
57 Days Ago
improvements to sail performance
57 Days Ago
Bugfix: ensure StoreItemGrid caches local source bundles Fixes wrong imges displayed in the shop for specific items Tests: navigated to store and clicked a bunch of pages. Compared before and after images
57 Days Ago
initial lighting pass on farm barge
57 Days Ago
retro toolcupboard crate and tool lod distance tweaks
57 Days Ago
Update: reimplement UI_StoreItemGrid population - Warmup completelly skips initialization of tiles - Expanded the interface to permit existing custom usage (filtering via search, editor test tools) Tests: Clicked through a bunch of tabs and tiles, used search
57 Days Ago
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57 Days Ago
cleanup
57 Days Ago
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57 Days Ago
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57 Days Ago
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57 Days Ago
Regenerate ConVars and force bounds to be always huge (experiment)
57 Days Ago
Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
57 Days Ago
initial lighting pass on sec tower, supply barge, food barge
57 Days Ago
Fix player model OnEnable being called before any of the init fields were set.
57 Days Ago
Added dilapidated elevator to casino barge. Updated manifest.
57 Days Ago
57 Days Ago
More merge repairs
57 Days Ago
higher drag for boats with no thrust-providing sails, calced infrequently
57 Days Ago
merge from deployable_cannon
57 Days Ago
Update: remove extra CacheBundleIcons calls from store tabs Previously were needed because tab could open before the store - since it was fixed, it's unnecessary Tests: navigated to store tabs - no errors
57 Days Ago
character offset animation update for cannon
57 Days Ago
reduce wheel turn speed
57 Days Ago
Clean: StoreItemGrid.Warmup -> OnOpened Review feedback pt 2 Tests: none, trivial change
57 Days Ago
Horrendous merge and wip conflict resolving. I've definitely broken stuff
57 Days Ago
Clean: rename WarmupIcons to CacheBundleIcons Review feedback pt1 Tests: none, trivial change
57 Days Ago
merge from deployable_cannon
57 Days Ago
scale sail thrust while lower/raising for smoother transition and less jerk
57 Days Ago
adding LODs for barrel and base cannon prefabs
57 Days Ago
Cannon anim export update
57 Days Ago
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
57 Days Ago
removed log
58 Days Ago
Merge from parent