233,528 Commits over 3,775 Days - 2.58cph!

45 Days Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
45 Days Ago
More build tests
45 Days Ago
renderdevicevulkan: enable reverse depth Reverse the DepthFunc on all shaders GREATER <-> LESS gizmo_grid: reverse manual depth bias We need to change the depth clear value from 1->0 (in 3 different places of course) Recompiled core shaders Fix r_depth_debug Default RenderState DepthFunc to RS_CMP_GREATER_EQUAL, makes shaders without a RenderState set default to it https://files.facepunch.com/sam/1b0711b1/tt3.png Readjust depth bias on debug shaders for reverse depth Fix shadow in reversed depth https://files.facepunch.com/sam/1b0711b1/tt2.png Adjust depth bias for gizmo shaders for the increased depth precision Tiled light culling with reverse-z SSR with inverted z ( Way more stable ) Fix (3D) Skybox with inverse depth range Fix SSR backtracing on reverse depth Remove shadow depth bias from shader, it should be controlled by shadow matrix on lightbinner DoF with reverse depth Shaders for reverse depth Fix glass and decal overlays depth bias Shaders with depth bias fixes
45 Days Ago
Add facepunch.libevents library Use libevents for damage / kill events
45 Days Ago
Added ADS
45 Days Ago
Use libevents for damage / kill events
45 Days Ago
Rework game_text rendering clientside to allow for 256 channels (from 6) Also limit hold time to 0-300 seconds. Allow 3 separate number inputs to certain mesh.* functions mesh.Position mesh.Normal mesh.TangentS mesh.TangentT Only allow dx80/dx90.vtx files in gmpublisher Fixed materials with matproxies sometimes getting permanent artificial refcount Do not unmount server .GMA file for now
45 Days Ago
rolling/pitching with controls
45 Days Ago
Added damage overlay to the HUD, will scale up based on how low your HP is - if your HP is low enough, will start pulsing
45 Days Ago
Use libevents for damage / kill events
45 Days Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
45 Days Ago
Use libevents for damage / kill events
45 Days Ago
Revert "Don't re-enable the camera every single frame" - players becoming invis, gonna fix this properly in a sec
45 Days Ago
level update
45 Days Ago
Serverside overriding of active item if restrained
45 Days Ago
storage building large progress
45 Days Ago
Fix glass and decal overlays depth bias
45 Days Ago
ui: Make dead players more distinct in PlayerAvatar
45 Days Ago
Add Mixer.StopAll
45 Days Ago
Controller bindings can be stored in separate files Support input source paths Add support for pose actions
45 Days Ago
Remove references to menu chord We don't have to worry about action sets right now Store controller bindings in separate files Use input sources for controller differentiation Fetch controller poses (position & orientation)
45 Days Ago
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45 Days Ago
Prevented vendor from tipping over in some scenarios
45 Days Ago
Don't re-enable the camera every single frame
45 Days Ago
DoF with reverse depth Shaders for reverse depth
45 Days Ago
Voice chat filter sends to spectators
45 Days Ago
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45 Days Ago
corrected some texture settings for roof asphalt
45 Days Ago
corrected some small rotation errors in storage warehouse prefab
45 Days Ago
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
45 Days Ago
Restraint check
45 Days Ago
shotgun adjustments
46 Days Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
46 Days Ago
map updates
46 Days Ago
Fixed base bullet spread not being hooked in
46 Days Ago
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46 Days Ago
Swap scores around on team swap
46 Days Ago
grenade quick change
46 Days Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
46 Days Ago
Upped min player count for competitive, max rounds up to 30
46 Days Ago
merge from searchlight_fixes
46 Days Ago
merge from relax_bounds
46 Days Ago
merge from invisibleplayers_fix
46 Days Ago
merge from bradleyvisual_merge
46 Days Ago
How did this get here
46 Days Ago
Show gamemode title in scoreboard
46 Days Ago
Add separate 5v5 defuse gamemode for competitive rules, other one is just casual 10v10
46 Days Ago
Add damage taken post processing