238,093 Commits over 3,837 Days - 2.59cph!

47 Days Ago
Optimization to remove queues when no longer required (cheers Ziks)
47 Days Ago
Use new ByteStream( data ) instead of create w/ length then write
47 Days Ago
Decay durations, starts losing health after 30 minutes, fully decayed in 4 hours (subject to change)
47 Days Ago
Not deployable on tugboats Not deployable underwater Tweaked the construction checks: fixes a few deployment inconsistencies with foundations
47 Days Ago
Updated & enabled the navs and beacon that were already present on it but hidden. Just to test.
47 Days Ago
Spotlight & flare fixes.
47 Days Ago
Oopsies let's actually not allow old cookies to replace newer ones
47 Days Ago
Fix offset parameter in ByteStream.Write (#1626)
47 Days Ago
Optimized textures. Removed old FP logo. Optimized lights. Fixed spotlight glare issue.
47 Days Ago
Speed up third person reloads
47 Days Ago
M700 sniper rifle Model only https://sbox.game/facepunch/v_m700
47 Days Ago
Tooltips for mysterious component inspector buttons
47 Days Ago
Fixed bayonet viewmodel rendering a shadow
47 Days Ago
Added headers to deathcam
47 Days Ago
This should fix all the player's weapons showing at the same time
47 Days Ago
Use Nullable underlying type when attempting conversion, fixes Facepunch/sbox-issues#5879
47 Days Ago
Fixed tin can alarm deployable on itself
47 Days Ago
Show Prefab Variable button before Nullable button in ControlSheet
47 Days Ago
exported wolf run hit animation test
47 Days Ago
Fix weapon traces (oops) Simplify PlayerBody renderer code
47 Days Ago
Show players without pawns as dead in UI
47 Days Ago
Fixed wallpaper pickup always giving default skin item
47 Days Ago
Remove debug logs
47 Days Ago
Include player teams in Scoreboard.BuildHash()
47 Days Ago
Fixed right click opening the pie menu while holding wallpaper
47 Days Ago
By default queuedUntilState is null
47 Days Ago
Only queue messages after Snapshot (otherwise ignore) and send when Connected. Add new docs to broadcast
47 Days Ago
I have a feeling this wasn't on purpose
47 Days Ago
Test scenee
47 Days Ago
Include player teams in RoundStateDisplay.BuildHash()
47 Days Ago
merge from main
47 Days Ago
Render folder paths and filenames now use the format "ItemName/SkinName/ItemName - SkinName_xxx"
47 Days Ago
Catch possible NRE in CookieContainer
47 Days Ago
Fix wolf not taking damage
47 Days Ago
Flush for source here too
47 Days Ago
Undo that
47 Days Ago
Call flush here Don't set to connected until Activate
47 Days Ago
Initial commit
47 Days Ago
Subtracting 101333 (introduced server issues)
47 Days Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
47 Days Ago
Remove unecessary includes
47 Days Ago
large rock formation a test case jutting cliff test case
47 Days Ago
Simplify hfsm by implementing it with a stack instead of recursion
47 Days Ago
Add my own test duplicate of twitch render scene before I destroy it
47 Days Ago
Oops, delta needs to be transformed by the rotation not the transform
47 Days Ago
Retakes: plant without a player Fixes #180
47 Days Ago
More batch rendering progress.
47 Days Ago
Fix CastShapeAgainstShape for AABB
47 Days Ago
moved ragdoll convar to server
47 Days Ago
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