247,696 Commits over 3,928 Days - 2.63cph!

44 Days Ago
select starting survivors fix shoot spread
44 Days Ago
Better catapult colliders
44 Days Ago
Updated "shush" gesture's first person anim to prevent near camera clipping
44 Days Ago
Fixed constructable entities health mismatch between client and server
44 Days Ago
Added new gestures - "Loser" and "No-no" (finger wagging).
44 Days Ago
Show the full underwear skin for the mummy wraps in the item store
44 Days Ago
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44 Days Ago
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44 Days Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
44 Days Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
44 Days Ago
unify layer tool: - save/load for configuration - add toggleable gizmo to visualize radius - add scene filter - UI updates
45 Days Ago
Unsaved icon change
45 Days Ago
World Map wip
45 Days Ago
Double up kill plane
45 Days Ago
Kill old bird fix platform rotation Revert swing
45 Days Ago
Add to options menu - add support for the dropdown options menu to display text or a color - will show "Random" or the color of the map marker
45 Days Ago
control group multiselect focusing spawn starting survivors
45 Days Ago
merge from siege_weapons
45 Days Ago
Compile fixes
45 Days Ago
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45 Days Ago
merge from siege_weapons
45 Days Ago
merge from main
45 Days Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
45 Days Ago
refinery updates
45 Days Ago
npc_spawn_on_cargo_ship_fix -> main
45 Days Ago
Compile errors
45 Days Ago
npc_spawn_on_cargo_ship_fix -> main
45 Days Ago
Made npc_spawn_on_cargo_ship actually do what it says it does
45 Days Ago
cherrypicking 106659
45 Days Ago
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45 Days Ago
Humans: fixed compile errors
45 Days Ago
Clientside affordability check first
45 Days Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
45 Days Ago
Markers now default to a number as their name (0,1,2,3,etc) - can toggle behavior with `map_marker_autoname` - can specify the default color for map marker with `map_marker_color` convar - -1 = random, 0 = yellow, 1 = blue, 2 = green, 3 = red, 4 = purple, 5 = cyan https://files.facepunch.com/jakerich/Xy99wr6maG1h/g9nPKC3XjPA2WYIf.mp4
45 Days Ago
Fix Folder Icons not being centered Added Folder Metadata window. Allows you to change folder Color/Icon and see additional information. Resolves Facepunch/sbox-issues#6705 https://files.facepunch.com/CarsonKompon/2024/October/28_13-38-MeagerIbizanhound.png
45 Days Ago
IsValid() wrapper for main asset browser instance
45 Days Ago
Fix path breadcrumbs not working outside of main asset browser
45 Days Ago
Pass cancelation token here Item editing Download item json
45 Days Ago
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45 Days Ago
Network compat breaking changes * Removed bodyque system/entity * Remvoed vote_controller entity Bump network version & .exe version Fix weapon_snark network types Remove m_bHL2EpisodicBehaviour from gmod gamerules CTEPhysicsProp model scale networking TEHL2MPFireBullets Y axis spread networking Completely remove the commentary system Fix incorrect particles spawning if there are too many garrysmod-issues/issues/5509 Remove test_traceline entity Restore portal entity clientside parts (lasers) `teamonly` in `player_say` event networked Update decals_subrect.txt Updated from HL2, to contain 2 new Portal decals You can gravity gun portal energy balls successfully Fixed studiomdl crashing with remapping sequences Remove unused properties on SWEP internals Change how SWEPs store ViewModel/WorldModel/PrintName To get rid of 80 character limit for all 3 fields Remove another unused field from SWEPs Network gravity scale for players, for prediction Reduce network bits for player's drivingmode/player class No server has 2^32 unique classes Network m_bSprintEnabled for prediction (Player:SprintDisable) Fixed insane network load of ManipulateBone* functions Optimize some more player networking m_OverrideSubMaterials array m_iTeam reduced bits (from 32) Undo changes to m_OverrideSubMaterials Fix networking of gib scale to clients Do not initialize the scaled prop physobj as shadow for client only ents Added `SetLifetime` input to prop_combine_ball 0 or negative values make it infinite. BallCaught and OnBallCaught input/output for portal BALL ent Do not network duplicate health/velocity for players Since it is already done for all entities Do not set collision bounds on physgun beam I don't know why it was being set at all, it's not a physical entity, so let's try simply not setting the collision bounds and see what happens. Not setting the bounds saves on network bandwidth. Minor cleanups npc_combinecamera fires OnLostEnemy output Remove unused stringtables * GMod specific GModGameInfo * Source's ServerMapCycle and InfoPanel, and their panels Minor cleanups Double `modelprecache` max size to 8k Fix CNewParticleEffect.AddControlPoint attachment default value No longer produces console warnings when not given an attachment name TTT: check data_static for rearm scripts for use in workshop addons Updated language files Merge branch 'main' into prerelease Fixed a crash with Panel:AppendText Merge branch 'main' into prerelease
45 Days Ago
Fixed a crash with Panel:AppendText
45 Days Ago
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45 Days Ago
merge from halloween24
45 Days Ago
▋▊▅▆▌_▊▌▉▄_▋█▄█▅▅▋ -> ▍▊▉▇
45 Days Ago
Citizen/animgraph: improved turn poses (and enabled them) as well as standing shuffle
45 Days Ago
Don't hide compiled assets if no source file is available
45 Days Ago
▅▋▄▊█ ▍/▉ ▄▊▊▆▋ ▇▊▄▌ ▊▋█▆█▌▅▉▉ ▌▌▆▌▅▉ ▊▌▆▍▉▍▆▉▍ ▊▉ ▉▆▅▄▊▇▋ ▉▉▇▍█▅ ▇▊▉▅ ▊▅▆▆█ ▅▊▌▅ ▊█ ▍█▆▉ ▉▌▇▌██ ▅▉▉▆▉▆ ▋█▅▉ ▍█▄▌▋█ ▇▄ ▅█▅▉ ▊▇
45 Days Ago
- More logs - Call set tow id with detach
45 Days Ago
Re-implemented FilterAssetTypes in AssetBrowser and CloudBrowser. ResourceControlWidgets will now only show the selected resources Unify "Show In Explorer" icons in Asset Browser Don't show Games in the Cloud Browser. Don't include in type facet