229,991 Commits over 3,745 Days - 2.56cph!

50 Days Ago
First person greybox scene for vm anims
50 Days Ago
Reverted vm cam idle clip to 2 frame duration
50 Days Ago
Better naming for vm cam clips
50 Days Ago
Redone convars for controlling physics timesteps on the server and client. For some reason these currently break the automated code gen.
50 Days Ago
Disabled root motion on camera animation setup for SAR and P17 viewmodels. Added deploy vm camera animation for SAR.
50 Days Ago
Turn off root motion on viewmodel camera animator
50 Days Ago
Fixed SAR reload sounds being out of sync
50 Days Ago
Added SAR vm camera anims for reload and admire. Moved vmcamera idle to root directory for reuse across viewmodels.
50 Days Ago
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
50 Days Ago
Oops, revert bootstrap physics tick rate commit
50 Days Ago
Pedal bike more responsive steering etc
50 Days Ago
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
50 Days Ago
Pedal bike suspension and max RPM edits
50 Days Ago
Merge from parent
50 Days Ago
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene
50 Days Ago
Set waterlogged point for all bike types
50 Days Ago
Rename legacy animator field
50 Days Ago
Add admire support to the Viewmodels scene
50 Days Ago
Remove admire->idle transition
50 Days Ago
Add ViewmodelCameraAnimationSync component to sync the camera anim to the regular viewmodel anim Setup on p17
50 Days Ago
Added P17 vm camera anim clips for testing
50 Days Ago
Better parameters in FindAssets method, fix compile errors after merge
51 Days Ago
Merge from main (reviving this for hackweek)
51 Days Ago
Backups
51 Days Ago
Manifest
51 Days Ago
Merge Main -> Bikes
51 Days Ago
Fixed a couple of flicker cases
51 Days Ago
Added new LOD visualiser Now culls LOD levels outside of fade zones
51 Days Ago
Fixed Coffin storage adaptor socket position
51 Days Ago
Recompile all
51 Days Ago
Compile error + Assets
51 Days Ago
worker house wip files
51 Days Ago
Test
51 Days Ago
Add weapon chamber sound event Same for mags Minor bug fixing Scene update Add extremely basic player movement component, and player look component (using snap-look)
51 Days Ago
Added BulletComponent, bullet interactable, ability to manually chamber a weapon chamber with a bullet, can load mags manually too
51 Days Ago
Leaderboard backup, run #11538
52 Days Ago
Fix face texture origin not loading
52 Days Ago
Add group headers to face inspector https://files.facepunch.com/layla/1b0411b1/sbox-dev_Ve40zCM84l.mp4
52 Days Ago
Texture uv scale buttons
52 Days Ago
Rework planar mapping so each face has their own texture transform Add face align (grid, face, view) Add face uv shift (based on grid spacing)
52 Days Ago
Remove debug spam
52 Days Ago
merge from main -> fix_eventrecord_pooling_error
52 Days Ago
merge from main
52 Days Ago
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52 Days Ago
merge from fix_industrial_tc_deleting_items
52 Days Ago
merge from tc_onkilled_nullcheck
52 Days Ago
merge from tc_onkilled_nullcheck
52 Days Ago
Added weapon chamber system, mp5 bolt feeds from mag somewhat realistically. Bullets stored as individual objects, with goal of being able to fill up mags / chamber guns manually
52 Days Ago
Leaderboard backup, run #11514
52 Days Ago
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