197,738 Commits over 4,140 Days - 1.99cph!

2 Months Ago
merge from main
2 Months Ago
Merge from jungle_update
2 Months Ago
Can now shield block snake attacks
2 Months Ago
merge from jungle_update
2 Months Ago
Stricter shallow shelf placement to prevent another stacking exploit
2 Months Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
2 Months Ago
merge from jungle_dlc
2 Months Ago
4k cinematic jungle ar materials and textures
2 Months Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
2 Months Ago
tiny blowpipe deploy sound tweak
2 Months Ago
blowpipe sounds
2 Months Ago
Merge from jungle_update
2 Months Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
2 Months Ago
boomerang sounds
2 Months Ago
Trees will now drop any attached explosives when they start to fall
2 Months Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
2 Months Ago
Merge from jungle_update
2 Months Ago
More hypothetical LODComponent.GetDistance checks
2 Months Ago
add color scale parameter for stars
2 Months Ago
Merge from jungle_update
2 Months Ago
Fixed not being able to reskin the shelves
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
initial jungle ak viewmodel prefab and attachments setup
2 Months Ago
network++
2 Months Ago
Fixed line renderer color not being applied Line fading
2 Months Ago
jungle_update -> Aux3
2 Months Ago
Half Height Salvaged Bamboo Shelves - Added 4K cinematic textures/materials Salvaged Bamboo Shelves - Increased anisotropic filtering for existing 4K cinematic textures to x16
2 Months Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
2 Months Ago
boomerang_fixes -> jungle_update
2 Months Ago
Fixed boar as well
2 Months Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
2 Months Ago
Fixed wave fading
2 Months Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
2 Months Ago
boomerang -> jungle_update
2 Months Ago
merge from jungle_update
2 Months Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
2 Months Ago
Alien Swarm Map Icons Updates to debug_dump * Handle "0" != "0.0" cases * Add game version to output * Sort alphabetically * Align values and default values vertically for easier parsing with eyes Remove "f" from some number convar default values Remove -usetcp as it is broken anyway and has unknown purpose Implement jiggle bones for serverside ragdolls Apply correct scaling on jigglebones with model scale This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close.
2 Months Ago
Submitting coco armour updated skinning and models
2 Months Ago
fix default caustics texture if no WaterSystem instance
2 Months Ago
Cocoknight armor 4K textures and material setup
2 Months Ago
merge from jungle_update
2 Months Ago
Cocoknight armor 4K textures and material setup
2 Months Ago
merge from jungle_update
2 Months Ago
New pies cooking visuals Added new recipes Cooking wb setup
2 Months Ago
Merge from protobuf_fixes
2 Months Ago
Hunter vision added to big cat pie
2 Months Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong