229,980 Commits over 3,745 Days - 2.56cph!

53 Days Ago
Add debug print outs for steering
53 Days Ago
Fix the fix that fixes a fix relating to net messages and Lua ents clientside Minor cleanups Use ints, not shorts for leafs in map compile tools I think this affects VRAD only, fixes warnings/issues on some complex maps. Rearrange the 2 default spawnlists to have props more logically grouped Do not try to render and save icons for models without meshes This mostly applies to character animation files. They will appear as "ERROR" models. Fixed auto generated spawnlists from mountable games disapparing on reload They were incorrectly having AppID and not the "folder" set as "needs app". Moved "Delete multiple" items in spawnmenu right to the bottom This is consistent with normal spawnicon right click item order. Fixed selecting text in spawnicon editor only working on second try Lost coast spawnicons & spawnlist
53 Days Ago
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53 Days Ago
BufferedHashSet: Add removes from removals queue & Remove removes from additions queue
53 Days Ago
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53 Days Ago
improved sks shader settings and textures to improve shading of the sks
53 Days Ago
exported blunderbus viewmodel wip animations
53 Days Ago
added 4k textures and materials for blunderbuss
53 Days Ago
Update to new project layout Move player controller stuff into library
53 Days Ago
Libraries can access base addon
53 Days Ago
Launcher tweaks
53 Days Ago
some adjustments
53 Days Ago
blunderbuss world model and lods initial prefab setup
53 Days Ago
ActionGraph API change
53 Days Ago
Expression graphs can have signals Means they can use variables, and control flow like conditions and loops
53 Days Ago
magazines seperated for USP and M4
53 Days Ago
Fixed submarine windows ignoring new fog parameter
53 Days Ago
forest scene updates
53 Days Ago
Fixed issues with rigidbodies. Increased target throttle
53 Days Ago
Very simple implementation of slide release blocking the weapon's ability to fire
53 Days Ago
Control flow nodes inherit async from body signals
53 Days Ago
Input / output signals can be synchronous or async Got simple expression graphs working again, now with signals Automatically hook up input -> output signal for new expression graphs Fix version 7 upgrader Fix expression subgraphs Failing test for expression graph using async Use a dummy Signal type for all signal parameters Basic test for async in expression graphs Test for control flow async Control flow nodes inherit async from body signals
53 Days Ago
53 Days Ago
Can customize recoil values Add more USP sounds
53 Days Ago
Integrate grab point events Add PointInteractabvle.ResetOnRelease - good for the USP's slide Push slide release system
53 Days Ago
Merge from main
53 Days Ago
Added function to print material property blocks Also tracks registered shader uniforms (as MPBs don't tell you what's in them) Fixed TreeLOD so that continually setting shader values now works (didn't due to changing 'CurrentDistance' value)
53 Days Ago
Test for control flow async
53 Days Ago
Imported Small Rubbish Skip Prop Added Textures and Materials for Small Rubbish Skip Setup Small Rubbish Skip Prefabs, LODS and Colliders
53 Days Ago
Update first_person_arms_adjustments.vsubgrph
53 Days Ago
leaves .meta
53 Days Ago
Fixed Harry Potter car
53 Days Ago
Fixed vendor recreating itself
53 Days Ago
merge from main
53 Days Ago
lr300 in hierarchy
53 Days Ago
Small Wood Box textures
53 Days Ago
Weekly skins
53 Days Ago
Merged main into electricity_power_fixes/2/doorcontroller
53 Days Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
53 Days Ago
Rename Hardware -> SystemInfo, add ProcessorCount
53 Days Ago
added pickaxe to ref models and to scene
53 Days Ago
weekly skins
53 Days Ago
Fixed door controller not deployable on shelter doors
53 Days Ago
VTEX_InitCreationDescFromHeader: check for nullptr
53 Days Ago
Can specify mixer, mixers process their child mixers Save mixerhandle using Name and Guid, so we can fallback if one changes Mixers can turn off specializing, distance attenuation, occlusion, air absorption Can change default mixer
53 Days Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
53 Days Ago
Tutorial hints + tutorial resource Spawn gizmo
53 Days Ago
split up smg to material id parts
53 Days Ago
53 Days Ago
Centre windows to screen/editor by default * Shift StartCentered property and logic out of Widget and into Window/BaseWindow, plus special cases fixes for splash and launcher * Prevent main editor window from attempting to centre on itself * code cleanup, improve comments * Rename SetPositionCentered -> Center