244,057 Commits over 3,898 Days - 2.61cph!

57 Days Ago
Merge from map_slope_shading
57 Days Ago
merge from fix_god_fallbleed
57 Days Ago
merge from fix_locker_durability
57 Days Ago
merge from fix_chinookcrate_buildradius
57 Days Ago
More work on jungle ziggurat scene.
57 Days Ago
Merge from main
57 Days Ago
Leaderboard backup, run #13972
57 Days Ago
Scene + anim backups
57 Days Ago
Increase bounds padding on elevator lift Scaffolding mesh collider is disabled while an elevator is in motion to prevent players clipping into them and getting dismounted
57 Days Ago
Merge from world_update_2
57 Days Ago
Halve the HLOD distance of both harbors
57 Days Ago
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57 Days Ago
Added mission points to divesite D, E, F so diving missions work
57 Days Ago
Allow blueprints to be learned directly from backpack
57 Days Ago
Set static planter wetness client side to full, might solve some flickering issues
57 Days Ago
Fixed extra material pass on small planter, both player placed and static versions
57 Days Ago
Dirty TilesetComponent on Layer SetTile. Set defaults for some params fix UsePixelScale being half size 😳
57 Days Ago
57 Days Ago
Human: more skinning adjustments, implemented elbow/knee helpers
57 Days Ago
Merge from fog_motion_fix
57 Days Ago
Replaced a frequent vis check on FogMachine with a trigger volume when motion sensor mode is active, should result in no performance cost at all if no players are nearby Reduced the frequency from twice a second to once every 1s-1.5s
57 Days Ago
tissue box assets and setup
57 Days Ago
Leaderboard backup, run #13959
58 Days Ago
3rd person movement stuff
58 Days Ago
Movie overlay test (make sure scss works in libraries) Fix moviemaker to use the paths
58 Days Ago
Tweak SerializedObject system so NoteChanged only gets called for the property that changed, and it cascades down - instead of every object on the way down ISceneEdited get a consistent "path" to the changed property
58 Days Ago
When changing position/rotation/scale of bone, automatically become procedural Undo deserialization updates objects rather than delete and replace Old OnEditLog undo tries to use new go/component localized system where possible
58 Days Ago
Allow wolves to perceive other NPCs through occluders, but not players
58 Days Ago
Have wolves prioritize players that attack them over animals they are hunting
58 Days Ago
Fix out of range exception
58 Days Ago
Fix bug where wolves were faster than light
58 Days Ago
Reduce the speed at which wolves eat a corpse
58 Days Ago
Support facing camera or normal in line shader Add face mode camera or normal in scene line object Add Vector3.Slerp/SlerpTo Add face mode to line renderer so it can face normals defined by point rotations https://files.facepunch.com/layla/1b1511b1/sbox-dev_2MiwGSz4bX.mp4
58 Days Ago
Add more ai debug toggles to rust editor
58 Days Ago
Optimize wolf path following, 60% speed boost Set a IsNavMeshReady bool to avoid calling agent.isOnNavMesh / agent.updateRotation / agent.isStopped once the navmesh is ready Cache transform to avoid doing .transform multiple times, micro-optimization but significant for hundreds of wolves
58 Days Ago
Leaderboard backup, run #13948
58 Days Ago
Prevent building around the chinook hackable locked crate. Uses same radius as patrol helicopter crates.
58 Days Ago
The very basics
58 Days Ago
Initial commit
58 Days Ago
Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up.
58 Days Ago
Movement improvements.
58 Days Ago
Use safe scale in Transform.ToLocal and Transform.PointToLocal so that it cannot produce NaN or infinity values. This fixes a bug where a child of a parent with a scale of 0,0,0 cannot set position programatically without the position being infinity. It should also fix any other issues with NaN values where ToLocal is concerned (such as GameTransform) in cases where any component of scale was 0.
59 Days Ago
Revert "GameTask.DElay handles Time.Now resetting to 0" This reverts commit 7da7fedc23b6b20265341777b382ae0eb1627fc1.
59 Days Ago
Fixed bug where admins in god mode take 1 bleed damage on fall
59 Days Ago
Override custom projection matrix with VR projection matrix
59 Days Ago
Add VR to config Decibels are obsolete, hide them everywhere
59 Days Ago
GameTask.DElay handles Time.Now resetting to 0 Cleanup Api Flush stats/events/etc on shutdown
59 Days Ago
Tweak materialized_view times
59 Days Ago
Leaderboard backup, run #13924
59 Days Ago
Fix access control error for custom GameResources Remove log