202,644 Commits over 4,171 Days - 2.02cph!

2 Months Ago
Remove temp testing walkways
2 Months Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
2 Months Ago
Possibly fixed simple floating platforms flipping
2 Months Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
2 Months Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
2 Months Ago
Merge from main
2 Months Ago
Merge from parent
2 Months Ago
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
2 Months Ago
Fix some collision meshes not being R/W
2 Months Ago
Fixed NREs when opening crate in steam inventory
2 Months Ago
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
2 Months Ago
Merge from main
2 Months Ago
WIP using scenes to speed up asset warmup
2 Months Ago
Arctic value compensation for new haze falloff curve.
2 Months Ago
Merge from /compass
2 Months Ago
merge from new_menu
2 Months Ago
TMP soft mask shader added to always included shaders
2 Months Ago
Cloud depth and brightness enhancements on clear.
2 Months Ago
Added takeover system for steam inventory items
2 Months Ago
2 Months Ago
Fix attempt for the missing photoseizure warning text on bootstrap in builds
2 Months Ago
merge from indirect_instancing
2 Months Ago
native libraries
2 Months Ago
- Found a way to unity instance adding/removal code under InstancedLODComponent. This is starting to look very solid now. - Started extending BufferList to work with Span<T> - Added ArrayPoolBufferList as an experiment
2 Months Ago
Subtract 124593 - dont need it
2 Months Ago
merge from new_menu
2 Months Ago
Updated SoftMask
2 Months Ago
merge from fogmethod1
2 Months Ago
scrap_heli_gibs_fix -> main
2 Months Ago
Make the base mesh readable and try that
2 Months Ago
Temperate twilight adjusted for new haze falloff.
2 Months Ago
merge from fogmethod1
2 Months Ago
Clear improvements.
2 Months Ago
Increase visibility of flee marker and path (again)
2 Months Ago
patrol_heli_revision_2 -> main
2 Months Ago
merge from party_system -> main
2 Months Ago
Show party leader icon beside the leader in the party - use callback to detect right when party owner has changed - expose party leader via IFriend (can make new interface in future)
2 Months Ago
Clear cloud brightness fuckery
2 Months Ago
Apply FCVAR_CHEAT to r_pixelfog Minor cleanups Fix missing Trails undo message localization
2 Months Ago
Jungle tint improvs.
2 Months Ago
Atmosphere improvements.
2 Months Ago
new token for frontier gate so it doesnt have the same description as the wooden one
2 Months Ago
Pilot Codelock - Model, materials, WIP textures
2 Months Ago
Update: TestLineOfSightBatched A lil cheeky 44k raycasts test. Missing the actual batched query impl. Tests: ran the test - failing as expected
2 Months Ago
merge from new_menu
2 Months Ago
Steam inventory warning popup is opened once when attempting your first breakdown Added confirmation popup when breaking down an item Twitch drop deletion now using the red confirmation popup
2 Months Ago
cached native allocations, batched projectiles now save between 30% - 50% of the runtime compared to serialized in performance tests (gains increase with projectile count)
2 Months Ago
merge from indirect_instancing
2 Months Ago
Fix compilation error about RecordUnsupportedMaterial
2 Months Ago
fix native library issue