143,602 Commits over 4,413 Days - 1.36cph!

59 Days Ago
Merge from main
59 Days Ago
- Fix paintball impact effects not always behaving with turrets - "Impotent" projectiles created just for effects for non instigating clients now know about their source weapon - Cleanup EntityRealm::TryGetEntity - Fix paintball impacts instigated by the local player not ignoring max spawn distance
59 Days Ago
merge from painting_line_tool_winner
59 Days Ago
Removed undesired line tool method, preview line is the winner! - removed sounds - HUD tip remains whenever holding shift, not just when actively drawing line
59 Days Ago
merge from boxes_performance_pass
59 Days Ago
Removed camera leaning towards horse head when galloping
59 Days Ago
Added horse locomotion playable component, handles the locomotion animation playing and blending only
59 Days Ago
boxes performance feedback
59 Days Ago
Update: move normal calculation logic to HeightMapQueryStructure - Give couple methods a rename Tests: ran unit tests
59 Days Ago
Bugfix: basic arespeeding unit tests now pass - use the right interpolators for IsSpeeding - add overloads to TerrainHeightMap.GetNormalsIndirect and antihack specific jobs to accept deferred arrays - make IsSpeeding work on CachedState Tests: ran unit tests
59 Days Ago
setting up salvaged axe refresh prefabs
59 Days Ago
Rentable Shop Kiosk F - first pass materials WIP
59 Days Ago
Construction NRE fix
59 Days Ago
merge from parent boxes_dlc
59 Days Ago
Idle to walk and walk to idle imports
60 Days Ago
exported horse walk to idle and idle to walk anims
60 Days Ago
exported refreshed salvaged axe rig/anims
60 Days Ago
Update: add basic consistency unit tests for AntiHack.IsSpeeding and AreSpeeding Currently fail, as I forgot to adjust the IsSpeeding logic after state cache changes. Tests: ran unit tests
60 Days Ago
rebase on main
60 Days Ago
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60 Days Ago
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60 Days Ago
final 2 individual square steam images on storage_boxes_pack sitem
60 Days Ago
Fix scientist weapons floating at world origin on server
60 Days Ago
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60 Days Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
60 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
60 Days Ago
merge from boxes_dlc
60 Days Ago
Fixed paint mask normal map settings
60 Days Ago
Gesture anim updates
60 Days Ago
cannon anim update and IK adjustments
60 Days Ago
merge from main
60 Days Ago
Merge from island_cliff_water_fix
60 Days Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
60 Days Ago
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60 Days Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Added a searchlight debug mode to try and figure out the volumetric animation
2 Months Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
2 Months Ago
Atmosphere & triggers.
2 Months Ago
Final lighting sans atmos volume & culler.
2 Months Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
2 Months Ago
These static candles shouldn't be shadowcasting like that.
2 Months Ago
Lighting prefab.
2 Months Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
2 Months Ago
Lighthouse lighting prefab V2 (not applied)
2 Months Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
2 Months Ago
merge from deepsea_fixes