143,989 Commits over 4,413 Days - 1.36cph!

2 Months Ago
exported latest salvaged axe v model anims
2 Months Ago
Fixes
2 Months Ago
Updated BunnySuit
2 Months Ago
Updating krieg backpack skinning and burst cloth
2 Months Ago
Remove _CommandID shader property to not ever confuse any shader compilers
2 Months Ago
Fix incorrect cleanup on load fail
2 Months Ago
Better logs, fix out of bounds tile index, fix incorrect warning when loading a navmesh from a save
2 Months Ago
Camping Cooker update
2 Months Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
2 Months Ago
Reduced PacketArrayPool's length to the max value, reworked GetHashCode, removed unneeded second Close in ResetSocket, Use GameManifest.Current instead of loading from disk again
2 Months Ago
Bunny Suit item update
2 Months Ago
Bunny Suit setup
2 Months Ago
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2 Months Ago
fix water SSR flickering when TAA was enabled, was especially pronounced at grazing angles
2 Months Ago
Started cleanup
2 Months Ago
fix server build
2 Months Ago
Fix tilesLoaded never being incremented, causing loading to fail
2 Months Ago
Fix crash
2 Months Ago
Updating krieg skeleton asset
2 Months Ago
Fixed modular car fuel tank not connectable to anything
2 Months Ago
Add missing lod2 to emission toggle
2 Months Ago
Render single-draw commands through Graphics.RenderMeshIndirect()
2 Months Ago
Remove the placeholder "cancel" menu option.
2 Months Ago
Updating krieg hazmat burst cloth and skinning
2 Months Ago
Add item name & icons to radial menu. Only show radial menu if there's more than one item that responds to lighttoggle. Run lighttoggle instantly on press if there is only one item. Misc fixes/functionality. Ready to start refactoring and cleaning up.
2 Months Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
2 Months Ago
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2 Months Ago
Enabled LZ4 high compression
2 Months Ago
Finish refactor to have individual navmesh instances instead of a singleton, todo fix crash on destroy
2 Months Ago
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2 Months Ago
Exposed rebar texture
2 Months Ago
moved relay send thread start to first packet enqueue, implemented missing Equals and GetHashCode methods
2 Months Ago
Bugfix: ServerOcclusionGroups - handle null net group when player goes through custom flow - renamed branch to *_reinit (as limit networking turned out not to be related at all) Tests: ran all unit tests, they pass
2 Months Ago
Fixed ocean topology in launch site, potentially other monuments
2 Months Ago
Check Unity object lifetime before calling onVisibilityChanged callback
2 Months Ago
Update(tests): ServerOcclusionGroups - add a net-group reinit test Not a flow we have on servers for now, but it could change in the future Tests: new tests fail (as expected)
2 Months Ago
Merge: Cherrypick of 145087 from /main/useplayerupdatejobs3/updatesubs_optim - Bugfix for DummyServer not being able to spawn players/bots in unit tests Tests: ran occlusion group tests, now pass
2 Months Ago
RelayQueueItem now IEquatable, removed SocketLock as we're now running sync
2 Months Ago
merge from the deployguide box fix branch
2 Months Ago
re-linked up prefab deploy guides on comps, meds, explosives and meds box skins
2 Months Ago
Fixed the issue with the shutter frame not working correctly with indirect instancing
2 Months Ago
restore guidePrefab on DLC boxes
2 Months Ago
adjusted armoured hatch meshes to close gaps, updated textures to improve normal shading.
2 Months Ago
merge from event_timing_adjust
2 Months Ago
enabled vert colour tinting on trim material paint mask (new textures coming soon)
2 Months Ago
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2 Months Ago
merge from detail layer tint shader
2 Months Ago
merge from main
2 Months Ago
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
2 Months Ago
merge from TechTree556fix