161,874 Commits over 4,597 Days - 1.47cph!

49 Days Ago
Codegen
49 Days Ago
- Pass appearance in client ready - Save everywhere as character appearance proto rather than a string representation - More code cleanup
50 Days Ago
merge from turn in place
50 Days Ago
also disable head ik when turn in place is off
50 Days Ago
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed
50 Days Ago
merge from animation_jobs_ik
50 Days Ago
Fix limb twisting on the wrong axis
50 Days Ago
merge from main
50 Days Ago
- Ability to limit changing race/gender from predefined steam id original - Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server - Ownership checks - Greatly clean up the player customisation backend
50 Days Ago
Hooked up mounting animations
50 Days Ago
merge from store_emptyinv_fix
50 Days Ago
Fixed one more way for the store to break when you have no items
50 Days Ago
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
50 Days Ago
Fix sheep material looking wrong when dung gene is maxed out
50 Days Ago
Experimental livestock name localizations
50 Days Ago
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50 Days Ago
Lamb & sheep shear FX
50 Days Ago
Disable panel drag'n'drop with mouse 3/4/5 Fixed Hacked Rollermines ignoring Combine Hunters Allow setting filters via Entity:SetSaveValue Added a few more entities to override whitelist * info_player_teamspawn, info_vehicle_groundspawn * Placeholder entities based off of prop_dynamic and prop_physics Fixed various potential crash issues when creating entities More potential crash issue fixes when creating entities Even more potential crash fixes around entity search Fixed a couple instances of \b used instead of \n Bandaid fix for GetBoneTransform returning garbage * This needs investigating further
50 Days Ago
FX progress
50 Days Ago
Update: HttpImage - add option to use a best-fit mip - move httpimage comp to image on OverlayCarouselButton Tests: navigated to pack pages
50 Days Ago
Biofuel rig fixing liquid joint not being centered
50 Days Ago
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
50 Days Ago
Merge conflicts
50 Days Ago
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
50 Days Ago
merge from base_occlusion -> main
50 Days Ago
500 extra bases from the server save
50 Days Ago
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
50 Days Ago
merged 3p_melee_animsystem_updates
50 Days Ago
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
50 Days Ago
removed 9 further orphaned holdtype controllers no longer needed
50 Days Ago
merge from main
50 Days Ago
removed old unneeded holdtype controllers
50 Days Ago
adjust collider sizes
50 Days Ago
merge from main
50 Days Ago
merge from critter_animals -> Livestock_animals
50 Days Ago
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
50 Days Ago
merge from render_pipeline_testing
50 Days Ago
fix atmosphere volume NREs for reals
50 Days Ago
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
50 Days Ago
Merge from monumentisland_foliage_fix
50 Days Ago
FX progress
50 Days Ago
main -> character_customisation
50 Days Ago
added WIP viewmodel unity camera anim
50 Days Ago
- set avatar on rig file - adding wip anims - added controller with param
50 Days Ago
Fix fractional reloads not working properly (mini crossbow)
50 Days Ago
Remove unneeded test
50 Days Ago
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