137,254 Commits over 4,474 Days - 1.28cph!

2 Years Ago
Reapply helicopter changes from 71402, 71406, 71415 Fixes mini and scrap helis falling into the ocean when flying to another zone
2 Years Ago
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>` Move `AddTargetSet()` from local method to private method Reduce random variance of `TargetScan()`
2 Years Ago
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
2 Years Ago
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
2 Years Ago
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2 Years Ago
3p sks updates
2 Years Ago
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
2 Years Ago
Deleted old crane meshes
2 Years Ago
Removed debugging
2 Years Ago
Fixed crane texture
2 Years Ago
Compile fixes
2 Years Ago
Merged death clipping fix
2 Years Ago
Small fixes. Ready to merge.
2 Years Ago
Replaced junkyard crane prefab with the new mesh
2 Years Ago
merge from electricity_power_fixes/2/doorcontroller
2 Years Ago
Added host_workshop_autoupdate (defaults to 1) Set to 0 to disable dedicated server workshop auto updates. Ignore \n and \t in player names Remove white background from server browser filters/sort Strip certain unicode character groups from server & gamemode names It's mostly the obnoxious blocks
2 Years Ago
Fixed elevator buttons not working (silo and train tunnels)
2 Years Ago
Prevent buiilding volume tweaks
2 Years Ago
Fixed elevators preventing door controller deployment
2 Years Ago
Fixed parented wires not being updated correctly, for real this time
2 Years Ago
Target returning dummy data if no player outside of zone detected
2 Years Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
2 Years Ago
created a residential hinged door from previous residential building door
2 Years Ago
Removed whitespace
2 Years Ago
Removed debug spam
2 Years Ago
network++ save++
2 Years Ago
Fixed parented wires not being updated when opening/closing the door when wiring
2 Years Ago
powerlines ziplines prefab rebuilt
2 Years Ago
updated textures for legacy crate
2 Years Ago
Fixed heat haze artifacts on incendiary rocket explosion
2 Years Ago
fixed cargo ship harbor container displaying further than the others
2 Years Ago
Restored a method widely used by plugins
2 Years Ago
subtract 96396 bradley_scientists_changes until my Unity starts working
2 Years Ago
Implementing some of QA's first round of feedback on radtown redux S2P
2 Years Ago
primitive colliders for generic doors and windows frames
2 Years Ago
merge from huntingtrophygibs
2 Years Ago
merge from harbor_crane_ramp_fix
2 Years Ago
merge from bradley_scientists_changes
2 Years Ago
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2 Years Ago
merge from mission_improvements_may_24
2 Years Ago
merge from storage_adaptor_parent_fix
2 Years Ago
merge from physical_keys
2 Years Ago
Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade
2 Years Ago
Functional motorbike kickstand, some refactoring
2 Years Ago
Crossbow & legacy bow fire arrow visual upgrades.
2 Years Ago
Compound bow 3rd/1st fire arrow updates.
2 Years Ago
Comment out PingEstimator spam
2 Years Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
2 Years Ago
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
2 Years Ago
Fixed flamethrower vms getting strangely offset particle effect spawn positions Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation