198,903 Commits over 4,140 Days - 2.00cph!

3 Years Ago
Basic setup. Train wagon unloader is an entity and detects which wagon is underneath it.
3 Years Ago
Instead of no blood splatters when the blood option is turned off, show white splatters
3 Years Ago
Add 'listvendingmachines' command to server
3 Years Ago
Hide map name in server browser when streamer mode active
3 Years Ago
"Hurt Flash" setting in the game options now also enables/disables the camera punch effect when taking damage. Updated the option's tooltip to mention the view punch.
3 Years Ago
Temp train unloader early WIP
3 Years Ago
changes* retired recoil version convar
3 Years Ago
m249 recoil chnages
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
EngineUI and underwater_lab_glass, committing the editor's changes
3 Years Ago
- Fixed locomotives destroying themselves when colliding with a static barrier - Test map edits
3 Years Ago
Citizen source updates (new skinning pass 2)
3 Years Ago
merge from hapis_conversion
3 Years Ago
Fixed compile error
3 Years Ago
Batch of Wipeless fixes: Oil chinook, MT lighting, softcore spawns, boat spawns and more.
3 Years Ago
Merge 🚆 -> Trainyard Update
3 Years Ago
Manifest
3 Years Ago
Torches will despawn quick, backpacks take into account correct despawn time, added `itemdespawn_quick` to configure quick despawn duration (30s)
3 Years Ago
Fix softcore occasionally not dropping items & don't drop reclaim bag if empty
3 Years Ago
merge from combat balance changes
3 Years Ago
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3 Years Ago
network++
3 Years Ago
Fixed Sandbox NPC spawning setting the NPC model twice for NPCs with uppercase letters in model name, affecting entity collision bounds Removed temporary fix for util.FilterText which is no longer needed
3 Years Ago
Only filter text when Steam is initialized (benchmark fix)
3 Years Ago
Coaling tower collector update, preview.
3 Years Ago
merge fix
3 Years Ago
merge fix
3 Years Ago
Fixed Lua error when pasting admin only NPC duplications without a player
3 Years Ago
bump steam.inf
3 Years Ago
Fixed roadside decor sometimes spawning too close to rail
3 Years Ago
Updating Steam server libraries (Steam networking fixes)
3 Years Ago
DLSS is temporarily forced off (causing performance issues with Unity 2020)
3 Years Ago
Various improvements when connecting monuments to the rail network
3 Years Ago
New benchmark demo
3 Years Ago
Shader for sub windows
3 Years Ago
Source backup
3 Years Ago
Better tangent calculation for PlaceMonumentsRailside
3 Years Ago
Merge 🚆 -> Trainyard Update (spawn pop reverts)
3 Years Ago
Merge Main -> 🚆 (revert spawn change, etc)
3 Years Ago
merge from main
3 Years Ago
Subtract numToFill change
3 Years Ago
Magic number tweaking (this is awful, will fix later)
3 Years Ago
Subtract spawnpop fix
3 Years Ago
Moved trainyard prefab to railside monument folder
3 Years Ago
Added PlaceMonumentsRailside and GenerateRailLayout to World Setup
3 Years Ago
GenerateRailLayout doesn't fail on rail connection nodes that are surrounded by monument topology (which is usually considered blocked for rail generation)
3 Years Ago
Added rail connection points to trainyard
3 Years Ago
Merge 🚆 -> Trainyard Update
3 Years Ago
Added trainyard temporarily to my test map
3 Years Ago
S2P on trainyard scene