124,937 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Disable vsync while the game is in background if limit fps in background is enabled
2 Months Ago
Unsaved
2 Months Ago
Merge from scientist_spawners_enabled_fix
2 Months Ago
Fix tunnel dwellers still spawning when scientist_spawners_enabled is set to false
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
2 Months Ago
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
2 Months Ago
Immediately send respawn options when finishing the mission so it appears on the map
2 Months Ago
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
2 Months Ago
More comments and minor code changes
2 Months Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
2 Months Ago
snap_deployables -> main
2 Months Ago
More minor adjustments with placement code
2 Months Ago
Fix items like planters and furnaces from not snapping
2 Months Ago
Don't bother with any padding, the calculations seem to be perfect
2 Months Ago
Can't static the directions array, use a pooled list instead
3 Months Ago
add some per-weather+per-biome fog mults
3 Months Ago
fix override/live edit weather not respecting cloud configs
3 Months Ago
Reduce noise made by melee and bow
3 Months Ago
Various consistency tweaks.
3 Months Ago
Meta for the RPC source generator too since it accidentally committed in 124029
3 Months Ago
Remove unnecessary things related to SyncVars source generator
3 Months Ago
Overcast profile RC
3 Months Ago
Clean up reaction time visualization code
3 Months Ago
Fix shooting scientists not making them aware after reaction time rework
3 Months Ago
Fix bow projectiles not making noise (regression)
3 Months Ago
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise
3 Months Ago
Fix hearing and being hit boosting scientist accuracy too fast
3 Months Ago
▆▍▌▍▆▄▇ ▄▄▋▄▍▅▅ ▅▆▇▆▍▄▆ ▉▍▉▅▋ ▉▌▇.
3 Months Ago
merge from party_system -> main
3 Months Ago
Add `party_invites_enabled` convar to disable receiving party invites
3 Months Ago
Fix party invites not hiding names in streamer mode
3 Months Ago
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3 Months Ago
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3 Months Ago
Clean: minor comment fix Tests: none, trivial change
3 Months Ago
Update: projectile-entity test now covers more internal code - cleaned dead code - not sure I'll need it in the future, so to the grave it goes Tests: ran the unit tests
3 Months Ago
Add: new Projectile vs world base entity tests Tests: ran the unit tests
3 Months Ago
merge from party_system -> main
3 Months Ago
Add leave party button
3 Months Ago
fix missing shader input on scene load
3 Months Ago
merge from party_system -> main
3 Months Ago
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
3 Months Ago
shadow map cheapification