239,298 Commits over 3,837 Days - 2.60cph!

56 Days Ago
Undo changes to old wolf animator
57 Days Ago
Stop prefab source widget changing value and closing picker before a selection has been submitted
57 Days Ago
Asset picker: will now grab/install remote cloud assets when selected (fixes Facepunch/sbox-issues#5904), improved validation so you can only select resource types you're supposed to
57 Days Ago
Fix missing convar
57 Days Ago
Remove debug draw and replace constants with convar
57 Days Ago
First pass on wolf combat behaviour
57 Days Ago
added wire_cage_a + b materials
57 Days Ago
Add ParticleLineEmitter Clean ParticleLineRenderer
57 Days Ago
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
57 Days Ago
Expose particle DeathTime, so effects can use it to do calculations Fix ParticleSpriteRenderer error when no texture defined Add ParticleEmitter.RateOverDistance , overrides for manipulating burst count, rate count
57 Days Ago
Merge from runtime_profiling_rcon -> main
57 Days Ago
New Crowdin translations by GitHub Action
57 Days Ago
remove scriptfuncs from localization strings
57 Days Ago
merge from tincan_alarm
57 Days Ago
Fix Vector2.Json serialization only loading x value when supplying string as json object and not number array. Also updated function summaries that said "vector4" instead of "vector2" Vector2Int and Vector3Int values now serialize to/from JSON properly. Resolves Facepunch/sbox-issues#5821 Created Vector2Int/Vector3Int ControlWidgets. Resolves Facepunch/sbox-issues#5606
57 Days Ago
Refactored wire checks and fixed a missing Pool.FreeList
57 Days Ago
Fix new game objects created thru heirarchy context menu always spawning at 0,0,0
57 Days Ago
Update: Fixing all deprecated uses of Pool since merge from main Tests: built all targets
57 Days Ago
Update: merge from main Tests: built all targets
57 Days Ago
Added tin can alarm to T1 tech tree Updated craft recipe
57 Days Ago
This only needs to be a warning
57 Days Ago
merge from pickup_item_number_size
57 Days Ago
merge from SBToolCupboard
57 Days Ago
merge from homing_spectate_fix
57 Days Ago
merge from patrolheli_fixes/dmgfx
57 Days Ago
merge from hurt_overlay_changes
57 Days Ago
unique environment - lake_a scene setup
57 Days Ago
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
57 Days Ago
Vendor Audio Fix -> Main
57 Days Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
57 Days Ago
Prefab preload: preload into a dummy scene
57 Days Ago
Revert "Populate Json reflection cache in Json.Initialize" This reverts commit c0f2f57fc0a12a43ca0b73f3e3bf934a260bd69b. We don't need this if we preload prefabs
57 Days Ago
Placeholder logic to have wolves react to another wolf being hit nearby
57 Days Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
57 Days Ago
Add convar to toggle fsm logging
57 Days Ago
Update: Pool uses warnings instead of errors for deprecated API Motivation: This will prevent causing errors for our modders/existing plugins and send a message that it needs to be updated. I'll remove these deprecated APIs next patch cycle. - Also removed a couple TODO since they're either not viable for now or complete. Tests: none
57 Days Ago
Increased sound radius Parking changes for now
57 Days Ago
Update: Replacing all calls to Pool.GetList with Get<List<T>> Now that we're cleaning up lists automatically when we call Free or FreeUnamnaged, GetList lost it's use. Replacement was done via regex + added using namepsace statements where missing. This affected ~740 cases. Tests: Built all targets.
57 Days Ago
merge from main
57 Days Ago
Added Natural Dye set and some colours
57 Days Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
57 Days Ago
merge from tincan_alarm
57 Days Ago
merge from temperate cliffs rework
57 Days Ago
Preload all prefabs when loading a scene
57 Days Ago
merge from main
57 Days Ago
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
57 Days Ago
Add ParticleModelRenderer
57 Days Ago
Delete ParticleModelRenderer.cs
57 Days Ago
Merge from dynamic_vendor_pricing
57 Days Ago
Clamp PriceUpdateFrequency