248,743 Commits over 3,959 Days - 2.62cph!
Added new gesture preview clips for the options menu. Enabled looping on menu video player element.
Unsaved sound timing change
zombie wander behaviour changed, prevent bunching up
main menu tweaks
use new transform properties
kevlar now slows movespeed
homing bullet upgrade
bullet fire/freeze colors
Fix messed specular on skin shader that was using old normalization curve
https://files.facepunch.com/sampavlovic/1b3011b1/zPO0P1wuPT.png
Humans: reworked WalkFast_N
Front DoF wip, still keep it hidden until it looks good
Mark that these things are in world units
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis
Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
Folder Metadata is applied to FolderNodes
Stage 2c progress
boost speed with shift on freecam
Move Folder Metadata from EditorCookies to ProjectCookies. Use relative paths instead of absolute paths.
Knuckle crack sound timing tweaks
Halloween 2024 Adam backup
Merge from qol_teleport2grid -> main
Gesture foley sound tweaks
Merge from spawn_debris_pool_fix
Add `teleport2grid` command
- the magic number is 1024m/7 per map grid for anyone curious
- specify grid like "D8" (case insensitive)
▋▋▇▊▄ ▊▇▍▉ ▊▄▇▄_▊▉█▆▆▉▇▇▄▅_▅▉▉▇▊▍▇
Merge from RF_optim/RFManager
Merge from fix_barricades_train_tunnels
Merge from wearable_down_limit_fix
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
Fix train intro anim looping
Create IntroMap_NewBlockout.fbx
New Lamp Post
Merge branch 'main' of sbox-piecrumb
PreviewSound gradient now visually follows the Falloff of the sound instead of purely being there for aesthetics
https://files.facepunch.com/CarsonKompon/2024/October/29_18-40-LightsalmonBudgie.mp4
Merge from demo_shot_delete_fix
End the currently playing shot when deleting a folder
Make steam avatar use RawImage, add test example
Added player avatar
Merge pull request #61 from rostov114/patch-1
Added player avatar
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
Adjust sound defaults and hopefully fix most falloff-related issues.
Ballista and battering ram deployable prefab tweaks
Fix PlayAmbience NRE
CameraTrigger fixes
Hook up DspEffect and update Mixer
Check if we are on platform and don't save that pos
Sounds stage 2c
Update from rust repository