239,298 Commits over 3,837 Days - 2.60cph!

56 Days Ago
Cherry picked Remove topology for monuments
56 Days Ago
Cache versioned packages separately
56 Days Ago
AssertNoGraphErrorsInScene: assert downloaded package version Package.FetchAsync: allow fetching specific version
56 Days Ago
Vendor Restock Changes -> Main
56 Days Ago
Upped starting stock to 20
56 Days Ago
water triggers inside canyon to remove ocean surface
56 Days Ago
Disable AssertNoGraphErrorsInScene test temporarily
56 Days Ago
unique environment test level reduced stack
56 Days Ago
autospawn folder for unique environment prefabs
56 Days Ago
unique environment - canyon_a scene setup
56 Days Ago
updated lake normal texture
56 Days Ago
Leaderboard backup, run #12727
56 Days Ago
Added OnOrg to PackageCard and PackageList. Added basic Org Page when clicking org on Main Menu. Helps users find games made by the same creator(s). https://files.facepunch.com/CarsonKompon/2024/July/26_01-31-CuddlyCaracal.mp4
56 Days Ago
Don't let them multi-click the preview unlock Fix NRE
56 Days Ago
Add Regenerate Tiles button with warning beneath explaining what it will do Only show warning when tiles already exist Display image in Preview when set/updated. Show import gizmos when in setup tab. Show WarningBox with a different message when trying to view Tiles tab with no Tiles Generate Tiles button generates tiles from shown import gizmos. Doesnt display in Tiles tab yet Start on Tiles tab if Tileset already has Tiles Onlyu display new import gizmos when no tiles exist or when hovering the Regenerate Button Added "Delete All Tiles" button when resource has tiles. When undoing/redoing an action the inspector will rebuild appropriately Added Tile Gizmos. Hovering over a Tile Gizmo will highlight it. Implemented TilesetResource.CurrentTileSize so Setup variable can affect current tiles (with optional regeneration button) https://files.facepunch.com/CarsonKompon/2024/July/26_00-18-MadeupHoneybee.mp4
56 Days Ago
card back tests
56 Days Ago
tin can alarm sounds
56 Days Ago
Cabling now works with new parenting structure
56 Days Ago
Merge from main
56 Days Ago
New Crowdin translations by GitHub Action
56 Days Ago
return removed shield displayName
56 Days Ago
tweak particles cell breaks break material
56 Days Ago
Merge from pickup_item_number_size
56 Days Ago
missing file save
56 Days Ago
Fixed the red item dropped messages appearing too large
56 Days Ago
barnacles tiling material
56 Days Ago
Enable mesh read/write on train_track_3x18_procgen_COL
56 Days Ago
Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters Don't show the total item amount in brackets if it's the same amount that you just picked up Very minor allocation improvement
56 Days Ago
blunderbuss viewmodel anim sounds
56 Days Ago
Merge from rcon_commands -> main
56 Days Ago
Include more information on each connection - number of messages sent, recieved and broadcast - connection duration
56 Days Ago
Merge from main
56 Days Ago
Merge from dome_collider_fixes
56 Days Ago
Add `print_rcon_clients` command to print a list of all connected RCON clients
56 Days Ago
Unsubtract RailsFix
56 Days Ago
Merge main -> RailsFix
56 Days Ago
Hill cliff progress / better erosion / additional large hill cliff variants
56 Days Ago
MultiPick -> MultiSelect Add SegmentedControl to Tileset Editor with Setup and Tiles tabs Tileset Editor undo/redo works properly now and has undo steps for properties changing
56 Days Ago
MultiPick > MultiSelect
56 Days Ago
Add Inspector to Tileset Editor Add RenderingWidget/Preview to Tileset Editor Add base settings to TilesetEditor Inspector. Minor changes to TilesetResource
56 Days Ago
Elevator Vehicle Parent -> Main
56 Days Ago
Stop the bouncy floor again
56 Days Ago
Re-enable clipping checks Allow bikes to bypass them the same as horses
56 Days Ago
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
56 Days Ago
VectorInts are fields instead of properies (like they used to) with [JsonInclude] fields
56 Days Ago
Don't make VectorInt properties readonly since some games set them already (fixes tests failing)
56 Days Ago
Asset picker: only allow multi selection if we want that
56 Days Ago
Fixes on jungle ruin kits. Changed ruin wall caps to atlas.
56 Days Ago
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56 Days Ago
Added a lot more functionality to Vector2Int and Vector3Int. Much more in line with their floating-point counterparts now, only including what makes the most sense for integer values. Also added documentation/summaries to everything. Resolves Facepunch/sbox-issues#5254 Fix Vector3Int converter error