197,738 Commits over 4,140 Days - 1.99cph!

3 Months Ago
lock orientation changes behind a checkbox
3 Months Ago
merge from jungle_update
3 Months Ago
Fix dart rotations to work with recent projectile rotation changes
3 Months Ago
merge from jungle_update/meat_visuals
3 Months Ago
Cooking workbench new meats setup
3 Months Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
3 Months Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
3 Months Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
3 Months Ago
Merge from parent
3 Months Ago
Merge from jungle_update
3 Months Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
3 Months Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
3 Months Ago
updated snake test escape anim
3 Months Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
3 Months Ago
Movement fixes.
3 Months Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
3 Months Ago
Merge: from main
3 Months Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
3 Months Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
3 Months Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
3 Months Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
3 Months Ago
jungle_update -> aux3
3 Months Ago
boomerang -> jungle_update
3 Months Ago
Client server mismatched fields error
3 Months Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
3 Months Ago
Fixing incorrect naming for coconut armour fbx mats
3 Months Ago
New meats visual added to bbq and campfire
3 Months Ago
Transition tweak
3 Months Ago
jungle_update -> aux3
3 Months Ago
boomerang -> jungle_update
3 Months Ago
Last minute changes
3 Months Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
3 Months Ago
Added item condition to Boomerangs - each hit removes 10% of durability
3 Months Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
3 Months Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
3 Months Ago
Added controller
3 Months Ago
Cancel 3p animation if hits the ground
3 Months Ago
duration & speed tweeks
3 Months Ago
Assigned correct texture reference to cocoknight arms material
3 Months Ago
more wip
3 Months Ago
Mat fix
3 Months Ago
Test
3 Months Ago
merge from main
3 Months Ago
Merge: from main Tests: none, no conflicts
3 Months Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback
3 Months Ago
Improve script notes.
3 Months Ago
Reassigned Material and texttures
3 Months Ago
Improve Boomerang hit detection. Fix movement code taking excess velocity from the server projectile movement. Can now turn on/off server projectile movement code (boomerang only uses server projectile for its initial thrown section, client predicted on curving)
3 Months Ago
enabled r/w on ziggurat gate colliders
3 Months Ago
some tweaking of the jungle_ruins_e alpha map