131,453 Commits over 4,232 Days - 1.29cph!

2 Months Ago
Force a reverse of at least x seconds
2 Months Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
2 Months Ago
merge from drone_storage_slot
2 Months Ago
merge from main
2 Months Ago
material tweaks to piers of floating city to enhance readability, increase algae look
2 Months Ago
undo typo
2 Months Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
2 Months Ago
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
2 Months Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
2 Months Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
2 Months Ago
Merge from vram_monitoring
2 Months Ago
Changed the texture.memory_budget_factor convar to texture.memory_vram_factor to prevent old settings being loaded. This was also set to Debug only with no saving, as the memory budget for textures is now fully calculated via code.
2 Months Ago
fixed normal item drop that had broken in cleanup
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
Manifest
2 Months Ago
Merge from parent
2 Months Ago
Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
2 Months Ago
merge from hot_air_balloon_mark_users_hostile
2 Months Ago
merge from meta_shift
2 Months Ago
Fixed clutter spawns.
2 Months Ago
Tropical ground foliage spawntable stuff
2 Months Ago
Manifest
2 Months Ago
Clutter debug
2 Months Ago
Merge from naval_update
2 Months Ago
Progress.
2 Months Ago
merge from main
2 Months Ago
Start and end game phase on the timeline based on when you're in a server or not
2 Months Ago
Merge from main
2 Months Ago
Tweaks.
2 Months Ago
Finalized sans clutter spawns
2 Months Ago
Collision fixes. Scene stuff.
2 Months Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
2 Months Ago
Dressing
2 Months Ago
▍█▆▆▄▄▌▊▊▅ ▋█▋██▉▅▆ ▅▍▇▋▅▄▆ ██▋▄ ▋▋▆▅▋▌▌_▊▇▇▇▍▅
2 Months Ago
Merge from blueprint_unlock_fix
2 Months Ago
Fix for workbench tech tree appearing fully unlocked, woops
2 Months Ago
Fix steering and gas pedal hallucinations
2 Months Ago
Start to fix turrets placed outside of a base turning off turrets inside a base - cache turrets within 40m instead of doing a physics query to find all turrets within 40m each time we update interference - rewrite the interference system, getting rid of all the queues - system is no longer recursive since a turret can only overload itself, meaning we never have to recalculate neighbors interference - when a turret turns on, if it would cause a nearby turret to go over the interference limit it instead will overload itself - when a turret turns off, it will check if any nearby turrets that are overloaded can now turn on Now the complex part: which overloaded turret should be turned on first - tried to reactivate overloaded turrets based on the order they were powered on, however this could be abused by stacking 40 turrets in your base (mostly overloaded) and the raiders having to destroy every single turret in the base before theirs would turn on - instead trying to prioritize the overloaded turrets with the least amount of active turrets nearby, assuming that the FOB will have less turrets nearby then the turrets inside the base
2 Months Ago
▉▉▆▍▄ ▉▌▊▆▋▄▌▄ - ▄█▄▋▌▊▆ ▋▌▋▄▇, ▉▆▇█▊█▍▅, ▆▌▄▅▋ ▍▍▊▉█▉▆▅▍, ▌▊▄▄, ▋▄▆▆ ▋▋▅▊█▆█▅▉▇ ▄▋▋▅█, ▍▄▍ ▋▉▅▇▅▌▅▉
2 Months Ago
▄▆▉▋▉▊█▅ ▄▇▆▄▇▉ - ▋ █▇▆ ▊▌▊▉▉ :▋▆▍█:
2 Months Ago
█▇█▄▆ ▄▄▊▋▆▄▋▆▄ ▊▉▄ █▉ ▊▆▌▄▊▍▍▌▍▇█▍▍▉▅█▌▋▄ ▆▊▉█ ▅▅▅ ▊▊▋▆▉▉ ▍▅█ █▊▆▋▅▆▆▅▆▇▇▅▆▅▉▌▋ ▄▅▌▄ ▋▊▍▉▇▇▄▊▌▌▍▋▅▋▌▉▄▌▄ ██▅ ▌▋ ▄██ ▆█▋ █▌ ▇▇▊ ▍▇▆▌ ▌▅█▇█ ▇█▅█▊▆▋ ▆▄█▊▉▋▅ ▉▌▌▌▆ ▄▇▅ █▋▄▍▆ ▋▄▆▇▍▋█, █▉▆▄▊▅▄ ▆ ▋▌▊ ▄▆▅▋▍ ▍▆▆▆▄▆▄ ▇▇▋ ▄▍▆▌ ▄▋▋▇▋▍▊▌ ▆▄▄ ▅▇▉▅▍ ▋▄▄▄▆▄▊██ ▅▉▍▊▍▄▄▄ - ▍▌▌▇▌█▋▇▅ ▄▅▆▌▍█▆█▄▄_▍▅▉ ▄▄▇▌▉ ▇▊▅▇▍▍▄█▊. ▆▊▌▉ ▆▊▅ ▍▉▆ ▉▆▄▋▆▍▄▅▌▇ ▌▌▍▄▌ █▊ ▍▋▅▆▌ █▌ ▍▌▅█ ▋██▄ ▉ ▄▇▆▇▍▌█▍▌ ▆▄▌█▊▌▊▋ (▍▅▆▇▍▋▋▆▋█▋▊▇▇▍▌▆▍ ▊▊▅ ▋▄▇▆█▊ █▍ ▉▅▇▋▍ █▆▋▅, ▄▊█▄▆█ ▊▇█ ▌▅ ▄▅▋▅▄ ▊▆▄▌▅▉▅▇▆). ▅▆▇▌█▌▊▄▄▌.
2 Months Ago
▍▄▋ `▌▋` ▅▊▅▊ ▌▇ ▍▉█▍▍▊▋▉ ▆▄▉▍▇, ▌▇▍▆▅▊▉▊▅ ▅▅▌▍▇▅ ▅▌▅ ▊▄▊▋▆▋▅▇█▉ █▆▆▇. ▅█▄█▅ ▇▄▍ ▇▊▌█▇ ▅▍▇▊ ██▍▍▌▋ ▄▄▆▅▋▅▄ ▅▍▌▌▊▉▆▊▍█▅▊▊▍▍▌, █▍█▄▌▄▋▇▇▆▋▍▇▍▅▇▌, ▆█▍▉▉▉█▄▍▉▄▋▇▆▋▅▆▌▅, ▆▄▆▅▅▉█▇▌▇▇▍▆▌▌▇█▍▆▌█▄▄▌▉▋▉▄▄▍ - ▋▄▅▄▄▋▄▇ ▋▄▄ ▅▊▋▊ ▉▋▍▉ ▌▆▆▄ ▍▋▆ ▄▇▊█▄ █▇ ▌▉▆▌ ▆▋▅▇▅▅▆ ▋▆ █▇▆ ▍▄▉▉▆▊ ▉▄ ▅▆▋ ▊▋▋▇▄▊▌ ▋▅▇ ▊█▅█▉▅▄▌ ▅█▌ ▊▄▊▇█▍▄▅. ▍▆▊▍▄ █▉▇▌ ▅▅█▊▅▍▇▉.
2 Months Ago
merge from main
2 Months Ago
Nature dressing. Tree tweaks.
2 Months Ago
Fail build when VPK.EXE fails to run Fixed VPK.exe crashing randomly Minor merge from x86-64 Improve .nav file error handling * L4D2 nav mesh files no longer hang on load Fix up some cryptic console messages * Applying a fix for L4D2 maps! * Node Graph out of Date. Rebuilding... (random numbers)
2 Months Ago
merge from drone_storage_slot