248,679 Commits over 3,928 Days - 2.64cph!

2 Months Ago
Merge: from main Tests: none (trivial merge)
2 Months Ago
Clothing Updates
2 Months Ago
Merge: from remove_editor_update - Removes last editor-only update invoke case with many invocations(saves a measly 0.1ms). - `demo.play` accepts absolute paths Tests: setup an industrial chain with a chest provider and a crafter and linked those up - debug vizualization worked. Loaded a demo outside of demos folder.
2 Months Ago
Update: demo.play respects absolute paths Tests: Tried to play a demo outside of demos folder
2 Months Ago
Added Catapult Stone Ammo FBX, Materials, Textures and LODS Setup Basic Prefab for Catapult Stone Ammo
2 Months Ago
merge from main -> copypaste
2 Months Ago
Basic switch case node
2 Months Ago
Basic switch case node
2 Months Ago
Initial VR scene for main menu https://files.facepunch.com/alexguthrie/1b2011b1/sbox_pKFaTyqkgq.png UI: Fix worldpanel depth issues, treat worldpanel roots as layers Render VR menu at 4k, scale down to fit Basic VR world input component, menu works properly https://files.facepunch.com/alexguthrie/1b2511b1/Desktop%202024.06.25%20-%2015.51.37.05.mp4 Line hands up better in VR menu scene Quick little test map just so I'm not staring at an orange texture
2 Months Ago
kitbashed ice sculpture stub prefab setup - only diverting damage of allowed type at the moment
2 Months Ago
merge from qol_teleport2grid -> main
2 Months Ago
Fixed comment
2 Months Ago
Fix vertical offset of grid not being correct on certain map sizes - due to image being placed from the bottom left but grids starting in the top left, but also rounding the number of grids on the map downwards
2 Months Ago
Optim: Remove IO pipe debug update invoke Turns out to save much less than expected (just 0.1ms), but this eliminates last editor-only update invoke with many instances. Tests: On craggy setup a chest->producer industrial circuit, was able to visualize debug
2 Months Ago
Fix FloatControl shitting itself when it's nullable Fix exception when deleting a component Make ClothingContainer more useful
2 Months Ago
We shouldn't need these SteamInput files anymore
2 Months Ago
Dresser scene + component
2 Months Ago
Fix recipe clicks triggering when drag scrolling the recipe list
2 Months Ago
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2 Months Ago
Add some profiling
2 Months Ago
RandomSpawnAssigner can pick team-occupied spawnpoints
2 Months Ago
new refinery scene
2 Months Ago
- Increase tow rope resolution - Increase length slightly from the optimal distance in order to make the rope slightly slack - Setup lead points on visuals to try and make the rope -> transform rope a little nicer
2 Months Ago
Get rid of crouch speed fluff
2 Months Ago
Fixed USP SD bodygroups
2 Months Ago
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2 Months Ago
Slightly grey out any recipe names that we don't have the ingredients for.
2 Months Ago
Update to use new refinery map files/prefabs
2 Months Ago
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2 Months Ago
Fix path widget error with meta locations
2 Months Ago
Added lead point support to fake physics rope
2 Months Ago
Tweaked AO intensity on all rock formations to prevent overdarkening
2 Months Ago
Display distance on dragged sound in PreviewSound widget PreviewSound Falloff preview updates as you edit the Curve
2 Months Ago
Shift clicking a recipe adds ingredients for the maximum affordable items. Misc fixes.
2 Months Ago
Renamed tdm_test to edinburgh, fixed references
2 Months Ago
2 Months Ago
Update Model Viewer to use Features
2 Months Ago
Merge: from main Tests: none
2 Months Ago
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▊▌▋▉▇██▉▉▊▍▅▋: █▍▄▉▉▆ █▍▄▅▌ ▍▇▆▍ ▍▋▉▄██▅▅▅▌▅▉▇▅_█▄▍█▇▌▅▍▆▄ ▋█▅▊▋▍ ▊▄▆█▊▌▄▌▊▆▇_▌▌▋█▋_▅▌▉ ▄▌█▄▇▌ ▄█_▉▇▍▇_██▆▆▅▇▌▉_▊▄▅▋▅ ▉▆▄▉▊▄ ▇▇▅▊▄▅▄▌▊▊_▇█▉▋▍▌_█▉▉▆▇▇▇▍▄▋_▊▌▋▊▍ ▍▍▇▊▍▇ ▋▆▄▅_█▆▍▆_▊▉▄▆▋▌█_▄▇▊
2 Months Ago
Merge: from main Tests: none(trivial merge)
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Merge from ai_wolf_iteration (huge perf boost)
2 Months Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
2 Months Ago
Store fsm transitions in the state themselves to avoid having to do dictionary lookups, makes wolves twice as performant
2 Months Ago
Add Vector3.SmoothDamped, Vector3.SpringDamped Add HeaderAttribute, SpaceAttribute , HelpUrlAttribute Keep General feature first always Add ParticleModelEmitter Add ParticleTextRenderer Add SceneVolume system Seal up some classes Add DspVolume
2 Months Ago
Failing tests reproducing Facepunch/sbox-issues#6731 Fix Facepunch/sbox-issues#6731 Clean up string.To{Numeric} extension methods
2 Months Ago
Use Vector3.SpringDamped for the camera