159,433 Commits over 4,566 Days - 1.45cph!

2 Months Ago
fixed mini-crossbow not playing SFX not playing after firing in ADS when it rotates updated .meta to reference the proper sound.
2 Months Ago
Allow viewing maps for each zone/server in the nexus too if it is set
2 Months Ago
fixed krieg chainsword not placing on single weapon racks placement needs refining
2 Months Ago
Updated nuclear missile silo pipes steel material to use the proper textures. no longer super shiny pipes
2 Months Ago
Update: added standalone win TLS slot to allow - also wrapped into OS & config dependent compile guards Tests: built all flavors of standalone and checked that code succesfully executes in other project
2 Months Ago
Fix laser beam jobs pointing at the origin
2 Months Ago
add unsafe scripting access scope
2 Months Ago
Undo GMod changes to metrocop_sheet.vmt * Removes bumpmap from the NPC version, restores specular. (these 2 effects are not directly compatible) Player model unchanged. Fixed glowing foreheads on combine soldier player model Improve reliability of Voice Chat HUD * Adds util.IsPlayerSpeaking (internal really) * PlayerStartVoice & PlayerEndVoice now get called consistently even if the player entity does not exist. They also both get consistent PlayerIndex argument, which is now used in base gamemode to index voice panels
2 Months Ago
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2 Months Ago
merge command palette back to main
2 Months Ago
notes, lives, basic input
2 Months Ago
push up editor
2 Months Ago
lower lanes, add notes
2 Months Ago
Implement connecting to nexus servers from the connect modal Automatically select the starter zone if there is only one choice Hide connect button until a starting zone is selected (if needed) Client-side nexus tag for easily identifying which servers are nexus clusters Fix zone list not hiding fully on the connect modal
2 Months Ago
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2 Months Ago
Fix wrong transform used for zone list causing header to be destroyed
2 Months Ago
Add in the zone list and nexus map on the server connect screen
2 Months Ago
Fixed "Spawn with toolgun" not respecting tool trace for props * Also fixed it not remembering prop skin and bodygroups r_visualizetraces 2 now visualizes hull trace sizes Try using a hull trace for "Can we reach ladder" check * This is meant to address the ability to attach to a HL2 ladder through certain walls with tiny gaps Minor cleanups Do a LoS trace when searching for ladder dismounts * Also clear all previous dismounts when searching for ladder dismounts, in case the ladder moved or something Fixed Lua error in main menu when unsubbing before menu init Apply crazy physics entity removal to movetype FLY(GRAVITY) entities * This fixes crossbow and SMG1 projectiles spamming warnings infinitely when they somehow fall outside of the map Improve "TWOPASS" brush rendering in shadow passes VBSP: Fixed WVT patched materials not being added to patch list * Fixes detail props not appearing on WorldVertexTransition materials when they are applied to brushes and not displacements Fixed Hammer crash when rendering certain materials * Such as models/wireframe for detail prop material Fixed some Hammer toolbar buttos not having descriptions Fixed Detail Objects not rendering on brushes in Hammer Fixed more potential crashes Fixed a crash with a specific addon + cleanups More potential crash fixes Even more potential crash fixes + minor cleanups Minor commands.lua cleanups Fixed bone manipulated entity render bounds when never rendering first * Fallback to old behavior of using model bounds when the bone manipulated bounds are not calculated yet. PR: Fixed inconsistencies in localization source strings Clamp bot player count to total player count Reduce AR2 default clip to match its clipsize * This is consistent with SMG1 and HL2 behavior Fixed a minor memory leak with CEF implementation Merge Pull Requests * Remove unused NW vars in gmod_thruster code + switch them to datatables * Update spawnmenu search to support multiple search terms
2 Months Ago
fixed fences in monuments becoming invisible on low object quality settings. most chainlink fences needed this fixing. scene2prefab
2 Months Ago
Drain pass optims
2 Months Ago
removed duplicate ligths from military tunnels scene 2 prefab
2 Months Ago
initial code testing, level data
2 Months Ago
hackweek: search command palette for the toolbar dropdowns (tools/windows/etc)
2 Months Ago
Circuit rebuild pass optims, we have a collection of dirty circuits instead of looping all circuits to check a bool, much better at scale
2 Months Ago
syncvar_stale_inheritance_fix -> main
2 Months Ago
Evaluation pass optims, use buffers instead of pooling collections every tick
2 Months Ago
Progress on showing nexuses on the new menu, this time without the separate tab Fixed nexus player authentication that's been broken since moving the backend endpoint
2 Months Ago
Manifest
2 Months Ago
Swap around 20 classes over from RPC + Proto to SyncVars - Codegen
2 Months Ago
Narrow down PhysObj:SetMass input checks to prevent crashes Hopefully fixed clientside CGrabController crash Turn sound system error console messages into warnings Use 64bit sample counters for audio system * This is a change from CS:GO to not need to reset the system to work around the 32bit int limits Add fallback for tree_deciduous_cards_01_darker Minor adjustment to CBaseCombatCharacter::Weapon_Switch * Call OnChangeActiveWeapon Fixed freezes and crashes due to losing audio device (Windows) Minor tweaks * Some sanity checks in datacache * Make dsp_reload a cheat * Log snd_restart to console
2 Months Ago
Speculative crash fix: Clamp instance index in terrain hole shader
2 Months Ago
[hackweek] add possession mode to demoui2
2 Months Ago
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2 Months Ago
added sfx to large medkit consumable using eat_soft so there's at least something there until we get more specific sfx
2 Months Ago
exported the kitbashed mesh and made it an actual object with its own lods now. Updated prefab with the new geometry.
2 Months Ago
updated powerline cables LOD texture to accomodate new draping cables shape/form
2 Months Ago
Fix stale syncvar inheritance roots being kept around after each weave
2 Months Ago
Remove DETAIL combos, use a single combo, and do it all with runtime branching NUM_LIGHTS is also passed as a constant, remove FLOW_DEBUG and CUBEMAP_LEGACY, unused light slots are zeroed by CommitPixelShaderLighting
2 Months Ago
industrial torch attack was using the wrong sound definition template. was using defualt - cuasing the SFX to be heard from afar. Switched to the same template that the base torch uses.
2 Months Ago
desalination tank collider update. Fromt 28 box/capsule colliders and a mesh collider to just 1 mesh collider
2 Months Ago
Make all combos for LIGHTING_PREVIEW in shaders be 0..0, never used and doubles compile time ShaderAPIWebGPU with Dawn backend ShaderCompiler + Slang
2 Months Ago
Build LuaJIT 2.1 from CPM for all platforms Replace the in-tree LuaJIT 2.0.4 and LuaJIT2.1 trees with a single CPM fetch of upstream 2.1.0-beta3 plus Facepunch/GMod patches. Windows uses msvcbuild; Linux/macOS use make with toolchain CC flags (-m32 / -arch), per-binary-dir build trees, and deps::luajit / deps::luajit_headers. Remove Valve DCC and Xbox 360 dead trees (FuckOff Tier 2) Drop Maya/XSI/Modo/Python SDK headers, sdktools plugins, utils/xbox, per-project x360 .def dirs, unused tier0 Xbox sources, and the unbuilt haptics DLL. Keep common/xbox PC stubs and public haptics headers that the engine still includes.
2 Months Ago
Change ServerInfo from a struct to class, it had no business being a struct at over 156 bytes large
2 Months Ago
network_profiler_improvements_3 -> main
2 Months Ago
New network profiler UI
2 Months Ago
Rework packet capture to work via NetWrite rather than at all the packet send points
2 Months Ago
Remove old profiling data stuff
2 Months Ago
Fixed a few cases of FileFindHandle_t leaks Minor cleanups Fixed BADDONCONTENT filepaths not being removed on refresh Dropship can die now (Sandbox only) * Updated its model to have correct surface properties type (metal), and be heavier so it falls more naturally Fixed HLMV not working as "Open file with" in Windows * Was complaining about not being able to find gameinfo.txt Citizen tweaks * Make citizens hate gunships (attack chopper + dropship included) if they have an RPG in hands. This allows them to actually shoot those and not just be neutral to those. * Make citizens use "canon" max ammo for giving player ammo check. Stops them from giving ammo forever until player reaches 9999 (by default) Fixed water on d2_coast_10 * 20th anniversary update changed the material that is stored in Source Engine licensee VPKs
2 Months Ago