128,550 Commits over 4,201 Days - 1.27cph!

3 Months Ago
Any disconnection from a server now shows a 'reconnect' button Do some parsing for errors on the reason for leaving the server to try and show the right modal
3 Months Ago
new_menu -> main
3 Months Ago
Pipeline for prewarming modals Try to prewarm quick join box (needs to be even earlier)
3 Months Ago
New store modal: More responsive Shows a selection of randomised store items (up to 6) that the user doesnt currently have Can see time through each video Cached and downloaded videos
3 Months Ago
Added new WearableRandomMaterial component, allows material randomisation per item
3 Months Ago
Merge from main
3 Months Ago
Added helmet pattern tests
3 Months Ago
Much better front page store modal behaviour: Download and cache videos properly Fix broken re roll behaviour Better randomisation If a player owns everything then just show them whatever we can Reroll after first loop
3 Months Ago
Added a camera offset setting to the skin viewer, tweaked some offcentered items Added some new halloween items
3 Months Ago
Use SetPositionAndRotation when taking a prefab from a pool
3 Months Ago
Fixed store "no connection" failure message using the wrong loc key
3 Months Ago
Fixed empty store triggering the NEW notification
3 Months Ago
UI_BackgroundAspectRatioFitter.Fit NRE fix
3 Months Ago
MainMenu reset static fields
3 Months Ago
merge from slot_pooling_fix
3 Months Ago
Added a static event when the language changed Fixed store and steam inventory search not working after a language change
3 Months Ago
Background aspect ratio fitter uses the cached main menu canvas
3 Months Ago
Cache Main Menu canvas
3 Months Ago
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
3 Months Ago
Set word and character spacing to 0 when switching to a RTL language, it breaks the fonts
3 Months Ago
Add API calls for additional workshop preview images, update Facepunch.Steamworks with new version
3 Months Ago
Rebuild translations json (to fix server restart toasts)
3 Months Ago
Merge from more_worldgrid
3 Months Ago
Pass over the worst offender - siegetower - Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones - Observed that all "unpooled bone name" warnings were gone in editor
3 Months Ago
oil rig foot lod setup, barge lod setup, tarp lod setup and collision.
3 Months Ago
Load all wearables into the UI and setup wearable filtering - mirroring the item setup. Can likely clean this up later.
3 Months Ago
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3 Months Ago
Setup "Randomise Player Seed" button. Some code cleanup/preparations
3 Months Ago
Localized patch info date Some RTL text wrapping fixes
3 Months Ago
Duplicated item's scroll view and filter input to create a scroll view and filter box for wearables
3 Months Ago
Also apply the font normalSpacingOffset in MeasureVertical
3 Months Ago
Prevent potential Lua errors with weapon_base Fixed IMaterial spamming console about "$basetexture" not being a texture This happened when opening Overlay post processing effect list in Spawnmenu. Affected functions: IMaterial.GetTexture IMaterial.GetColor IMaterial.Width IMaterial.Height Make "No account token specified" a warning Reset render lib lastmaterial on map shutdown Fallback "VertexBeckman" shader to "VertexLitGeneric" Minor optimization in Ignite property RPG/Crossbow animation improvements for citizens Fix NPC being unable to fire RPG due to recent changes Combine RPG support Improve metropolice weapon support for Shotguns, AR2, RPGs
3 Months Ago
Spawn the PlayerModel on Awake. Rotate 180 degrees to face the camera. Force censorship cubes off and randomise the player seed. Randomise player seed again by pressing P
3 Months Ago
Fixed flex text wrapping issues with RTL languages (was not using the font normalSpacingOffset
3 Months Ago
Merge: from benchmarking_update - Log results after single scene run - Fix extra timers in results - Fix scene load exception for no longer existing effects benchmark Tests: ran benchmarks in editor
3 Months Ago
Update: different approach to skipping persistent BenchmarkTimers Old way didn't work because of pauses between benchmark runs (global systems would step and recreate them). Tests: ran in editor, confirmed output didn't contain specific timers
3 Months Ago
Fix directional light color being broken when rendering transparent materials with ViewModelCamera.
3 Months Ago
merge from new_menu
3 Months Ago
Store is now using the last skin update date from the manifest
3 Months Ago
Updated pilot hazmat helmet textures
3 Months Ago
Fix scientist bullets sometimes being invisible by removing particle scale component, todo check with Petur if that can cause issues
3 Months Ago
Fix heavy scientist ground check trace hitting their own backpack, resulting in them randomly hovering
3 Months Ago
- Fix heavy shooting at walls too long after losing LoS, or if they never had LoS - Prevent suppressive fire or misses if the weapon muzzle is close to an obstacle
3 Months Ago
Update: log results when running benchmarks in single scene mode Tests: checked logs after running the scene
3 Months Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
3 Months Ago
Fixed cart button not disabling itself when emptied from a add to cart button inside a modal
3 Months Ago
Proper fix for ultra wide ratios
3 Months Ago
merge from main
3 Months Ago
Fix fps.limitinmenu being applied while benchmarking
3 Months Ago
Clean: remove EFfectsBenchmark from the list I've removed it in the past, but apparantly forgot to remove it from this list as well Tests: none, trivial change