145,836 Commits over 4,413 Days - 1.38cph!

2 Months Ago
- Mark convars that are methods with [METHOD] in autocomplete + Command List - Add a scrollbar to console - Clamp command list scroll instead of elastic - Refactor autocomplete logic - put it all in a single script - Reposition auto completes so they go top to bottom now
2 Months Ago
Update attachment visibility if player changes perspective
2 Months Ago
Fix height sample double scaling
2 Months Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
2 Months Ago
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
2 Months Ago
Merge from hackweek_server_mesh_cull
2 Months Ago
Compile fix
2 Months Ago
Commit 2/2
2 Months Ago
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
2 Months Ago
merge from store_steamdown_fix
2 Months Ago
Show store connection issue modal if GetItemDefinitionsWithPrices returned null
2 Months Ago
Merge from main
2 Months Ago
ignore .DS_Store in Rust.RenderPipeline git repo
2 Months Ago
Merge from egg_demo_fix
2 Months Ago
Fixed easter eggs not rotating in demos
2 Months Ago
update player_preview prefab
2 Months Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
2 Months Ago
Fix main menu being a tiny square for split second on game start up Minor change Unchange some hardcoded defaults for global EmitSound * Hopefully this is as simple as this for issue 6769 Fix Hologram/Distort render FX affecting attachment & shadow pos * This fixes driving a hologram jeep causing player view to jitter around with the animation.
2 Months Ago
Compile fix
2 Months Ago
Animation update for the changed shader.
2 Months Ago
More light updates and fixes.
2 Months Ago
Merge: from main
2 Months Ago
Merge: from useplayerupdatejobs3/free_tasks - New: fork of Cysharp/UniTask with less allocs - Optim: reduce allocs around tasks in Jobs 3 mode Tests: jobs3 on craggy with 2 players, built client and booted
2 Months Ago
More fixes and consistency changes.
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
Fix issues with viewmodels disappearing
2 Months Ago
Merge from tunnel_netgroup_fix
2 Months Ago
Increase tunnel layer threshold from -40 to -20 so more underground tunnels get network culled from the surface (and the opposite)
2 Months Ago
Restored ctrl tab to cycle through item list and vehicle list categories
2 Months Ago
Rerun s2p for launch site
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
merge from autoconnect_menu_fix
2 Months Ago
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
2 Months Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
2 Months Ago
merge from deployvolume_fixes
2 Months Ago
Fix fish trophy no longer placeable on walls
2 Months Ago
cinematic textures for hamster water wheel
2 Months Ago
merge from hatch_collider_fixes
2 Months Ago
Hopefully the last seal now
2 Months Ago
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
2 Months Ago
fix for "Back of water wheel very dark in shadows"
2 Months Ago
Reduce console input size, reduce size of auto complete entries
2 Months Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
2 Months Ago
Merge from main
2 Months Ago
Applied old console prefab
2 Months Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
2 Months Ago
Merge from s2p_particle_flatten_fix
2 Months Ago
moved packet AddReference
2 Months Ago
WIP decals on rentable kiosk D, E, F (cont)
2 Months Ago
Fix for Visual and collider gap on Armored triangle hatch