159,948 Commits over 4,566 Days - 1.46cph!

2 Months Ago
Throttle everything to 30 ticks a frame so server fps variations doesnt change the io speed too much Flickering circuits are throttled to 10 flips/s (equivalent to old IO)
2 Months Ago
Generator RPC name fix
2 Months Ago
merge from store_featured_tweaks
2 Months Ago
Store featured tab changes, we now show featured items on both the left and right grids
2 Months Ago
optimised the electric chandelier LOD0 LOD0 triangle count from 22,766 -> 9328 still high but unavoidable for the complexity of the asset. reduced lodchain from 5 -> 3
2 Months Ago
Added Apple.tree prefab and LootSpawn.Apple. Added 3 apples to oak_d and they're all spawning correctly but dont spawn when trying to harvesting
2 Months Ago
optimised Rustige egg world models Each egg's dropped world model now uses a dedicated w_*. fbx rather than using the animated deployed model. The world models were carrying the whole deployed setup - skinned meshes, bone hierarchies, interior geometry and 4-5 LOD levels - none of which is visible when dropped. - LOD0 triangles: 46,772 -> 16,466 across the eight - Skinned meshes: 72 -> 0
2 Months Ago
binocular_glare_fix -> main
2 Months Ago
Fix 154930 breaking binocular glare. Inverted check was used
2 Months Ago
network_range_audit -> main
2 Months Ago
bring labs crate normal down to 128m
2 Months Ago
Lower medium signs to 128m network range
2 Months Ago
main -> network_range_audit
2 Months Ago
wind_turbine_sfx_fix -> main
2 Months Ago
Stop Wind turbine SFX contuining to playing when the turbine is not spinning (Bug from 2019)
2 Months Ago
Fixed foundations with staircases failing LOS checks for softside damage with melee weapons
2 Months Ago
More WIP
2 Months Ago
merge from texturecompression_pass_aug26
2 Months Ago
merge from hair_pass
2 Months Ago
ponytail textures resize
2 Months Ago
Can press E to configure test generators and change the power amount they output
2 Months Ago
merge vehicle pooling to main
2 Months Ago
fix container ui: remove restore child transforms, manually reset battering ram visuals
2 Months Ago
Trees additions support multiple prefabs instead of just one
2 Months Ago
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2 Months Ago
update base_occlusion/optimize_building_blocks
2 Months Ago
Update testlist
2 Months Ago
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
2 Months Ago
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
2 Months Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
2 Months Ago
Darts fixes - remove control in UI for zoom - add streamer mod compat for leaderboard - attempt leaderboard fix after server restart
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
2 Months Ago
Elevator Power In input set as main power slot
2 Months Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
2 Months Ago
merge from automated_testing
2 Months Ago
merge from main -> base_occlusion
2 Months Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
2 Months Ago
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2 Months Ago
fix colourpicker not accepting pasted hexcode inputs
2 Months Ago
Converted Elevator and PowegridIOAccessPoint
2 Months Ago
TickBatteries refactor
2 Months Ago
merge from fix_incompatible_paint_colour
2 Months Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
2 Months Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
2 Months Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
2 Months Ago
merge from main
2 Months Ago
merge from paintbrush_visualizer
2 Months Ago
medium wavy resize/compressed