139,273 Commits over 4,474 Days - 1.30cph!

2 Months Ago
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
2 Months Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
2 Months Ago
updated 3p talking anim
2 Months Ago
cinematic animator updates
2 Months Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
2 Months Ago
industrial garage door; - colliders fix
2 Months Ago
Glass AR - blockout mesh, initial prefab setup
2 Months Ago
Update skinnable fileIDs
2 Months Ago
merge from fix_steam_nickname_team_cache -> main
2 Months Ago
Codegen
2 Months Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
2 Months Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
2 Months Ago
stool A, B , C, D col shape improvements
2 Months Ago
merge from fix_prevent_building_monument_scale -> main
2 Months Ago
2 Months Ago
exported updated 3p jump north animation
2 Months Ago
Bunch more rework/refactor
2 Months Ago
Cherry picking commits from ai_recast_integration
2 Months Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
2 Months Ago
medium apartment lods
2 Months Ago
Renames
2 Months Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
2 Months Ago
removed unneeded stuff for FakePlayer
2 Months Ago
Updating ghost sheet to fix burst cloth stuttering
2 Months Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
2 Months Ago
Merge from .../batch_renderer_group
2 Months Ago
Added new sounds for the bowless crossbow
2 Months Ago
Manifest
2 Months Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
2 Months Ago
Debug command
2 Months Ago
Russian roulette prototype wip
2 Months Ago
- Show cue - Add line renderer to show where you're aiming
2 Months Ago
fake player improvements
2 Months Ago
Fixed missing transparency in apartment interior trims (for steps)
2 Months Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
2 Months Ago
penthouse decals cont
2 Months Ago
merge from PlayerRigUpdate2/asset_cleanup
2 Months Ago
Delete old player textures
2 Months Ago
medium apartment collision
2 Months Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
2 Months Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
2 Months Ago
Updating female skinning and cloth sash
2 Months Ago
Quick refactor
2 Months Ago
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
2 Months Ago
2 Months Ago
merge from version_log_server
2 Months Ago
merge from traintunlightfixes
2 Months Ago
merge from cargoshipfixes
2 Months Ago
merge from terrain_lowering_nms_large_cave
2 Months Ago
deleted duplicated old reference prefabs