239,339 Commits over 3,837 Days - 2.60cph!

59 Days Ago
Removed some spam now I've tracked down issues.
59 Days Ago
Added Apply TRS shader graph node https://files.facepunch.com/ziks/2024-07-23/sbox-dev_PnwMGMVjmc.mp4
59 Days Ago
Fixed depth issues, added depth falloff control, added a fade zone for AO Fixed depth bug apparent with rotating camera etc. added a depth falloff control so user can set distance to where AO ends. Then added a fade zone for AO which has a hardcoded small width so that when the camera depth to pixel approaches the cutoff the AO fades out to prevent any popping.
59 Days Ago
Found and fixed cause of repeat skin changes not working.
59 Days Ago
m9 bayonet texture changes
59 Days Ago
m700 magazine seperated mesh
59 Days Ago
Update branding
59 Days Ago
Update: Replacing Pool.FreeMemoryStream with FreeUnmanaged
59 Days Ago
Cherrypick 101377 + 101399. Cine material setups
59 Days Ago
59 Days Ago
Parent merge
59 Days Ago
m700 full and empty magazine bodygroups, and 7.62x51 bullet added https://files.facepunch.com/rickgreeve/3BMdK6fAD9.png https://files.facepunch.com/rickgreeve/Tpee1j7rpV.jpg
59 Days Ago
Added Frontier Hatchet Cinematic Materials and Textures
59 Days Ago
Removed double dismountPositions loop in gizmo method
59 Days Ago
exported wolf run hit 2 anim
59 Days Ago
Fixed camera distance issue + added fade out ditto
59 Days Ago
Wire not deployable on elevators
59 Days Ago
merge from main
59 Days Ago
merge from ragdoll_as_mountable
59 Days Ago
reworked ragdolling as a mountable
59 Days Ago
Fixed vehicles still colliding with the wire end collider
59 Days Ago
merge from motorbike_headlights
59 Days Ago
merge from patrolheli_fixes
59 Days Ago
merge from shipping_container_spraycan_fix
59 Days Ago
merge from homing_spectate_fix
59 Days Ago
merge from trainyard_wall_lod_fix
59 Days Ago
actually upload JUST the .meta file this time
59 Days Ago
Revert "cardboard_trim meta files" This reverts commit 9f8f285fef19b68a58c9b741fb4a2cc46f6e1f29.
59 Days Ago
cardboard_trim meta files
59 Days Ago
Added Boomerang low poly. Material and WIP Textures
59 Days Ago
tin can alarm cinematic material/textures
59 Days Ago
Fixed not being able to edit these advanced networking settings in prefab editor - working around NetworkAccessor ref struct
59 Days Ago
Added Croc to hunting trophy, modified corpe prefab, changed Item definition in croc prefab.
59 Days Ago
This should solve the uploader problems for games above 2.14 GB Fixed GameObjectHeader NRE in prefabs
59 Days Ago
Fix errors when trying to render dynamic cubemaps in editor
59 Days Ago
enabled ppd on brick piles
59 Days Ago
Fixed a wall with incorrect LOD values in trainyard culling too early
59 Days Ago
Leaderboard backup, run #12655
59 Days Ago
Fixed homing missile launcher UI staying on screen if player is being spectated and the spectator changes target/goes into free cam
59 Days Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled Start refactoring EventRecord.Submit() to static SubmitPoint() (so we can force use of uploader classes in future) Remove eventrecord blacklist (was used to stop uploading of frequent events) because it's not used and complicates code - if events are spammy we can remove them
59 Days Ago
Fix shipping container walls ColliderInfo component missing Opaque flag, preventing spray can sprays from working on them
59 Days Ago
Merge from zipliine_improvements
59 Days Ago
Increase max zipline length to 185m (was 175m)
59 Days Ago
Fix sidecar bike pulling slightly to the right again
59 Days Ago
Give all bikes a bit more air control power
59 Days Ago
Make sidecar bike control much more similarly to the standard bike
59 Days Ago
Added Dragging to re-order Layers https://files.facepunch.com/CarsonKompon/2024/July/22_23-09-ThoughtfulNabarlek.mp4 Change Height of Layer Scroll Area Darken the layer being dragged
59 Days Ago
flipX, some cleanup _deathScale, sfx networking tweaks remove SetFlipHorizontal
59 Days Ago
Moved existing Code files into a "Sprite" folder Create Tileset folder and add a basic TilesetResource Add empty TilesetComponent with stripped Tile class. Will optimize this further later. Began basic Tileset Tool, Draw grid with gizmo instead Create TilesetToolInspector, rebuild on hotload Strip TilesetComponent.Tile class and add TilesetComponent.Layer class TileMapTools -> TilesetTools. Add ControlSheet to TilesetToolInspector Create GameObject w Component when necessary Added SelectedLayer and Active to TilesetTool. Tileset Tool Header shows Selected Layer Created Layer List Widget and Layer Widget, displays in both ToolInspector and TileComponent https://files.facepunch.com/CarsonKompon/2024/July/22_22-51-HugeOtter.mp4 TilesetComponent.Layers is now a property under the Layers group
59 Days Ago
Unsaved grade change