198,693 Commits over 4,140 Days - 2.00cph!

4 Years Ago
phrases
4 Years Ago
merge from /contacts
4 Years Ago
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4 Years Ago
only show nametag if player waving is aiming at local player color nametag to a maximum of 50% friendly/enemy color based on reputation consider acquaintance for reputation scoring only if time nearby is significant do not add to acquaintance weight in safe zones network++
4 Years Ago
UI cleanup, convar for seendistance, don't capture seen players without LOS
4 Years Ago
esc now closes contacts panel
4 Years Ago
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4 Years Ago
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4 Years Ago
wolf model and lod update
4 Years Ago
updated stag prefab
4 Years Ago
phrases
4 Years Ago
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4 Years Ago
Boar prefab update (now with fur)
4 Years Ago
fixed broken normals on eyes of wolf and boar
4 Years Ago
Updated wolf fur
4 Years Ago
Updated boar materials Fixed black marks on boar
4 Years Ago
Added fur to posed boar, updated LODs
4 Years Ago
TTT: language file update again (Community)
4 Years Ago
Potential crash fix for ragdoll physics
4 Years Ago
Potential crash fix with ragdolls
4 Years Ago
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4 Years Ago
fixed cctv and computer station offset
4 Years Ago
Added water surface culling to bunker entrance as the direct well may show it close to shore Ladder volumes, food crate spawners, bunker hatch uses rendererlod, smaller alpha carve surface Lowered the bunker entrance 25cm to match the 3m grid down Updated dungeon_grid_test, entrance scenes Removed old entrance autospawn (still available as a manual placement inside monuments) Created a static variant of computer station, although this will need work still
4 Years Ago
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4 Years Ago
phrases
4 Years Ago
merge from main
4 Years Ago
Fixed crash issue with npc_antlionguard Disable material cache clearing for now
4 Years Ago
Merge from demoshot
4 Years Ago
If demo timescale is 0, show play button on timeline Added demo.pause and demo.resume as alternatives to setting demo.timescale to 0 and 1 Pressing play on the timeline while timescale is set to 0 will now set timescale to 1
4 Years Ago
Fixed all folders expanding when the shot list refreshes
4 Years Ago
fix for AI navmesh issue at giant excavator (collider)
4 Years Ago
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Fix modular car fuel reporting incorrectly
4 Years Ago
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4 Years Ago
Merge from demoshot
4 Years Ago
Added engine and fuel systems to the subs. Added fuel interaction. Added placeholder fuel tank to the solo sub. A little bit of engine and fuel code cleanup on Modular Cars and Work Cart.
4 Years Ago
Improved automatic demo shot naming increments
4 Years Ago
Improved name sorting, compare trailing number if it exists (eg. neswhot7 will now come before newshot12)
4 Years Ago
Fixed new scientist corpses showing their net ID on loot panel
4 Years Ago
Improved current shot name test settings (ellipsis, no line breaking) Shot name widget should now match length of timeline buttons Potentially fixed exceptions when saving Fixed exceptions when switching demo while a shot was being played or recorded
4 Years Ago
Shift the centre of mass forward/back slightly when rising or descending, so that the sub will tend to angle towards the direction it's going
4 Years Ago
Fix water culling glitch
4 Years Ago
Merge Main -> Submarine
4 Years Ago
Fix for black marks appearing in fur materials Added specular scale to fur shader
4 Years Ago
UI progress
4 Years Ago
Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app