223,524 Commits over 3,684 Days - 2.53cph!

3 Years Ago
code cleanup, support for fresh/saltwater types, depths etc
3 Years Ago
Plasma Ground Particle
3 Years Ago
Merge save215->main
3 Years Ago
Mark NativeArray fields as readonly in generated jobs Merge branch 'quad-nre' Refactor BulletSystems into one system, with many BulletArchetypes Replace "System" with "Archetype" in json scripts Updated .gitignore for new BulletArchetype generated stuff Timing creating vs scheduling jobs Merge branch 'master' into bullet-archetype bulletSystemIgnoreOnUpdate -> bulletArchetypeIgnoreOnUpdate Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Trying out ComponentTypeHandleCache<T> Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Revert "Trying out ComponentTypeHandleCache<T>" This reverts commit 2cf252ce8b01cdaad6ac370db9a3899676cb4ce0. Attempt to ensure BulletArchetype jobs are scheduled in parallel Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype BulletArchetype generated job refactor to help with merging Working on unifying parameters to BulletArchetype jobs Finished refactoring BulletArchetype jobs so we can merge them Per-stage bullet job generation Finished merging BulletArchetype jobs Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merged bullet jobs parameter fixes Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge branch 'bullet-archetype' Merge remote-tracking branch 'origin/master'
3 Years Ago
3 Years Ago
Fix client NRE when when swapping between fishing rod on belt bar Potentially fixed fishing rod server nre
3 Years Ago
merge from 215
3 Years Ago
That one laptop monitor no longer 9999 NITS HDR
3 Years Ago
Cherry-pick submarine buoyancy fix, save215->Main
3 Years Ago
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3 Years Ago
Timing creating vs scheduling jobs Merge branch 'master' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
3 Years Ago
Merged bullet jobs parameter fixes
3 Years Ago
Changed RPG/Sniper pose paths Merge branch 'master' of sbox-rts
3 Years Ago
Changed RPG/Sniper pose paths
3 Years Ago
More surface splash & related files
3 Years Ago
Fixed Sniper and Anti-Tank hold types in the animgraph and fixed sniper model path
3 Years Ago
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3 Years Ago
submarine destroy sound
3 Years Ago
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3 Years Ago
more submarine sounds underwater ambience underwater dsp tweaks
3 Years Ago
3 Years Ago
Made the duo sub pontoon radius 10% smaller so it fits the new smaller colliders can now fit through a door frame
3 Years Ago
Water surface effect for underwater explosions WIP
3 Years Ago
Updated kitchen asset prefabs with correct transforms and specific naming conventions updated prefabs accordingly and removed the wrong fbx's added colliders.
3 Years Ago
Added RPG/Sniper poses for sbox-rts Merge branch 'master' of sbox-game
3 Years Ago
Added RPG/Sniper poses
3 Years Ago
Remove some trace dumps on errors since they log to a file now
3 Years Ago
moved shoal fin's rear bottom fin on uv2 so it animates aligned with the body
3 Years Ago
Some frontend server hardening work
3 Years Ago
Fixed mask test on bubbles so they get properly hidden above water
3 Years Ago
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3 Years Ago
Tweaked control panel textures / reduced glossiness to make it less noisy / reduced saturation to match the crew cabinets
3 Years Ago
Very slightly increased water surface transparency
3 Years Ago
Further scaling adjustments on the weapons
3 Years Ago
Fixed ocean surface being so awfully transparent
3 Years Ago
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3 Years Ago
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3 Years Ago
Deleted redundant bone on RPG
3 Years Ago
Adjusted Sniper/RPG weapon meshes
3 Years Ago
merge from 215
3 Years Ago
Remade office desk textures to be higher quality
3 Years Ago
Can now hold shift or ctrl when clicking an AI event to move it up or down.
3 Years Ago
slightly bumped spawn chance
3 Years Ago
Hide Find Game if not multiplayer
3 Years Ago
Category in PackageQuery Property SetValue will try to convert to/from string Merge branch 'master' of sbox
3 Years Ago
Gamemode category filtering
3 Years Ago
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3 Years Ago
Messing with shore waves.
3 Years Ago
Added Sniper and RPG hold types to the Simple Terry animgraph
3 Years Ago
Added Anti-Tank unit and RocketLauncher weapon and updated models to use new placeholders. Updated Rocket Launcher hold type to 5 and Sniper hold type to 4.