164,441 Commits over 2,832 Days - 2.42cph!

3 Years Ago
Updated manifest
3 Years Ago
Made AI operate in world space more correctly.
3 Years Ago
PlayerController cleanup/comments
3 Years Ago
UnitFrame cleanup
3 Years Ago
Fixed crafting order pool being filled twice
3 Years Ago
clean up
3 Years Ago
just a bit of tidy
3 Years Ago
[D11] [UI] Left Stick and DPad now work for all transitions and movement on the Main Menu Carousel
3 Years Ago
[D11] Server analytics data expanded to include network statistics.
3 Years Ago
Hopefully fixed highlighting again
3 Years Ago
[D11] bit of code to dump full contents of warmup bundle
3 Years Ago
Building placement settlement radius preview no longer parents to the settlement view when positioning, gets highlighted Settlement view radius rendering refactored and working again with pooling & new highlighter system Fixed Highlighting not getting properly re-enabled after being disabled (when UI is hidden, via F10 to cutscene)
3 Years Ago
Fixed a couple NREs in AI.
3 Years Ago
Fixed out of range errors when playing directly from a game scene
3 Years Ago
[D11][UI][WIP] First pass of new UI Loot panels and prefabs. Removed unneeded log message
3 Years Ago
[D11] Rebecca - Texture metadata - Tex resizing for PS4 build
3 Years Ago
Reduce weapon recoil a little
3 Years Ago
Changed criminal serialization to the new system, with a proper ShouldSerialize check, which stops unnecessary serialization happening all the time when the character changes weapon and other unrelated stuff on the same entity.
3 Years Ago
Fixed wanted stars not resetting when sighted by cops
3 Years Ago
Fixed vehicle collision crimes
3 Years Ago
New character type designed for testing. Goes fast etc
3 Years Ago
15-25 sec interval on charcreate special animations, instead of like 0 seconds.
3 Years Ago
Fix.
3 Years Ago
Holy traits, batman.
3 Years Ago
Fixed NPC addiction stats bugs
3 Years Ago
Fix NPC error message, now get a more correct error message...
3 Years Ago
Dispose method in base class. Bots join and work correctly in persistent modes now.
3 Years Ago
Trait cost values for testing
3 Years Ago
Tweaks
3 Years Ago
Trait cost system, RMB to remove
3 Years Ago
Removed some meaningless warnings from StatCollection Get methods Minor skill def editor cleanup Fixed bad owned by strings in building tooltips
3 Years Ago
Remove unused method
3 Years Ago
higher res foam texture
3 Years Ago
Simplified collider for the cargo ship
3 Years Ago
Rebaked all other tree impostors and bushes
3 Years Ago
Fixed bush_fern material losing diffuse map
3 Years Ago
Fixed and rebaked tree_umbrella_thorn (part 2)
3 Years Ago
Updated before foliage shaders: original, impostor bake and impostor runtime
3 Years Ago
Updated Amplify Impostors to v0.9.0
3 Years Ago
Merge from entity_parenting
3 Years Ago
merge from entity_parenting
3 Years Ago
Fixed incorrect entity position relative to parent when entities are received before their parent has been received
3 Years Ago
Fixed network lerp warnings being logged even with lerp.debug disabled
3 Years Ago
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation
3 Years Ago
merge from main
3 Years Ago
merge from entity_parenting
3 Years Ago
windows symbol gen/upload
3 Years Ago
Male nipples don't cast a shadow anymore.
3 Years Ago
fixed mission panels destroying themselves