221,907 Commits over 3,653 Days - 2.53cph!
Fixed multi-select prioritizing buildings. Fixed attack range being larger than line of sight range. Fixed rather annoying bug where portal gateways were often ignoring collisions!
Increased unit move speed by 30% and force running animation for any speed over 300
Fix local addons searching by folder name - now looks at ident too
Added cullable unit ragdolls and added attack animations and hold types to Simple Terry
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Fixed duo sub size and rotation
fleshing out rooms and initital lighting - end
Re S2P caves - local issue introduced missing meshes
Add SceneObject.ColorTint
merge from 360_stairwell_fixes
Use tasks when creating the flow fields and when updating all collisions to reduce the hang
Merge branch 'master' of sbox-rts
Fixed edge case that would prevent placement of the first part of the 360 degree train tunnel stairwell
Added initial support for modifying and deleting keyframes
Fixed water catcher drink button being under the main icon, preventing clicks
Info accessors in MovieMakerUtility will now work if no demo is loaded
changed powerup icon colors
Add a current gesture field to player data so we can correctly play a gesture on a player that began that gesture while outside of our network range
entrance bunker reverb zone tweaks
Adjust solo sub fuel point collider
Move solo sub fuel LOD group into the main model LOD Group
Adjusted submarine HP and protection
Fixed bots not being able to dance because they haven't purchased the dlc
Use an ECB to spawn damage floaters
Defer spawning ECS bullets to the end of the frame where possible
Don't repel strictly visual ECS bullets
Fixed case where bullets supporting ECS wouldn't spawn when unbaked
Fixed depth bullet depth sorting being reversed
Switch to webview login if the custom tabs popup login fails
This should allow people with noncompliant Android browsers to login at the cost of losing the browser UI
Fixed some incorrect sound light settings (particularly with volume sensitivity set to high)
Add wipe time to the map caching key
Should fix maps not updating after wipes sometimes
Updated perf-stats-plot.py to read new format
Updated perf-stats-plot.py
Merge from voiceprops/dlc
Add Sonis Beats radio station
Merge from voiceprops/dlc
Extra client side ownership check when playing gestures via convar
Updated Countryside Map
Fixed missing texture
Added fallback ground for other modes
Fixed "ghost tags" in 2D blends
Merge branch 'master' of sbox-game
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Give a little more flair on text shadow shader
Merge branch 'master' of sbox-game
Update Text Shadow texture if style changed
Give extra padding for text shadow textures
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Troubleshooting recompile crash bug
Updated Countryside Map
Reduced Size of map by 25%
Shuffled spaces around due to size change
Slight art.
Revert "New contract for Shadow struct"
This reverts commit eed1d6bb1d867d17e272b6cf05da9c27f79a5edb.
Use old interface for SetTextShadow and SetBoxShadow as it was redundant
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Update text shadow shader with cheap variant
Add Texture.Utils and move Mip generator to it
Compute text mipmaps if we have transformation
New contract for Shadow struct
Sum operator for Rect
New Text Shadow
Minor text shadow adjustments
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