221,907 Commits over 3,653 Days - 2.53cph!

3 Years Ago
Fixed multi-select prioritizing buildings. Fixed attack range being larger than line of sight range. Fixed rather annoying bug where portal gateways were often ignoring collisions!
3 Years Ago
Fix ComputedStyle NRE
3 Years Ago
Increased unit move speed by 30% and force running animation for any speed over 300
3 Years Ago
merge from main RC
3 Years Ago
Fix animation, warnings
3 Years Ago
Fix local addons searching by folder name - now looks at ident too
3 Years Ago
Added cullable unit ragdolls and added attack animations and hold types to Simple Terry
3 Years Ago
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3 Years Ago
Fixed duo sub size and rotation
3 Years Ago
fleshing out rooms and initital lighting - end
3 Years Ago
Re S2P caves - local issue introduced missing meshes
3 Years Ago
Home screen tweaks
3 Years Ago
Add SceneObject.ColorTint
3 Years Ago
merge from 360_stairwell_fixes
3 Years Ago
Use tasks when creating the flow fields and when updating all collisions to reduce the hang Merge branch 'master' of sbox-rts
3 Years Ago
Fixed edge case that would prevent placement of the first part of the 360 degree train tunnel stairwell
3 Years Ago
Added initial support for modifying and deleting keyframes
3 Years Ago
Fixed water catcher drink button being under the main icon, preventing clicks
3 Years Ago
Info accessors in MovieMakerUtility will now work if no demo is loaded
3 Years Ago
changed powerup icon colors
3 Years Ago
Add a current gesture field to player data so we can correctly play a gesture on a player that began that gesture while outside of our network range
3 Years Ago
entrance bunker reverb zone tweaks
3 Years Ago
Material name fix
3 Years Ago
Adjust solo sub fuel point collider
3 Years Ago
Move solo sub fuel LOD group into the main model LOD Group
3 Years Ago
Adjusted submarine HP and protection
3 Years Ago
Fixed bots not being able to dance because they haven't purchased the dlc
3 Years Ago
Use an ECB to spawn damage floaters Defer spawning ECS bullets to the end of the frame where possible Don't repel strictly visual ECS bullets Fixed case where bullets supporting ECS wouldn't spawn when unbaked Fixed depth bullet depth sorting being reversed
3 Years Ago
Switch to webview login if the custom tabs popup login fails This should allow people with noncompliant Android browsers to login at the cost of losing the browser UI
3 Years Ago
Fixed some incorrect sound light settings (particularly with volume sensitivity set to high)
3 Years Ago
Add wipe time to the map caching key Should fix maps not updating after wipes sometimes
3 Years Ago
Updated perf-stats-plot.py to read new format Updated perf-stats-plot.py
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Add Sonis Beats radio station
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Extra client side ownership check when playing gestures via convar
3 Years Ago
Updated Countryside Map Fixed missing texture Added fallback ground for other modes
3 Years Ago
Fixed "ghost tags" in 2D blends Merge branch 'master' of sbox-game
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Give a little more flair on text shadow shader Merge branch 'master' of sbox-game
3 Years Ago
Update Text Shadow texture if style changed Give extra padding for text shadow textures
3 Years Ago
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3 Years Ago
Troubleshooting recompile crash bug
3 Years Ago
Updated Countryside Map Reduced Size of map by 25% Shuffled spaces around due to size change Slight art.
3 Years Ago
Revert "New contract for Shadow struct" This reverts commit eed1d6bb1d867d17e272b6cf05da9c27f79a5edb. Use old interface for SetTextShadow and SetBoxShadow as it was redundant
3 Years Ago
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3 Years Ago
Update text shadow shader with cheap variant
3 Years Ago
Add Texture.Utils and move Mip generator to it Compute text mipmaps if we have transformation New contract for Shadow struct Sum operator for Rect New Text Shadow Minor text shadow adjustments
3 Years Ago
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