223,500 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Merge from main
3 Years Ago
Half ladder models/prefab Replaced the ladder that poked out in moonpool 1way ladder
3 Years Ago
Fixed dwellings set dressing poking out of bases external walls
3 Years Ago
Made a static version of arcade cabinet, immortal
3 Years Ago
Fixed incorrect surface impact type for cargoship door
3 Years Ago
Exchange updates
3 Years Ago
Made torpedo levelling out smoother
3 Years Ago
- Allow projectiles to not blow up when hitting the water by setting new goesUnderwater bool to true. - Have torpedoes level out if they reach the water's surface.
3 Years Ago
Compile fix
3 Years Ago
Always show headwear in subs if it's a demo
3 Years Ago
Also hide headwear if the local player is mounted but has the camera in third-person mode
3 Years Ago
If the local player is also in the sub, don't hide headwear - only hide it when the local player is looking from the outside of the sub
3 Years Ago
Fixed missing stat increment when catching fish
3 Years Ago
Hide headwear when in a sub, since the roof is so low
3 Years Ago
Shark updates
3 Years Ago
Merge from save215
3 Years Ago
Merge from save215
3 Years Ago
Tweaked Settings On Bubble Guard.
3 Years Ago
▄▅▍▆▍▇ ▉▇▌▅▌ ▇▉▄, ▋▇▉▇▇██▅▆ ▊▆▌ ▊▆▌ ▌▊▆▉▍▇
3 Years Ago
Use CP#2.x even for the health, oops!
3 Years Ago
Set CP#1.x on the dome shield particle effect for the health and don't create two shields
3 Years Ago
Added salmon as a catchable fish (high end) in salt and fresh water Ignore minimum water depth settings if the water is fresh
3 Years Ago
Updated Bubble guard with health and movement locked to unit cp 1 x axis controls health.
3 Years Ago
Adjusted small fish rotation on viewmodel
3 Years Ago
Added fish exchange vending machines to all fishing village monuments
3 Years Ago
Merge save215->Torpedoes
3 Years Ago
Move free editor supplied stuff to only when not loading save
3 Years Ago
Only give editor fuel if not loading a save
3 Years Ago
▌▆▍▅█▊▄ ▇▉▉█▉
3 Years Ago
Temp file cleanup
3 Years Ago
Final underwater explosion & related
3 Years Ago
Enable saving on submarines
3 Years Ago
Made Duo sub pontoon colliders 10% smaller to let it fit through a double door frame. Needs an update to the visual model to match.
3 Years Ago
Merge save215->HDRP_Art_Backport
3 Years Ago
Shark animations
3 Years Ago
Shark model/materials/textures
3 Years Ago
Editor load rising torpedo type
3 Years Ago
Updated Bubble Guard Particle Still needs some work, need to add a way to change colour with damage. https://files.facepunch.com/louie/1b2711b1/particles_weapons_bubble_guard_bubble_guard.vpcf%20_%202021-07-27%2020-47-04.mp4 Merge branch 'master' of sbox-rts
3 Years Ago
finished 1st pass of all AI data cleanup/fixing after dressing.
3 Years Ago
BulletArchetype generated job refactor to help with merging
3 Years Ago
door rotations to improve flow with procedural dweller dressing, which sometimes blocks access to puzzles
3 Years Ago
made the secret labs chair decor in the operations office
3 Years Ago
Support minimum attack distance for aircraft by using a Z value of 0 on Distance checks
3 Years Ago
Early return if minimum attack distance is not validated
3 Years Ago
Performance improvements to GetFreePositions / GetGridPositions. Added GetPerimeterPosition method to UnitEntity. Added MinAttackDistance to BaseUnit. Units with a minimum attack distance will move to range before they attack.
3 Years Ago
bunch of dweller data changes
3 Years Ago
Added option for DDraw debug of data points
3 Years Ago
UV mapped remaining crew cabinets
3 Years Ago
Temporarily remove steamworks.DownloadUGC's file argument in the callback
3 Years Ago
Puzzles flow fix