248,640 Commits over 3,928 Days - 2.64cph!

2 Months Ago
Swimming
2 Months Ago
Add vector3.InverseLerp Add Collider.FindClosestPoint( p )
2 Months Ago
Expose Achievement.Score, resolves Facepunch/sbox-issues#6585
2 Months Ago
Only provide SourceLocationAttribute on primary class declarations, fixes "Open Component.Partial.cs", resolves Facepunch/sbox-issues#6612
2 Months Ago
Remove mock GameObject/Prefab code from managed MapEntity Add CMapGameObject map node with managed counter part that wraps a GameObject Hammer world's Scene uses HammerSceneEditorSession Add HammerManagedInspector that can take over if it likes the MapNode. We only like MapGameObject for now Run Scene.EditorDraw() on MapView for gizmos, remove old Entity.DrawGizmos Hammer: Create GameObject Test option More explicit HammerEvents Managed map node callback interface, a little convoluted because of mapdoclib <-> hammer <-> managed. But this is easier to do callbacks and can return values And the managed side Serialize/deserialize CMapGameObject CMapGameObject::GeneratesEntityModelGeometry() Expose CMapGameObject JSON to MapBuilder via IHammerMapLoader Collect CMapGameObjects, compile them into scene.json inside the vpk and let MapInstance load them (Very hacky code needs cleaning up) MapWorld.Scene sets a Scene.Source in an attempt to make AG happy Tie Meshes to GameObject button Add def for CMapNode.GetRootDocument() ActionGraph source location refactor Add MapSourceLocation, fix editing action graphs in .vmap files Check for MapSourceLocation in ActionGraphView Open source map when inspecting graph from .vmap Parent action graph editor to hammer window if editing map graph Push AG serialization options when saving map game object Makes sure we replace any cached versions of graphs Implement setting HammerSceneEditorSession.HasUnsavedChanges Fix action graphs from maps not caching correctly Only OpenContainingResource if not already open
2 Months Ago
Sometimes ManifoldPoint->Impulse is nan, I don't know if that's expected Add Rigidbody.Touching - which returns a list of triggers that it's currently touching Prevent leaving triggers early when you have multiple colliders - I don't enjoy the amount of complexity this adds
2 Months Ago
Whitelist System.Int128 sbox-issues/issues/6627
2 Months Ago
Proper TAA, option for spartial or temporal blur
2 Months Ago
"Current Project" in Asset Browser is actually the current project, though this is probably already fixed in the new asset browser Resolves Facepunch/sbox-issues#6614
2 Months Ago
Read input config when changing input settings, resolves Facepunch/sbox-issues#6590, Facepunch/sbox-issues#6599
2 Months Ago
This conveyor isn't perfect, we're exploring
2 Months Ago
Intro area updates with water
2 Months Ago
Ground friction
2 Months Ago
Fix all deprecation warnings
2 Months Ago
Leaderboard backup, run #14717
2 Months Ago
Fix null exception in PlayerStats.TryGet
2 Months Ago
WorldTextSceneObject needs to be OverlayWithDepth to have depth with draw solids
2 Months Ago
Jump clamping DebugDraw text Explode the player on high pressure
2 Months Ago
Fix winding in Gizmo.Draw.SolidBox
2 Months Ago
Add impulse to PhysicsContact
2 Months Ago
Fix dragging installed cloud assets, don't just bail if it can't find primary asset, fallback to url
2 Months Ago
Support drags from resource control into scene viewport https://files.facepunch.com/layla/1b1711b1/sbox-dev_A0eI3zWHiZ.mp4
2 Months Ago
Create and cache line shader outside of SceneLineObject constructor, these scene objects are created on a thread and material load has to be on main thread
2 Months Ago
Add a small delay before showing QTE ui.
2 Months Ago
Tweak sequence length ranges. Negative modifier tweaks.
2 Months Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
2 Months Ago
Merge from main -> copypaste
2 Months Ago
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
2 Months Ago
Basic initial QTE sequence generation, just string based for now. Trigger QTE event properly and with generated sequence.
2 Months Ago
TTT: fix ragdoll not being created if ttt_dyingshot is on Community contribution
2 Months Ago
Adjust how we disable self-unblocking for Lua-blocked navmeshes Adds NAV_MESH_BLOCKED_LUA Navmesh auto-blocking checks now run on map start/cleanup Makes certain code that was meant to run on map cleanup to actually run now. Also updates blocked status of nav areas on map load
2 Months Ago
3p anims + updated worldmodel anims
2 Months Ago
EnableTouchPersists default to true on Rigidbody
2 Months Ago
merge from Halloween24
2 Months Ago
More sensible defaults for 360 controller bindings $eyeposition and $illumposition are now affected by $scale Block gui/input.SetCursorPos while main menu is open Fixed regression with nav_update_blocked concommand Make gui.HideGameUI work more like the hook Instead of disabling the function entirely, holding shift would disable its functionality, and it displays a message on how to bypass it, if it blocks the main menu one too many times. Temporarily disable 24BPP optimization for .png/.jpeg loader
2 Months Ago
wip qte
2 Months Ago
Merged menu character animgraph into normal character animgraph. Character now looks at cursor on main menu Added Head and Body LookAts to character animgraph Merge branch 'main' of sbox-piecrumb
2 Months Ago
water shader updates
2 Months Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
2 Months Ago
merge from Halloween24
2 Months Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
2 Months Ago
sawed off shotgun
2 Months Ago
merge from main
2 Months Ago
Fixed regression with nav_update_blocked concommand Make gui.HideGameUI work more like the hook Instead of disabling the function entirely, holding shift would disable its functionality, and it displays a message on how to bypass it, if it blocks the main menu one too many times.
2 Months Ago
water shader
2 Months Ago
Fix: FreeUnmanaged the DebrisEntity list after we're done with it
2 Months Ago
Citizen/animgraph: make scale_height not bouncy anymore
2 Months Ago
sniper rifle zombie skin ragdoll force freeze ragdoll ragdoll sinking ragdoll skeletons
2 Months Ago
Updated english engine.json file
2 Months Ago
Merge from gesturepack