134,729 Commits over 4,293 Days - 1.31cph!

3 Months Ago
Make dynamicOccludees list public so it works with the command
3 Months Ago
Set industrial adapter to not be dynamic - still gets set to dynamic at all times since it's always spawned parented to an entity
3 Months Ago
Add `print_occlusion` command to print the amount of dynamic ocludees
3 Months Ago
merge from fix_puzzle_reset_analytics_nre
3 Months Ago
Fix NRE in puzzle reset analytics when SpawnGroup referenced is destroyed
3 Months Ago
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3 Months Ago
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3 Months Ago
Fixed WireColorSettings.Get NRE
3 Months Ago
merge from fix_console_chat_message -> main
3 Months Ago
Catch error if supplying a console color that isn't a valid enum - try catch the entire console logging thread so an error won't break the console
3 Months Ago
Add `console_print_color` command to confirm colored console messages work
3 Months Ago
Fix colorOverride being overwritten by LogType
3 Months Ago
Fix chat messages not being logged to console due to stacktrace being null when PrintColoured() is called
3 Months Ago
Scientist front turret now points the right way
3 Months Ago
Screen shake & volume stuff.
3 Months Ago
Cannon attack
3 Months Ago
Casino dressing progress Exterior dressing, neon signs, bar area, lighting pass
3 Months Ago
Removed Old 50 Cal Models and Prefabs Imported New 50 Cal Models to Include PT Boat Mounting Parts Setup New 50 Cal Prefabs and Colliders
3 Months Ago
merge from fix_painting_rotation_icons
3 Months Ago
merge from haircap_shadow_fix_again
3 Months Ago
merge from fix_steam_invite
3 Months Ago
merge from cargo_oilrig_path_fix2
3 Months Ago
merge from fix_buried_items_loading
3 Months Ago
PT Boat Throttle fix.
3 Months Ago
Mostly remove a per frame OverlapSphere when updating the camera to check if it's underwater
3 Months Ago
disable texture streaming on hair due to leaving "shadow"
3 Months Ago
updating the colliders for the diy hammock
3 Months Ago
PT Update to remove moving turret parts ready for 50cal.
3 Months Ago
merge from deep_sea
3 Months Ago
Tropical2 terrain set to the terrain layer
3 Months Ago
Added deep sea prevent building volume Changed SocketMod_TerrainCheck to look for deep sea island terrain when out of bounds
3 Months Ago
clean up discarded changes
3 Months Ago
merge from fix_non_harvestable_trees -> naval_update
3 Months Ago
Added IGModAudioChannel:GetTagsWMA/GetTagsMP4 (.m4a) * Also some kind of ID3v2 implementation, but not confident enough to make it available yet Added "Restore" input to func_breakable_surf entity
3 Months Ago
Fix HttpImage attempting to delete asset/builtin textures when the remote image fails to load
3 Months Ago
small engine mesh and textures update
3 Months Ago
pt_boat_gameplay_pass -> naval_update
3 Months Ago
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3 Months Ago
xmas floorpapers wip, some more minor tweaks
3 Months Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
3 Months Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
3 Months Ago
bouncing planks setup
3 Months Ago
Fixed cargoship oil rig avoidance
3 Months Ago
Added basic blueprint fragment chance to military crate, large underwater crate, junkpile scientists, and roadside metal detecting
3 Months Ago
Update: if either logging or dry run is enabled, log uploader activity Previously it was editor only, and you had to enable dry-run specifically to get those logs. This makes it easier to work with. Tests: none, trivial change
3 Months Ago
Bugfix: in editor with SERVER+CLIENT send client records to client gameplay AnalyticsTable Not sure if it's technicall bug, but it did differ from original logic Tests: logged activity in the editor
3 Months Ago
SAP anim and audio updates
3 Months Ago
4k cannon textures
3 Months Ago
Optim: wind down AzureAnalyticsUploader when UseV2 is active Gets rid of async tasks that are generating allocs while waiting for work Tests: in editor activated v2, waited till upload happens, then disabled and waited for normal upload