133,804 Commits over 4,262 Days - 1.31cph!

3 Months Ago
some detection and pushing to stop crewed playerboats from beaching themselves too badly
3 Months Ago
Ignore some of the dummy puzzle resets by ignoring ones that don't check for players & ones that have infinity timeBetweenResets
3 Months Ago
Mounted weapon seat and mounted weapon owner system
3 Months Ago
String liights / added fill lights and tweaked string_light_300_a
3 Months Ago
more minor worskhop fixes - fixed nighttime causing rain?? - fixed color sliders inconsitent behaviour - fixed hige player button resetting player seed
3 Months Ago
Setup navigation for all ghostship variants
3 Months Ago
Moved static driftwood out of autospawn folder to fix log spam
3 Months Ago
Setup new cannon models
3 Months Ago
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3 Months Ago
merge from analytics_puzzle_reset -> main
3 Months Ago
Update: testing code to try to trigger NREs. so far unsuccessful Need to switch away from the task for a bit, will get back to it later today Tests: 2p session, used spectate_loop to see what happens on 2nd player end - no NREs
3 Months Ago
exported/setup small engine anims with updated rig
3 Months Ago
merge from garagedoor_optims
3 Months Ago
Match LOD settings with skinned mesh
3 Months Ago
smoothing groups from uv islands on garage door blocks unskinned
3 Months Ago
Changing Jenkinsfile step flow to match original Rust Pipelines
3 Months Ago
Closed and open garage door meshes impl
3 Months Ago
prison barge, environment volumes polish
3 Months Ago
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3 Months Ago
food barge, environment volumes polish
3 Months Ago
Merge from vram_monitoring
3 Months Ago
Merge from main
3 Months Ago
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
3 Months Ago
medical barge, environment volumes polish
3 Months Ago
supplies barge, simplified environment volumes down to 3
3 Months Ago
Manifest
3 Months Ago
Code gen
3 Months Ago
Very initial setup for small engine deployable
3 Months Ago
RPG HV Ammo - Reduced max texture size to 1k
3 Months Ago
Revert change to EditorSettings
3 Months Ago
Adding extra joints to small engine rig
3 Months Ago
Merge from naval_update
3 Months Ago
merge from deployable_cannon
3 Months Ago
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3 Months Ago
string lights red and green materials bunch of lighting on barges and docks
3 Months Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
3 Months Ago
pt_boat_gun_setup -> naval_update
3 Months Ago
Turret placement setup
3 Months Ago
merge from main
3 Months Ago
Merge from main
3 Months Ago
Update water bottle anims
3 Months Ago
adding cannon animator for world anims
3 Months Ago
Cannon and character animations - first pass
3 Months Ago
merge from main
3 Months Ago
Blueprint fragment despawn rareity set
3 Months Ago
garage door unskinned meshes for flavien
3 Months Ago
merge from print_topologies_command
3 Months Ago
merge from fix_map_mismatch
3 Months Ago
Subtract merge from outboard_motor
3 Months Ago
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