202,680 Commits over 4,202 Days - 2.01cph!

3 Months Ago
Fixed shader errors about missing implementations of vertInstancingSetup
3 Months Ago
merge from naval update
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
merge from roof_beams
3 Months Ago
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3 Months Ago
merge from wallpaper_frontier_floor_fix
3 Months Ago
merge from jungle_update_improvements
3 Months Ago
merge from bicycle_fuelstorage_fix
3 Months Ago
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3 Months Ago
merge from sapling_billboard_fix
3 Months Ago
merge from wallpaper_fixes
3 Months Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
3 Months Ago
Experimenting with disabling syncPosition on vines that aren't in use
3 Months Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
3 Months Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
3 Months Ago
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3 Months Ago
Hovering pack tiles starts playing a video
3 Months Ago
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3 Months Ago
Stop bicycle showing fuel interaction prompt
3 Months Ago
Always ensure terrain pushback is off when starting a spinout
3 Months Ago
Missed files
3 Months Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
3 Months Ago
Delete incomplete stadia support
3 Months Ago
Add support for overriding the Steam item name and background colors
3 Months Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
3 Months Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
3 Months Ago
Enable Discord functionality on Mac
3 Months Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
3 Months Ago
Added more sanity checks Added lua_matproxy_nobindmat & matproxy changes The convar is for testing only (since not all servers have the updated Lua library), Lua mat proxies will reuse the already stored material in Lua for the bind callback, rather than pushing the stored material from C every frame. This prevents thousands of IMaterials being pushed to Lua a second, and should prevent hitching when GC deletes them all in batches.
3 Months Ago
Fix loot not working on new scientists
3 Months Ago
Use classic scientist mesh
3 Months Ago
Cleanup filesystem changes Files over 2GB should kinda work now on Linux
3 Months Ago
Fix scientists seeing from their belly button instead of their eyes
3 Months Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
3 Months Ago
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3 Months Ago
First pass on cover behaviour
3 Months Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
3 Months Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
3 Months Ago
Setup better item height Applied to main menu prefab
3 Months Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
3 Months Ago
Added support for capsule shaped spatial environment volumes for opaque objects