225,843 Commits over 3,714 Days - 2.53cph!

3 Months Ago
Cleanup variable names Fix writing packet length directly to the FileStream instead of the Writer.BaseStream
3 Months Ago
Cleanup convars
3 Months Ago
Merge from tutorial_island
3 Months Ago
Move the trigger for ending the tutorial further out from the island
3 Months Ago
Update furnace help text
3 Months Ago
Expose show use bind and show belt bar binds in the user interface section of the options menu
3 Months Ago
Merge from main
3 Months Ago
Add more wood to all post bear stages of the supply box
3 Months Ago
Merge store-ui -> Main
3 Months Ago
Finished making all pages look good with skin viewer. Added an edge fade effect. Just still needs an animation fix for the diver suit.
3 Months Ago
Approximate conveyor speed for now
3 Months Ago
tutorial end cinematic audio pass
3 Months Ago
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3 Months Ago
Compile fix
3 Months Ago
Soundscape map hammer entity info_player_start tint
3 Months Ago
always include nightlight shader
3 Months Ago
missing sitems
3 Months Ago
Merge from main
3 Months Ago
Clear death marker from map after player respawns on tutorial island
3 Months Ago
Add a simple main menu
3 Months Ago
Removed old poses directory
3 Months Ago
Moved poses to media directory
3 Months Ago
Remove unused shader
3 Months Ago
Turn on GameTip.showgametips convar when starting the tutorial
3 Months Ago
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3 Months Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
3 Months Ago
Reserialized materials
3 Months Ago
Skin viewer 15s timeout
3 Months Ago
Don't show the campfire or furnace deploy guides until the player is at that tutorial stage, fixes soft lock situation where the player deploys the entity before that mission stage has started
3 Months Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
3 Months Ago
Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height
3 Months Ago
Fix BaseVelocity not added in
3 Months Ago
Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority
3 Months Ago
Fix PositionEditorTool not snapping properly in localspace
3 Months Ago
Merge from main
3 Months Ago
Remove IndirectLighting script from MenuBackground
3 Months Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system
3 Months Ago
Little extra character in the death screen
3 Months Ago
Death screen styles
3 Months Ago
Ragdoll on death
3 Months Ago
Add acceleration/deceleration to movement
3 Months Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system
3 Months Ago
Node input context menu signal fixes
3 Months Ago
Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
3 Months Ago
Asset drag & drop into AG editor
3 Months Ago
Close the fallback menu if the real one was too slow to load but did
3 Months Ago
Close the fallback menu if the real one was too slow to load but did
3 Months Ago
Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
3 Months Ago
Fixed nullable parameters in nodes Fix warning when dragging non-text
3 Months Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>"