248,649 Commits over 3,928 Days - 2.64cph!

2 Months Ago
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now) Left this opacity low by mistake
2 Months Ago
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now) Left this opacity low by mistake
2 Months Ago
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2 Months Ago
Second pass at grid-aligned connection style https://files.facepunch.com/ziks/2024-10-15/sbox-dev_635BI3Qt2h.png
2 Months Ago
Static props set model collider to static
2 Months Ago
Unhide static property on mesh component (should we force mesh components to always be static?)
2 Months Ago
Disable kinematic rigidbody being a shadow controller
2 Months Ago
merge from halloween24
2 Months Ago
Halloween dungeon population 1
2 Months Ago
Add Editor.NodeEditor.ConnectionStyle
2 Months Ago
Tweak is null / not null nodes to test for IValid
2 Months Ago
Stage 2 progress
2 Months Ago
Fix admin link showing Comments and Ratings are modules Fix missing components
2 Months Ago
Leaderboard backup, run #14669
2 Months Ago
Merge from halloween24
2 Months Ago
Can now collect Scarecrow heads with skinning knife
2 Months Ago
Clamp mixer volume to 0,1
2 Months Ago
Add readonly Mass property to Rigidbody, some parented props are calculating wrong mass so it helps to know what mass a rigidbody is
2 Months Ago
Fix offset child model colliders constantly rebuilding, check if their target local has changed instead
2 Months Ago
Directional surface stuff WIP
3 Months Ago
test deployable setup
3 Months Ago
Community news on dashboard Achievement list Reorganization Oops, put these back Fix timer not working Move notification service Move layout to its own project Dashboard in its own project Move package card Move the rest of home
3 Months Ago
Fix action graphs from maps not caching correctly Only OpenContainingResource if not already open
3 Months Ago
Pull requests * Prevent certain addons creating Lua errors after new changes to do with Lua auto refresh handling in the spawnmenu * Added missing localization string for German langauge in TTT * Reduced net.WritePlayer bitcount based on server's maxplayers
3 Months Ago
Reduced bits used by net.Read/WritePlayer based on maxplayers (#2078) * reduced bits used by net.Read/WritePlayer based on maxplayers * Update net.lua
3 Months Ago
update german translation (#2132)
3 Months Ago
Check for "icon" to be "ContentIcon" before reading its spawnname (#2137)
3 Months Ago
Implement setting HammerSceneEditorSession.HasUnsavedChanges
3 Months Ago
merge from Halloween24
3 Months Ago
Enabled halloween event Enabled Scarecrowpopulation Updated collectables Added bone collectable Frank default table craftable Enabled portals
3 Months Ago
Restore gui.HideGameUI for menu state VRAD displays lighting mode in the log (HDR vs SDR) VRAD static prop lighting HDR related changes Only output .tga files for LDR compiles Only output .pfm files for HDR compiles Compile HDR .ppl files, without overwriting the LDR ones Swap-in HDR static prop lightmaps when HDR lighting is in use Fixed impaled NPCs not appearing in the kill feed
3 Months Ago
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3 Months Ago
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3 Months Ago
Update texture formats and remove unused code
3 Months Ago
[pick] Add Motion.hlsl for motion vectors Iterate GTAO, start deoising, remove unused shit, fix bug with binding too many textures on the lexer
3 Months Ago
These floors should be static in physics_simple scene
3 Months Ago
Add def for CMapNode.GetRootDocument() ActionGraph source location refactor Add MapSourceLocation, fix editing action graphs in .vmap files Check for MapSourceLocation in ActionGraphView Open source map when inspecting graph from .vmap Parent action graph editor to hammer window if editing map graph Push AG serialization options when saving map game object Makes sure we replace any cached versions of graphs
3 Months Ago
Push AG serialization options when saving map game object Makes sure we replace any cached versions of graphs
3 Months Ago
Add IgnoreRoot to ragdoll, mostly so I can test motion enable toggle, needs better name
3 Months Ago
Set ragdoll transform to root body transform. Use absolute flag for child rigidbodies so parent transform doesn't fuck them
3 Months Ago
Add GameObjectFlags.Absolute, ignores the parent transform. Basically, position: absolute for gameobjects
3 Months Ago
Parent action graph editor to hammer window if editing map graph
3 Months Ago
Check for MapSourceLocation in ActionGraphView
3 Months Ago
Add def for CMapNode.GetRootDocument() ActionGraph source location refactor Add MapSourceLocation, fix editing action graphs in .vmap files
3 Months Ago
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3 Months Ago
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3 Months Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
3 Months Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
3 Months Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
3 Months Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)