248,639 Commits over 3,928 Days - 2.64cph!
Catching garbage whilefishing now shows the garbage you caught in the Modal popup
Pressing ENTER when typing a Character Name will submit properly
Fix default fish item being fishable
Added Cooking Pot Item and Tile
Added Cooking Skill
Can no longer go into a negative coin count when dying
Fix InventoryPanel child panel not sizing properly
Chests now drop their contents when destroyed
Updated SpriteTools
Fixed halloween hunt score announcement typo
Reset CurrentAnimation when changing the Sprite of a SpriteComponent
Merge: from requesttrees_spike
- Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early)
Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
Clean: removing leftover log
Tests: none, trivial change
Second pass at grid-aligned connection style
https://files.facepunch.com/ziks/2024-10-15/sbox-dev_635BI3Qt2h.png
Simple solver for default connection offsets
https://files.facepunch.com/ziks/2024-10-15/sbox-dev_x2R1XluVOZ.mp4
Tweak ZIndex of connections when hovering / selecting
https://files.facepunch.com/ziks/2024-10-16/sbox-dev_kaYI58Tlex.mp4
Some final tweaking of default offsets for connections
Merge: from main
Tests: none (no conflicts)
Bugfix: Don't try to send tree batches to disconnected players
- Also replace a broken link in a comment
Tests: In Server+Client mode disconnected the client - no NRE
Fixed join gesture getting left on the screen when cancelling rps
Stage and scene progress
Menu style tweak
Fix command line args preference not being set - line edit is auto focused so bind system needs to be flushed to set it before focus
Leaderboard backup, run #
14693
Api section
Fixed news front page
Contests own section
Style fixes
News api
Rethrow KustoClientRequestCanceledByUserException as TaskCanceledException
Fix ratingservice not disposing kusto query
Fix NREs
Revert edit button on resource control
Only show resource control buttons on control hover so they're less in your face
Set tooltip for component control picker button
Add open in editor button to resource control, this is a common enough action to have on the control widget
Fix Video background-image going out of sync causing it to stop looping - disable audio on video player and sync clock to video instead of audio (background-image shouldn't have been playing audio)
Drive kinematic ragdoll parts with smooth move to the animated bone transform
More sensible defaults for 360 controller bindings
$eyeposition and $illumposition are now affected by $scale
Block gui/input.SetCursorPos while main menu is open
Add SkinnedModelRenderer.TryGetBoneTransformAnimation to get the worldspace bone transform after animation but before physics and procedural bones
Fix gizmo transform for gameobjects with absolute flag
removed random water body
Solve main menu equipment visibility
This code still sucks
Fixes - de_refinery compile day time!!!!!
Shitty TAA, smeary but iteratable with bbox clamping, add thin occluder compensation
UI: Use correct defaults for rem/em, classify them as dynamic so they update more frequently
UI: When pushing matrices, multiply by parent matrix if there is one
Fixes sbox-issues/issues/646
When going through networked files, if it doesn't exist, log a warning instead of failing outright
Standalone exporter keeps track of file type (e.g. executable, dll, project asset), shows source + destination in log window
Increased difficulty range of fishing minigame
Updated Ice Berry Bush to use the correct prefab
Re-save menu.scene without IsValid
Added Glass Bottle item, craftable at Brewing Station
Added Bucket
Can now catch a garbage item when missing a fish
Added Weights to Fishing Garbage so different garbage items have different rarities
Ragdoll smooth moves kinematic rigidbodies to renderer bone, as an added benefit it means we don't need to calculate bone velocities, the rigidbody already has it when switching to dynamic
Add smooth move and rotate to rigidbody instead of having to access physics body for them
Simple solver for default connection offsets
https://files.facepunch.com/ziks/2024-10-15/sbox-dev_x2R1XluVOZ.mp4
Disable gui.HideGameUI, block cancelselect
VRAD: -dumppropmaps also dumps the lightmaps as .pfm
Also dump files to /sp_lightmaps/ instead of base dir
Don't display alpha channel for non alpha formats (RGB888, etc)
This is for mat_texture_list 1
Use non alpha format for images without alpha (.png/.jpeg loader)
This should hopefully save some memory
Resave Post Processing icons to not have alpha channel
Since they don't use alpha anyway
Fixed duplicated constraints making Lua errors sometimes
Resolve memory alignment issues with 24bit images (.pngs, etc.)
TF2 new map icons/category + adjust some dark ones
Also fill the texture with white color if freeimage fails
This is for .png image loading
Adjust VRAD's -dumppropmaps TGA output to be correct
Adjust the tga texture to be representative of what is written to PPL files, fixing out of color range texture bugs.
Restore gui.HideGameUI for menu state
VRAD displays lighting mode in the log (HDR vs SDR)
VRAD static prop lighting HDR related changes
Only output .tga files for LDR compiles
Only output .pfm files for HDR compiles
Compile HDR .ppl files, without overwriting the LDR ones
Swap-in HDR static prop lightmaps when HDR lighting is in use
Fixed impaled NPCs not appearing in the kill feed
Pull requests
* Prevent certain addons creating Lua errors after new changes to do with Lua auto refresh handling in the spawnmenu
* Added missing localization string for German langauge in TTT
* Reduced net.WritePlayer bitcount based on server's maxplayers
Added sv_max_userinfo_rate
This is aimed at preventing malicious clients eating server CPU. It is unlikely server owners would need to touch this cvar, but just in case its there.
More strict application of GMODSandbox GDClass in Hammer
So `point_spotlight` doesn't have useless keyvalues on it.
Added "Last played date" for each server in the server browser
Replace usage of "devshots_screenshot" with "screenshot"
Add "killserver" to concommand blacklist
Correct UTF8<->UTF16 conversion for close caption function & hook
Try to resolve issues caused by sv_max_userinfo_rate for extreme cases
gmad.exe - do not pause when launched through existing cmd.exe (Partially Community Contrib)
Make "force open main menu" warning an informational one (Community Contrib)
Also make it use a localization string
RPG entering water does not slow down
Also if the RPG missile somehow reaches speed close to 0, explode (before required exactly zero)
Don't display "Vehicle X has invalid wheel attachment" for airboat
Use localization strings for Legal tab in Options
Also moved all gmod-specific strings to garrysmod_english.txt, from gameui_english.txt
Code cleanup
Refine sv_max_userinfo_rate further
Hopefully this fixes issues on map load
"Start Disabled" spawnflag for env_projectedtexture
The "Enabled" spawnflag makes no sense as the entity is always enabled on creation across all SourceSDK2013 games according to the source code.
Restore missing options in env_projectedtexture in Hammer
Also rearranged useful options to the top, added browse texture button to the texture keyvalue
env_projectedtexture Toggle input
Added ProjectedTexture:Get/SetNoCull()
Mount folder addons before Workshop system
Filter for preset list
https://files.facepunch.com/rubat/2024/October10-647-CheeryLunamoth.gif
Called GM:PlayerAuthed outside of player prediction (so curtime is valid)
Effectively makes the hook run a bit sooner within the same frame/tick it used to.
Fixed Player:UniqueID returning nothing before InitSpawn
Fallback to garrysmod.ver for when Steam is not available to get BRANCH
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now)
Left this opacity low by mistake
Tab views for in-game console, defaults to console output, can switch to networking stats (empty page for now)
Left this opacity low by mistake
▇▍▅▋█▅ █▋▆▅▌▆█▄▄.▌▍▋▇▋▋▅▅▌▉.█▇▄██▅▌.▉▄▉▍▆▆
Second pass at grid-aligned connection style
https://files.facepunch.com/ziks/2024-10-15/sbox-dev_635BI3Qt2h.png
Static props set model collider to static
Unhide static property on mesh component (should we force mesh components to always be static?)
Disable kinematic rigidbody being a shadow controller
Halloween dungeon population 1
Add Editor.NodeEditor.ConnectionStyle