130,417 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                chainsaw wip attack anims exported and anim controller edited
                
                
                
                
             
         
        
            
            
            
                
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                Adding new anim layers to player animator
                
                
                
                
             
         
        
            
            
            
                
                Setup the rest of the player gesture animation buttons. Surrender and the dances don't work right now
                
                
                
                
             
         
        
            
            
            
                
                Fixed RustButton CalculateLayoutInputHorizontal nre
                
                
                
                
             
         
        
            
            
            
                
                Fixed DLC names not being translated in the inventory screen
                
                
                
                
             
         
        
            
            
            
                
                Setup more anims:
Viewmodel specific: manualcycle, dryfire, throw, use_self, use_other, use_other_wounded
PlayModel specific: drop_item, pickup_item, drink, victory, wave
                
                
                
                
             
         
        
            
            
            
                
                Add toast error messages when unable to pickup items
Split out logic into different boiolean methods for checking whether we should display the pickup option and whether the item can be handed over. Sometimes we don't want to show the option at all, sometimes we want the option to pickup but then know why we can't via toast
Several items now have the option to pickup and will then display a toast message on failing, where they did not have the option to pickup before (and you wouldn't know why)
Made some small changes to WaterPurifier code to make some of what it's doing a bit clearer
                
                
                
                
             
         
        
            
            
            
                
                optimize flashlight beams, implement custom update runner.
                
                
                
                
             
         
        
            
            
            
                
                Farm dressing exploration WIP
                
                
                
                
             
         
        
            
            
            
                
                Quiet the bind command when assigning gesture from the gesture menu
                
                
                
                
             
         
        
        
            
            
            
                
                Only allow camera movement when the input field is not in focus
                
                
                
                
             
         
        
            
            
            
                
                Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
                
                
                
                
             
         
        
        
            
            
            
                
                fix cloud movement in timescaled demo
                
                
                
                
             
         
        
        
            
            
            
                
                Persist SyncVar arguments from within components
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_newmenu_inventory_threadsafe
                
                
                
                
             
         
        
            
            
            
                
                import settings on bulb models
                
                
                
                
             
         
        
            
            
            
                
                Add CCTV-helper Admin Convars
                
                
                
                
             
         
        
        
            
            
            
                
                SyncVars can now be used in EntityComponents
                
                
                
                
             
         
        
            
            
            
                
                removed third material from bulbs
                
                
                
                
             
         
        
            
            
            
                
                Update: BasePlayer.NetworkPositionTick now uses batched server occlusion
Tests: 2p session on Craggy with UsePlayerUpdateJobs 0 and 2. Saw a bug on disconnect, will fix next.
                
                
                
                
             
         
        
            
            
            
                
                Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
                
                
                
                
             
         
        
            
            
            
                
                Add generic method to iterate over a list with a set budget
                
                
                
                
             
         
        
            
            
            
                
                Added container shells for farm area + LODs
                
                
                
                
             
         
        
            
            
            
                
                Update: moving occlusion notification logic to it's own utility func
Realized I'll need it for the task-enabled SendNetworkPositions
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Merge from fogmethod1:
- Use old weather chance odds.
- Fixed fog having a wind value.
- Fixed overcast & rainheavy having too high a wind value.
- Slightly cooled the jungle haze color.
                
                
                
                
             
         
        
            
            
            
                
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                Toned jungle yellowing (anti-blue) down 4%
                
                
                
                
             
         
        
            
            
            
                
                Fixed an issue that was preventing spatial env volumes from rendering and prevented rendering to reflection probes in the new render pass wrapper
                
                
                
                
             
         
        
            
            
            
                
                Fixed foggy weather having wind.
                
                
                
                
             
         
        
            
            
            
                
                Update: change OcclusionLineOfSight interface to use (int, int) instead if deconstructed pairs
- Also fixed invalid allocator use for a native list - TempJob was wastefull
In the middle of writing SendNetworkPositions, and realized previous interface could be error prone
Tests: none, trivial change
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added a check to avoid creating a zero length compute buffer when rendering the spatial environment volumes
                
                
                
                
             
         
        
            
            
            
                
                merge back fix for static field code gen.
                
                
                
                
             
         
        
            
            
            
                
                Wait for a domain reload before generating code to make sure all fields are reset.
                
                
                
                
             
         
        
            
            
            
                
                Updating deploy anim to fix shoulder issues
                
                
                
                
             
         
        
            
            
            
                
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                session_text_fix -> new_menu2
                
                
                
                
             
         
        
            
            
            
                
                Prevent header image from stretching in the session page
                
                
                
                
             
         
        
            
            
            
                
                Ensure server title and logo changes properly on the session page
                
                
                
                
             
         
        
            
            
            
                
                switched to just use cutout texture on bulbs
                
                
                
                
             
         
        
            
            
            
                
                Update: starting work on batched BasePlayer.NetworkPositionTick
Doesn't do any batching/tasks yet, just preliminary clean of non-player logic. Goal is to batch underlying server occlusion
Tests: 2p session on craggy with UsePlayerUpdateJobs 2
                
                
                
                
             
         
        
            
            
            
                
                Fixing cinematic pilot suit skinning
                
                
                
                
             
         
        
            
            
            
                
                merge from ambient_lighting_fixes