248,619 Commits over 3,928 Days - 2.64cph!

3 Months Ago
tweaks
3 Months Ago
Clean up cloud browser nodes Installed filter
3 Months Ago
Use LFS for .vpk's, migrate existing vpks to LFS
3 Months Ago
refinery updates
3 Months Ago
Move server package list to networked StringTable, sync to clients/late joiners when host mounts packages, resolves Facepunch/sbox-issues#6529 Obsolete unused MountAsnc, IsMounted params Catch ServerPackage download exceptions and flag download as errored
3 Months Ago
Refine sv_max_userinfo_rate further Hopefully this fixes issues on map load "Start Disabled" spawnflag for env_projectedtexture The "Enabled" spawnflag makes no sense as the entity is always enabled on creation across all SourceSDK2013 games according to the source code. Restore missing options in env_projectedtexture in Hammer Also rearranged useful options to the top, added browse texture button to the texture keyvalue env_projectedtexture Toggle input Added ProjectedTexture:Get/SetNoCull()
3 Months Ago
▋▆▋▌ ▅▊▇ ▄▋▉▍█ █▇ ▆▄▉▊▍▅▊▍ ▆▋ ▌▉▅▅▇▆█▊ ▅██▆▅▉▆ (▆█▆▉█▅▊ ▊▍▌█▊▌ ▇▋▋▋ ▄▍▍▊█▆▋ ▉▅▆▇▄ ▌▄ ▌▄█▊▊ ██ ▋▉▆▌▆ ▆▌▉▉▇█▊▋ ▆▅▉▊▌▆▉▍▇▍▇)
3 Months Ago
Added interp_debug ConVar and simple representation using sphere gizmos (white is the current interpolated position, cyan is the target position) Added Show Interpolation Debug options to debugging menu and Game Debug context menus. Fixed toggle not working for Show Physics Debug in Debug menu (use ConsoleSystem.GetValueInt)
3 Months Ago
initial commit initial commit
3 Months Ago
transforms on improvised shield
3 Months Ago
unsaved track piece blend file, engine stuff
3 Months Ago
tiles
3 Months Ago
Cursors
3 Months Ago
Use new physics callbacks
3 Months Ago
Adjust menu camera
3 Months Ago
Update menu
3 Months Ago
bird rotation
3 Months Ago
Change input to jump only
3 Months Ago
Mountable: - Added dismount on input - Added eye override pose - Adjusted poses when on mountable - Changed mountable spawning behaviour
3 Months Ago
CoinUI now animates up/down when pickup up/taking more than 1 coin at once Added "NPC" Mixer
3 Months Ago
additional camera shot
3 Months Ago
Intro camera for stage 1
3 Months Ago
Added `give_coins` and `give_item` commands
3 Months Ago
move spawn
3 Months Ago
Adding and removing from HashSetEx is thread safe Move Physics step to AFTER FixedUpdate instead of before. Add Collider.GetVelocityAtPoint Change how RigidBodies update their positions from the Physicsbody Update keyframes more explicitly InterpolationSystem uses HashSetEx Clean up how transforms are updated from bodies Revert rigidbody positions updates to be non threaded, I don't feel comfortable Add IScenePhysicsEvents Add Summary to FixedUpdate
3 Months Ago
Camera intro
3 Months Ago
Map updates Merge branch 'main' of sbox-piecrumb
3 Months Ago
▋▄▄▇▊ ▆▍▉▅ ▌█_▄▄▇▉_▍▋▊▇▍▌▌▊▇ (▌▍▅ ▅▉▆▊▅▊▍▅▇▋▅ ▊▇▇█ █▄▄▅ █ ▊▌▋ ▅▇▅█▉ ▍█▊▉▊▅ ▌▍▌ ▅▆▇▅▆)
3 Months Ago
Added ItemPickup.SpawnPickup and Dialogue.OnDialogueComplete. Made Ginnie spawn item after dialogue Added Level Panel that displays Level information
3 Months Ago
Check if navmesh if ready on wolves, even if movement is currently disabled
3 Months Ago
divesite_despawn_fix -> main
3 Months Ago
Doubled divesite check radius - Still low enough to properly despawn divesites - High enough to allow swim to surface
3 Months Ago
test fix
3 Months Ago
Refresh shape contacts before and after changing tags, fixes shape collision rules not updating when proxy bounds are overlapping
3 Months Ago
Cloud browser sidebar
3 Months Ago
Fix RangeSprite position on MinigameFish Added Medium & Large Backpacks Updated PlayerInventoryPanel Added Auto-Miner, mines nearby Tiles slowly https://files.facepunch.com/CarsonKompon/2024/October/09_09-23-BluePossum.mp4
3 Months Ago
Parent footstep to object
3 Months Ago
more tweaks
3 Months Ago
Don't reset the colour
3 Months Ago
header and class fixes
3 Months Ago
header
3 Months Ago
█▍▆ ▇▇▄▊▉▇▊▅ ▅█▅▋▅▌▍ ▍▉▄ ▇▆▉ █▍▅█▊▄██ ▄▉▆▋ ▅▊▆ ▇▊ ▉██▋▌ ▊█ █ ▌▉▄▍▉▋ ▄▊▋▌: ▇. ▍▆▌▇_▅▊▄_▌▌▄▄▅▋▉▍ = ▉.▍▋; ▋. ▊▆▊▍_▌██_▉█▌▅▄█▋▍_██▊▄▇▄▋▌ = ▉.█▌; ▇▇▇ ▊▆▅▌▍▆▄
3 Months Ago
Don't draw physics wireframe with alpha, it's hard to see
3 Months Ago
Balloon model
3 Months Ago
Stage frogmap
3 Months Ago
New stage
3 Months Ago
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3 Months Ago
Don't need this
3 Months Ago
Clean up birds
3 Months Ago
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors) Make lock system API more intuitive and less error prone