248,612 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Add .sbox to ignore Update scenes DebugDrawSystem Physical character controller tests https://files.facepunch.com/424f0b37-e705-4802-87cb-f51c3bab46e6.mp4
3 Months Ago
Partial modifier and RPC build
3 Months Ago
- Scene updates - Prefab properties populated - Manifest
3 Months Ago
Fix NRE updating recent scene list
3 Months Ago
Updated Menu Avatar Scene so it doesn't use missing materials
3 Months Ago
Merge fixes
3 Months Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
3 Months Ago
Balloon platform
3 Months Ago
radtown_spline_fixes -> main
3 Months Ago
patrolheli_orbitstrafe_fix -> main
3 Months Ago
Relic always shows cost, regardless of whether or not you can afford Updated relic visuals, item now floats on pedestal. Item sprite now updates when item on pedestal changes. Plays an animation upon purchase
3 Months Ago
radioactive_water_convars -> main
3 Months Ago
buoy_spawn_fix -> main
3 Months Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
3 Months Ago
BCE setup
3 Months Ago
Added Relic, RelicPurchase Added RelicPanel and Relic Interactable. TileDrawing can now save prefabs to islands.json with their Prefab Variables intact WorldUnlocker will instanitate any prefabs with their correct Prefab Variables from islands.json Fixed Tile Registry Fixed RelicPanel Fixed Prefab Serialization issues with WorldSave and WorldUnlocker. Should work when networked as well. Removed unneeded variables
3 Months Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
3 Months Ago
Make AccessorNodeDefinition.BindingTarget protected
3 Months Ago
3 Months Ago
Fix searching by type Tidy up Re-add super basic version of `t:vmdl`, `t:vmat`, etc. https://files.facepunch.com/alexguthrie/1b0811b1/sbox-dev_yUjxPKGytb.mp4
3 Months Ago
removed dependency on BaseEntity from AttachTo
3 Months Ago
-Ballista Begin
3 Months Ago
more towing - inverted control of towing attachment - simplified AttachTo func, we can get the anchor points internally with information from the interface
3 Months Ago
Rebuild mass when updating physics shapes (only convex shapes)
3 Months Ago
Only update collider shape on property change
3 Months Ago
Display a message when force exiting due to OOM issue Update .gitignore Reduce .sav buffer down to 12M (from16) to fix a crash
3 Months Ago
Include new .sbox/cloud directory as build map cmdline -searchpaths arg
3 Months Ago
Fixed default display info for accessor nodes
3 Months Ago
3 Months Ago
Remove mock GameObject/Prefab code from managed MapEntity Add CMapGameObject map node with managed counter part that wraps a GameObject Hammer world's Scene uses HammerSceneEditorSession Add HammerManagedInspector that can take over if it likes the MapNode. We only like MapGameObject for now Run Scene.EditorDraw() on MapView for gizmos, remove old Entity.DrawGizmos Hammer: Create GameObject Test option
3 Months Ago
Polish to catapult art. Added decal renderer to catapult prefab.
3 Months Ago
HCR viewmodel anim updates
3 Months Ago
Update Facepunch.ActionGraphs
3 Months Ago
Stricter test for resolved generic type with default arg
3 Months Ago
refinery updates
3 Months Ago
Make resolved generic type properties optional instead of removing them Test fixup
3 Months Ago
3 Months Ago
added materials + decals + decal_dirt_b + decal_footprints_a + dirt_ground_02_blend
3 Months Ago
corrected body used by horse for towing and some hitch->tow renaming
3 Months Ago
labels on sidebar
3 Months Ago
sidebar improvements + snippets
3 Months Ago
Smaller add button, rename to new Delete flat view, doesn't make sense - I think most people were just using it for searching Fix double-clicking on assets & packages Fix history menu Show cloud browser in default layout
3 Months Ago
Renaming assets now lets you just change capitalisation, resolves Facepunch/sbox-issues#6564
3 Months Ago
Complete/fail setup
3 Months Ago
▍▊▇▌▊ ▍▇▇▋ ▄▄▆▋
3 Months Ago
Failing test involving generic methods with default arguments
3 Months Ago
Check existing Tiles using new Tile registry
3 Months Ago
Initial scene setup
3 Months Ago
Register all spawned Tiles to the GameManager. Added GameManager.GetTilesInChunk() Added Tile.MaxPerChunk. Fixed Tiles sometimes spawning on top of other tiles. Land now costs differing values, pulls from ChunkData Show up to 5 pinned recipes in the top-right instead of just one
3 Months Ago
merge from main