130,362 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added working compass to the new RHIB
                
                
                
                
             
         
        
            
            
            
                
                Update: Test.ServerOcclusion - rewrite perf tests
- Also added ParallelJob perf test covering recent 
Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env.
Tests: ran the perf tests
                
                
                
                
             
         
        
            
            
            
                
                Fix max health display applying modifiers twice on the client.
                
                
                
                
             
         
        
            
            
            
                
                Fixed advanced christmas lights spawning disabled bulbs
                
                
                
                
             
         
        
            
            
            
                
                added new mesh for charity plushie 01
set up new prefabs for the new plushie
updated textures and materials and set up new material for plushie sash
                
                
                
                
             
         
        
            
            
            
                
                Fixed the propellers not rotating with movement speed
                
                
                
                
             
         
        
            
            
            
                
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                Add Waterworld to the scene loader
                
                
                
                
             
         
        
            
            
            
                
                Update: Test.ServerOcclusion - update stale cases with new ones
This was much more painful than expected. Need to update the perf test next
Tests: ran the unit tests
                
                
                
                
             
         
        
            
            
            
                
                Fix changelog panel looking wrong when first opening it
Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
                
                
                
                
             
         
        
            
            
            
                
                RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
                
                
                
                
             
         
        
            
            
            
                
                constraint editor on by default
                
                
                
                
             
         
        
            
            
            
                
                moved constraint editor to handles, re-used Unity's angular joint handles
                
                
                
                
             
         
        
            
            
            
                
                More farm set dressing WIP
                
                
                
                
             
         
        
            
            
            
                
                viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
                
                
                
                
             
         
        
            
            
            
                
                Blockout farm entrance kiosk WIP
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: replacing old occlusion cache to unblock unit tests
All expect-true tests are currently failing - need updating the query locations
Tests: ran the Server Occlusion tests
                
                
                
                
             
         
        
            
            
            
                
                Update: batched OcclusionLineOfSight now handles sending updates internally (like serial)
- driven by OcclusionLineOfSightNoBroadcast - this thing we can test
Don't like this encapsulation, but it should prevent issues like missing foundPairs.
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Scientist hit reacts and death prototype animations
                
                
                
                
             
         
        
            
            
            
                
                Move field to server only
                
                
                
                
             
         
        
            
            
            
                
                Renamed all lights in the pack to match the other IO items
                
                
                
                
             
         
        
            
            
            
                
                Make sure to reset spotlight spring values on destroy
                
                
                
                
             
         
        
            
            
            
                
                Spotlight: tweaked IO, deploy volumes and colliders
Changed the guide mesh
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin viewer quality changing based on the texture quality setting
Only works for the store for now, as these are the only readable skin textures
                
                
                
                
             
         
        
            
            
            
                
                Christmas light setup following string light spawning changes
Bulbs are poolable
                
                
                
                
             
         
        
            
            
            
                
                String lights can spawn multiple prefabs, picked randomly
Batching works with different prefabs and submeshes
Spawned point lights are poolable
                
                
                
                
             
         
        
        
            
            
            
                
                Show error toast if we fail to change a skin because a player is sitting in the skinnable item
                
                
                
                
             
         
        
            
            
            
                
                Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
                
                
                
                
             
         
        
            
            
            
                
                Enable read/write on backdrop and road_tunnel meshes
                
                
                
                
             
         
        
            
            
            
                
                Added new commands to studiomdl.exe
$maxverts, $phyname, $internalname, $qcassert, $lcaseallsequences, $defaultfadein, $defaultfadeout
More StudioMDL.exe commands
Added $appendsource, $redefineattachment
Added $skinnedLODs for StudioMDL
Update StudioMDL usage info when given no parameters
Added previously unmentioned command line options, dump supported .qc command list.
StudioMdl metadata & icon
VRAD: Added `-SunSamplesAreaLight` (Community Contribution)
HLMV improvements
Fixed crashes when doing stuff without a model selected
When a material is missing, include the missing material name in "VMTs loaded" section
HLMV: Fixed extremely slow screenshot performance
* Images are now saved as .bmp instead of .tga
More HLMV crash fixes with no model
HLMV: Change Shader display to a read only text entry
HLMV: Display selected material in a text box so it can be copied
                
                
                
                
             
         
        
            
            
            
                
                Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
                
                
                
                
             
         
        
        
        
            
            
            
                
                WIP orbital camera setup. Currently swaps cameras with pressing Q, Tab changes lock target, hold right click and use mouse to move orbit. Needs UI setup
                
                
                
                
             
         
        
            
            
            
                
                Updated pilot pack suit media
                
                
                
                
             
         
        
            
            
            
                
                backgroundvideo_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Convar to force menu background videos to be webm only. Default = true
                
                
                
                
             
         
        
            
            
            
                
                Added textures and set up a material for charity plushie 01
                
                
                
                
             
         
        
            
            
            
                
                Change texture compression on the RHIB controls
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: player replication no longer stutters with UsePlayerUpdateJobs 2
Was iterating over wrong occlusion results - need to refactor to avoid future confusion
Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
                
                
                
                
             
         
        
            
            
            
                
                Fix new drybox not spawning on the RHIB
                
                
                
                
             
         
        
            
            
            
                
                gave BurstClothConstraint some rotation gizmos
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: rewrite batched OcclusionLineOfSight to supports sleepers
Tests: 2p session on Craggy with UsePlayerUpdateJobs 2, disconnected multiple times - no more out-of-bounds exceptions
                
                
                
                
             
         
        
        
            
            
            
                
                chainsaw wip attack anims exported and anim controller edited
                
                
                
                
             
         
        
            
            
            
                
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                Adding new anim layers to player animator
                
                
                
                
             
         
        
            
            
            
                
                Setup the rest of the player gesture animation buttons. Surrender and the dances don't work right now
                
                
                
                
             
         
        
            
            
            
                
                Fixed RustButton CalculateLayoutInputHorizontal nre