233,526 Commits over 3,775 Days - 2.58cph!

3 Years Ago
Refactored UnitGroups to SelectionGroups. Buildings can now be added to selection groups.
3 Years Ago
See a tiny little bit more on unseen areas
3 Years Ago
Reduce Heavy model scale by 0.15. Player can now press Tab to switch between the active selected item in the multi-selection panel. Temporarily make unit circles and models visible through objects until there's a way to do this for outlines only. I missed a spot
3 Years Ago
Ctrl + Click to select only that type of unit from the multi-selection panel
3 Years Ago
Added Radar Jammer placeholder and set Advanced Research Lab model. Added IsLocationValid virtual method for Abilities.
3 Years Ago
Added Unseen Alpha and Seen Alpha configuration for the Fog - by default have unseen areas slightly more visible than pitch black Merge branch 'master' of sbox-rts
3 Years Ago
radar jammer temp model
3 Years Ago
Research Lab upgrade temp model
3 Years Ago
Citizen/animgraph: a lot more comments throughout + more delta precomputing + enabled long idle on Shotgun
3 Years Ago
Added the Heavy (machine gunner) unit. Added the Frenzy ability. Fixed a problem with Resistances on Unit Modifiers (moved them to UnitEntity instead.) Merge branch 'master' of sbox-rts
3 Years Ago
Split off some foam shader variables, sampling foam at different octaves to get a more varied spread.
3 Years Ago
PathPlatformEntity OnMovementStart/End outputs + other stuff Train-like auto angle feature, increased generated path precision
3 Years Ago
West > mid road area
3 Years Ago
Fixed Radar Scan Ability from not showing particle correctly
3 Years Ago
Shuffle possible team colors before play so you don't keep getting red
3 Years Ago
Added Radar Scan Ability. Added Advanced Command Centre and Mega Command Centre with Upgrades. Renamed Headquarters to Command Centre. Updated some structures and abilities to require Command Centre upgrades. Updated cooldowns on some abilities.
3 Years Ago
Art drop
3 Years Ago
backup
3 Years Ago
Rebuild texture widgets even if the compiled textures window isn't active so the material preview always has the highest possible quality
3 Years Ago
Update initial lighting prefabs, added a few extras.
3 Years Ago
More logical/comprehensible oxygen and asphyxiation vitals UI
3 Years Ago
Breakable skin for rocks. Updated 4s map
3 Years Ago
MixerSnapshotManager null check
3 Years Ago
Vitals UI work
3 Years Ago
Updated temp barrel texture Removed unused props.
3 Years Ago
generic camo texture pattern material variant with desert camo for covered bradley and ch47
3 Years Ago
Updated Obstacle to be in entity group and tool tip added.
3 Years Ago
Removed Duplicate textures.
3 Years Ago
Desert camo awnings models/prefabs Some awnings folder re-organizing
3 Years Ago
Clean up old map content
3 Years Ago
Radar Scan Particle CP1 Controls radius CP2 Controls colour
3 Years Ago
Fixed missing particle in destruction effect
3 Years Ago
Fixed bullet proof moonpool water
3 Years Ago
Moonpool water collider now uses a box collider rather than a convex mesh collider
3 Years Ago
Updated Headquarters with 2 levels of upgrades.
3 Years Ago
Don't allow state machine contents to be modified while Animgraph preview is active, fixes #617
3 Years Ago
Fix body groups being reset to default when hiding all of them, fixes #560
3 Years Ago
Refill oxygen while surfaced
3 Years Ago
Fix sub oxygen bug
3 Years Ago
Switch low oxygen percent display. Although 100 being "no oxygen" sort of makes less sense, it's consistent with everything else we show, so use that.
3 Years Ago
More oxygen changes to support subs
3 Years Ago
Diving tank now supplies oxygen based on the player's need for oxygen, rather than their level of being in the water
3 Years Ago
Network asset file list ignores vmap, los, psd, unignore vpk
3 Years Ago
Add DebugOverlay.Box with duration as last arg instead of first arg for consistency
3 Years Ago
Fix vmix assets not opening with vmix editor
3 Years Ago
Texture.Update now uses span
3 Years Ago
Hammer: Fix crash/asserts when loading map that has light cookies. Fix hammer hanging when trying to compile map with baked lights with cookies (unsupported)
3 Years Ago
Little bit more
3 Years Ago
Citizen/animgraph: fixed a couple issues + enabled long idle on SMG
3 Years Ago
Mid area progress. Hapis specific mat fix.