223,523 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Merge from main/save_204
3 Years Ago
Merge from main/Workcart
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Merge from main/Workcart
3 Years Ago
Train tunnel topology map tweaks
3 Years Ago
Increased train tunnel nobuild volumes slightly
3 Years Ago
Fix selected asset types getting fucked on initial filter update
3 Years Ago
Support partial type names in asset browser filter string
3 Years Ago
Add FindAllAssetTypesByPartialFriendlyName
3 Years Ago
Improved gib positioning for conditional models on building blocks (particularly stone foundation)
3 Years Ago
hard invasion ship1 Merge branch 'master' of SpaceUsurperUnity hard invasion minion cores reverted some changes ball pit menu core intro strings variety Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity octopus string variety
3 Years Ago
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3 Years Ago
AssetBrowser: Support "t:material" in search to filter by type
3 Years Ago
Added placeholder explosion effect to work cart destruction
3 Years Ago
Hurt trigger setup
3 Years Ago
Fixed location of npc blocking slot machine
3 Years Ago
Compile fix
3 Years Ago
Add rottingflies.hide admin convar to disable flies pfx
3 Years Ago
Add hurt trigger speed-based damage multiplier to the work cart
3 Years Ago
Increased proximity warning max dist from 250m to 325m
3 Years Ago
Update the dashboard monitor when the trains comes back alive from repair
3 Years Ago
Work cart is now repairable (even from destroyed state)
3 Years Ago
Fixed duplicate gibs on workbench tier 1 and 2
3 Years Ago
Static elevators now default to the go to top/bottom option (can still go floor by floor by opening the full interact menu) Fixed go to top/bottom using the same description phrases as the single floor option
3 Years Ago
Fixed NRE in AnimatedSpriteController
3 Years Ago
Delayed when AnimatedSpriteController creates a renderer Fixed error on non-redux stages Hide comments when showing leaderboards in pause menu
3 Years Ago
Support an optional icon on monument map markers + add train icon on train tunnels
3 Years Ago
Cleanup create material from image Fix assert when closing saved material from image
3 Years Ago
Subtract icon change commits, return all item icons to their previous appearance.
3 Years Ago
Fix incorrect gib offset calculation on entities with multiple gibbable components on child objects that are moved/rotated
3 Years Ago
Added some cracking noises while train barricades are being damaged by ramming, to give some outside indication that something is happening. Converted TrainBarricade script into an entity itself.
3 Years Ago
Extend the bounds to render for train tunnel maps because tunnels under the ocean were getting cut off (need to confirm if it's enough though)
3 Years Ago
Added BulletSystemMethodCall MethodCallGenerator Added child bullet support / ECS bullet anchors for patterns A bunch of ECS fixes Per-update target rotation, velocity mode support
3 Years Ago
Added IsAtAStation bool to BaseTrain
3 Years Ago
Smoother operation at junctions for trains running in reverse
3 Years Ago
Fixed work carts snapping to the wrong track if input was changed right after taking a side track at a junction
3 Years Ago
merge back
3 Years Ago
merge in
3 Years Ago
train barricade update
3 Years Ago
Fixed edge case that could cause a tunnel entrance not to connect to its train station correctly
3 Years Ago
merge from random_opt_2
3 Years Ago
Make sure current tool list item is active when ui is first created Merge branch 'master' of sbox
3 Years Ago
Art Drop
3 Years Ago
improved stairs collider on the entrance
3 Years Ago
Rust structure models Fixed ModelDoc crashes (caused by having . in lod/mesh names) Prop scale fixes Chainfence tweak Merge branch 'master' of sbox
3 Years Ago
ListPanel autoscroll will stop if it loses focus or the button is no longer held
3 Years Ago
Add CModelMesh::HasFacesInFaceGroup, should be quicker than FindFacesInFaceGroup
3 Years Ago
merge in
3 Years Ago
code cleanup