219,239 Commits over 3,624 Days - 2.52cph!

3 Years Ago
▊▄▊▆▆▋▇ ██▇▅▇▆▌▋▉▆▇▊▍▅▋█▍▍▊▉▆▆ ▊▆▄▅▅ ▌▉▊█ ▆█▊▇▄█ █▊ ▇▋▇ ▋▅▇▉▉▄▌▊▋▇ ▊▅▅▅▌▅.
3 Years Ago
▅▌▍▄▌ ▌▍▍▇▄█ ▉▉▇▄▍▌▋▉▉▄ ▉▇▉▌▍▊▊▄▌ ▌▋▋▅▉▉ (▌▋▄ ▌▌▄█▇) ▌▋▄▋▆▉▍▍▌ ▇▌▊█▇▅▌ ▅▆▍▉▅▊ ▋▇▌
3 Years Ago
Reworked rain implementation: standalone plants no longer receive any bonus for rain Planter boxes will now fill up with water if it's raining and they are exposed to the rain
3 Years Ago
ingame node layout and grouping
3 Years Ago
Post processing should be working again
3 Years Ago
Update AnimatingEntity.cs Set SUPPORTS_ANIM_GRAPH 1
3 Years Ago
merge from main
3 Years Ago
Fixed weird freeze in the server browser due to SteamAPI Load size for floating .gma addons
3 Years Ago
New billboards for beech, birch and oak trees
3 Years Ago
Added "Size" display to every addon in the Addons menu
3 Years Ago
Run/Walk keys work Rename PlayerController.Run to PlayerController.Tick (avoid ambiguity) Add animationsystem to sbox_game Fix crash in CGroundIKSolveInstanceData Citizen animgraph start
3 Years Ago
merge from main
3 Years Ago
Fixed crashing when unsubbing from addons while in game
3 Years Ago
▌▆▉██▇▉▍▌ ▉▊▅▆▄▊█▋▆ ▆▌█▉▆█▊▆ ▇▆▊▅█▊▍▌ ▇▄▌▉▍▄▊▋ ▊▄▉ ▅▍▉▅▍▉
3 Years Ago
NextBot NPCs are actually considered NextBots on client
3 Years Ago
Don't get stuck in the ceiling Added TraceResult.SurfaceFriction CMoveData, IGameMovement no longer needed WalkController Clean
3 Years Ago
▇██▌ ▄▋▆█▉█
3 Years Ago
Fixed sorting order of pixel particles
3 Years Ago
Removed AirAccelerate, Accelerate can do it tweak model sizes/physics testmap update Merge branch 'master' of sbox
3 Years Ago
wip clothing fixes to tanktop
3 Years Ago
Allow for shaders to be referenced or open from addons, modularize loaidng Initial methods to allow easy compilation of Vfx files in engine Reenable mat_reloadmaterials
3 Years Ago
merge from rust_7th_birthday
3 Years Ago
▅▊▆▉▇█▉ █▋▆▍▅▄█▇ ▋▄▊▄▇▆▇▋.
3 Years Ago
Add test shaders addon Add shadertest map, will be used in the long term for rendering reference Initial commit of user shader headers Merge branch 'master' of sbox
3 Years Ago
▅▄▌▅█▋▊ ▇▉▉▉
3 Years Ago
quick refactor, more setup
3 Years Ago
▄██▊▉▍▋ ▇▆▋▄▄▇▇▉ ▆▇▆▍ ▌▋█▄ ▌▇▍▆▅▅▋▊ ▅▋▉▋█▅▋ ▋▊▊▅▅-▉▋▋▉ ▇▌▆▄▊▊▆▌ ▊▇▊▇▊▋▉▆ ▉▅▌▇▌▉ ▄▅▊█▆ ▅▉▆ ▉▅▊▇ ▌▇▌▊▍ ▉█▊▄▄█▇▅ ▌▄▌ ▊▇▌█▋▋▋▄ █▆█ ▄▇ █▌█▊
3 Years Ago
Added ModelEntity.ViewOffset PlayerController can set the ViewOffset Don't try to rotate skeleton if it has no bones Gravity property TestMap update
3 Years Ago
fix claw isCharging error test stage Merge branch 'master' of SpaceUsurperUnity build !redux !nightmare !easy
3 Years Ago
Fixed major gaps in supply drop
3 Years Ago
relaxed rug placement to allow deployment on ceilings again Fixed certain rug stacking exploits
3 Years Ago
Test prefabs, test setup
3 Years Ago
cargo 2 test scene
3 Years Ago
██▉▅▇▌▊▌ ▇▆▌▉▉▊ ▊▍▇▌▋, ▅▋▊▍█ ▊█▅▌▅▄ ▄▇▍▇▇▅, ▇▍▉▋▆▆▅ ▋▄▉▅▆.
3 Years Ago
Trace can take mins/maxs Real player body size Switch DebugOverlay to use ISceneViewDebugOverlays directly
3 Years Ago
▇▌▅▋█▅ ▋▌ ▅██▄▅▊▆ ▊▉▊▊▇
3 Years Ago
3 Years Ago
▇▆▋▇▉ ▇▌▌▍ ▋▍█▋▊▌█▋▇▊
3 Years Ago
▌▍▄▅ ▅▉ ▇▇▋▇ ▆▊▄▄ ▅▌ ▆▋▉ ▅▅█▄ ▊▅▅▌ ▋▋ ▄ ▆▄▍▆▉▍ ▅▉▋▌█ ▌▇▅▇ ▅█ ▅▊▊ ▊▆ ▍▋█▇▌█▍▍ ▊▊▉▋ ▅▅▋▌▉ ▆ ▊▋▄ ▋▋▇▅▌▆ ▄▋▋▄ ▅ ▇▍▄▅▋▆▄ ▋▊▋▆▌▆ ▉▄▆█▉ ▊█ ▄▍▆▆▄▅▆▍/▅▌▅▌▉█▇▅▄
3 Years Ago
East splat cleanups
3 Years Ago
More collision work
3 Years Ago
Initial work on handling train/rigidbody and particularly train/train collisions
3 Years Ago
Added a small flashing light to deployed telephones while they're ringing
3 Years Ago
Override RealisticMass for all vehicles, making it match the rigidbody mass
3 Years Ago
East coast WIP
3 Years Ago
Clean up and standardise colliders on deployed phone across client and server
3 Years Ago
Allow setting throttle properly while train is still starting up
3 Years Ago
▅▇▌ ▆▄ ▊▇▌▊▄▉▊▍█ ▌▅▉▅▇▋▍ ▆▉▉▇▇▅ ▅▇▋▌ ▊▆▄, █▉▋▇, ▅▋▉
3 Years Ago
Renamed "face lower" wearable slot to mouth Added Eyes wearable slot, assigned summer dlc and twitch drop sunglasses to that slot Update head attire pieces to not allow equipping with mouth slot (so we can't stack moustache protection with other head protection) Update some head pieces to not allow equipping with sunglasses (depends on visual clipping)
3 Years Ago
onPartDestroyed uses Unit properties