135,172 Commits over 4,293 Days - 1.31cph!

5 Years Ago
Fixed powerplant cooling tower ladder issue Fixed stables road points not all being set to trail
5 Years Ago
Merge from gestures_2
5 Years Ago
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5 Years Ago
merge from volumetric light beam fix
5 Years Ago
Tab to toggle demo UI on and off Added a label to list keys New non-broken test.dem
5 Years Ago
Scenery menu background videos
5 Years Ago
Merge cleanup
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
Even more west area
5 Years Ago
Added some convars to switch on/off and change settings for build testing.
5 Years Ago
West/Backup
5 Years Ago
effects gibs
5 Years Ago
Added plugin source, hooked plugin up to get things running.
5 Years Ago
Adjusted monument topology on various monuments to create smoother road connections
5 Years Ago
network++
5 Years Ago
Fixed "Monuments with tunnel entrances in them can spawn too close to each other, causing one of the tunnel entrances to not be linked to any station"
5 Years Ago
Merge from main
5 Years Ago
Limit foliage position clamping based on dispatten
5 Years Ago
Reduced bandit town NPCs by half Added auto turrets Bandit town S2P
5 Years Ago
Reapplied CCTV to dome, loot shuffle S2P
5 Years Ago
Tweaked satellite dish loot populations
5 Years Ago
Changes to env.cloudrotation will now apply even if env.cloudmovement is false
5 Years Ago
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5 Years Ago
Merge WorkCart->Main
5 Years Ago
Improve dismount-inside-parenting-volume fix. Keeps the previous view angle rather than resetting to zero, so it works more like a normal dismount.
5 Years Ago
Compile fix
5 Years Ago
Fix view angles being incorrect when dismounting inside a parenting volume. Fixes Work Cart dismount not always ending with the player facing forwards.
5 Years Ago
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5 Years Ago
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5 Years Ago
Add train to test map
5 Years Ago
Add env.skyrotation clientside convar for cinematics (admin only)
5 Years Ago
Fixed midi convar knob bindings rounding to one decimal place
5 Years Ago
Merge Main->WorkCart
5 Years Ago
Merge CardGames->Main
5 Years Ago
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5 Years Ago
More megacliff area
5 Years Ago
Started cleaning up some poker code but mostly left it as-is in the end. The current version is well tested and proven at this point, I decided not to mess with it.
5 Years Ago
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5 Years Ago
West megacliff area
5 Years Ago
Added AmbientLightLOD on a few prefabs, updated excavator, s2p excavator.
5 Years Ago
Fix for VolumetricLightBeam not getting turned off by LOD when it's a child of LightGroupAtTime