198,638 Commits over 4,140 Days - 2.00cph!
Client+server now boots up in editor
Server now compiles, kind of
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Citadel version of HL2 armor recharger now restores the correct amount of armor
Fixed Super Gravity Gun's super state being reset on client on level transition
Fixed Super Gravity Gun not resetting to normal one on ep1_citadel_03
Players don't collide with super grav gun killed ragdolls
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merge new tea icons to main
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Fixed gravity gun (and potentially other weapons) not working properly while sitting in a vehicle
Fixed gravity gun spamming its "DryFire" sound in a rare case when the prop is picked up but is too far to be thrown
Fix for terrain margin bug
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Show active boost count in "Boosts Active" notification.
Show remaining boost durations when hovering the boost icon on the character screen.
Improvements to transparent detail shader
Added shader that allows a detail layer on top of a transparent material.
Mixing table crafting cost changes
Roofs cost the same as floors (build + upkeep) since they also have the same health
Square / triangle roofs no longer try to join when placed next to each other in a straight line (only triangle / triangle will)
Properly fixed adding/removing ports
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Fix car pushing no longer working properly due to the new handbrake system (#52873) + moved the push code.
Make the light calculation methods of GrowableEntity static so we can call it from PlanterBox
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Fixed modular car engine performance not being recalculated when the engine is repaired (regression in #53163).
mixing table, tea, and berry sounds
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Military tunnels & related WIP.
Anchor / Oar / Barrel decorations.
Models; Lods, Col, Prefab and materials.
Removed greater and superior tea tiers.
Super gravgun kills makes dissolved weapons fly a bit farther and be more CINEMATIC
item_healthvial dropped by NPCs on death also gets dissolved like the weapon does if they died from dissolve damage
Restored SF_COMBINE_NO_AR2DROP ep2 spawnflag for npc_combine_s
fixed layering issues on the mixing table causing ground watch to fail
Fixed "Keep Ragdolls" setting causing dead rollermines and floor turrets to create uninteractable "ragdolls" on death
Removed .0f from default value of r_overlayfade convars (it bothers me)