134,289 Commits over 4,262 Days - 1.31cph!

5 Years Ago
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5 Years Ago
RustNative update (HDRP backport terrain heightmap baseline to fix coastal cliff and beach spawn issues while attempting to roughly maintain current inland heightmap)
5 Years Ago
Another round of clean up and deleted some unused code/files.
5 Years Ago
ProceduralMapEmpty test scene for just the heightmaps
5 Years Ago
Remove an unused test RPC. Codegen
5 Years Ago
merge from main
5 Years Ago
merge from brain cleanup
5 Years Ago
Refactored a bunch of design start/stop to a central place. Brain now remains clientside, updated prefab realm/removes.
5 Years Ago
Disable server side gameobject enabling/disabling every frame on hot air balloons Floating junkpiles no longer run buoyancy if no players are nearby
5 Years Ago
Less arm twisting on IK position
5 Years Ago
Remove any lingering scrap in the pot when loading a save
5 Years Ago
You now need to hold space down for a second to dismount the card table while in game
5 Years Ago
Fix up the card send/rec RPC
5 Years Ago
Final(?) card material update. Looking good in all lighting situations now.
5 Years Ago
Another material edit
5 Years Ago
Change card material again
5 Years Ago
Added a notification when a player leaves the game
5 Years Ago
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5 Years Ago
Fixed another leaving game edge case
5 Years Ago
Material edit
5 Years Ago
Improved the look of the world space cards UI. The UI component is now affected by light sources, reds don't look so bright
5 Years Ago
Fixed some more edge cases where players leaving mid-game weren't being handled
5 Years Ago
Make the playing card material slightly emissive, useful for playing in relatively dark interiors
5 Years Ago
Removed CurrentBet from card game saved data (we get that from player data now)
5 Years Ago
Fix NRE when player leaves game when only 2 players are left and it's the leaving players turn
5 Years Ago
Adjusted card UI to only need one canvas
5 Years Ago
Better blending for the world-space cards
5 Years Ago
Add card deck with transparent backgrounds
5 Years Ago
Removed non-spawning roadsigns from the autospawn folder
5 Years Ago
skin approval
5 Years Ago
Refactored a bunch of start/stop AI design functionality. Server now tracks the designing entity too, clears it on disconnect.
5 Years Ago
Further ice sheet improvements
5 Years Ago
merge from main
5 Years Ago
code cleanup
5 Years Ago
large warehouse shadow proxy tweaks
5 Years Ago
even better powerplant road connection
5 Years Ago
one more roadside junkpile fix
5 Years Ago
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5 Years Ago
More restrictive placement for the roadside car wrecks (this doesn't fix spawning on top of each other)
5 Years Ago
moved all tunnel entrances within monuments to be in the correct range for vertical movement
5 Years Ago
scene2prefab
5 Years Ago
SoloSub update updated mesh and lods - separated windows for their own transparent material resized textures added gibs and completed collision meshes
5 Years Ago
small warehouse shadow proxy tweaks
5 Years Ago
various roadside junkpiles fixes
5 Years Ago
Removed some debug logging from AiLocationSpawner
5 Years Ago
fixed gap in sewers_shrink block mesh
5 Years Ago
client compile fix
5 Years Ago
fixes for junkyard portacabins, outbuilding draw distance
5 Years Ago
Moved the CH47 patrol logic out of base patrol state.
5 Years Ago
merge from AI main