130,572 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Committing prefab auto-updates so the build server doesn't have to update / revert them every build
 
                
                
                
                
                
             
         
        
            
            
            
                
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                [Editor only] Set "drawinteraction" to true in the console or toggle "Draw Interaction" in the Rust Editor window to get a visual text display of exactly what the player is currently looking at and where it is
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Send the logo image URL to Rust+
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add server.logoimage to specify a URL for a circular server logo (up to 256x256)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▆▉▊▄ ▅ ▇▇▉▆▇▋ ▊▊▍▄▇▌▍ ▊▆▇▍█▌▍▆▄ ▊▍▌▋▆▋█ ▆▌ ▋▆▄ ▉▊▌█▊▊ ▌█▉▆▅ ▊▆ ▇▅▊▆ ▄▌▄▍▇▊▊█▊▉▌▅ ▋▅▊▊▌▅▊ ██ ▌▅ ▅▋▉▇▌▅▉▌ ▊▌▍▌ ▍ ▆▅▆▍▆▄▄
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix player ref in CanBeLooted in ModularVehicleShopFront
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set sliding windows on armoured modules to Generic material so they don't get decals. Decals didn't move when the sliders moved.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prevent taxi trade box being usable at all when dismounted
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Potential NRE fix in PlayerVoiceRecorder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made the velocity restore when taking out a road sign in a modular car one frame faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▄▋▊▊▍▄ ▇▌▄▄▌▄ ▇▅▇█▅▉▆█▌ ▉▉█▍ ▆▇▋▊ ▊▄▉ █▉▊▇▅▌▅▌▋, ▌▌▆▇▅ ▆▅██▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed pickup/put down sfx not working in builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix kick button interaction showing up even when the button itself was unavailable
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP Satellite dish terrain sculpt
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added additional null check in CheckLookingAtVisible
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
        
        
            
            
            
                
                Supply drop v2 
texture resize
 
                
                
                
                
                
             
         
        
            
            
            
                
                supply drop v2 
model and materials and initial prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP Satellite dish terrain sculpt
 
                
                
                
                
                
             
         
        
            
            
            
                
                New sewer set pieces for SatDish scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                bit of refactoring, senses improvements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                senses only get updated if an active state event needs them, capped to an interval.
senses memory stores a separate list of player-only entities.
player detected event now takes a % of max range as parameter, not a distance.
 
                
                
                
                
                
             
         
        
            
            
            
                
                AIBrainSenses.
Added senses to brain.
Pass senses to events.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP Satellite dish level refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Glass and decals didn't play nicely on taxi module (spaced out from the renderer, sometimes wrong angle, all decals were cleared together even on the stronger glass front that hadn't broken yet). Changed glass physic material (sic)  to Generic to remove decals.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed taxi roof collision
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow cars hitting road signs to keep most of their velocity if the sign is destroyed on the next tick
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted phonebooth road offset (was 1.2, now 1.5) to move further away from roadsigns
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bespoke dressing for new junkyard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show incoming call number on the ringing and call in progress UI states
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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