139,204 Commits over 4,352 Days - 1.33cph!

5 Years Ago
Revert gibbable material lookup change (change is no longer needed)
5 Years Ago
Fixed client/server compile issues
5 Years Ago
WIP server manager tab in F1 menu for server admins Lists all players, basic server info and all server convars
5 Years Ago
Updated fired rocket model
5 Years Ago
MLRS rocket worldmodel was causing NRE due to having >1 collider. Reduced it to one.
5 Years Ago
Merge Main -> MLRS
5 Years Ago
Full manifest rebuild to clean up all the loose ends.
5 Years Ago
New rocket world model set up (no LODs yet). Manifest update
5 Years Ago
Merge from vehicles
5 Years Ago
Manifest update Fix not being able to use locker in the back seats of the camper module
5 Years Ago
Scale the hydraulics up
5 Years Ago
MLRS various bits
5 Years Ago
MLRS greybox update. UI map screen adjustment. Updated all colliders.
5 Years Ago
Merge from main
5 Years Ago
MLRS greybox update rotation fix
5 Years Ago
codegen
5 Years Ago
merge from main
5 Years Ago
added sway to missing viewmodels
5 Years Ago
reapply missions to main
5 Years Ago
merge from /vehicles
5 Years Ago
camper no longer default BP Added camper to T2 techtree
5 Years Ago
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5 Years Ago
Rendering fully with command buffers. Improved ocean surface clipping mask creation.
5 Years Ago
Merge from vehicles
5 Years Ago
Compile fix
5 Years Ago
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5 Years Ago
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5 Years Ago
network++
5 Years Ago
merge from /vehicles
5 Years Ago
MLRS greybox upate
5 Years Ago
Reduced crafting time of all modular car engine components from 30s to 10s
5 Years Ago
Remove debug print
5 Years Ago
Return MLRS to zero rotation when not in use
5 Years Ago
Put the MLRS black material back
5 Years Ago
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5 Years Ago
Hesco barrier final art - Models and prefabs Added a generic fabric generic detail map
5 Years Ago
Less strict locker placement
5 Years Ago
Hands IK
5 Years Ago
If attempting to build something too close to a monument, print the translated name of the monument in the error eg."Cannot build this close to Bandit Town"
5 Years Ago
Set up UI daskboard map screen. Disabled the "black" material for now in order to hide the greybox screen glass and show my UI instead.
5 Years Ago
Set up mount and dismount points
5 Years Ago
Set up MLRS firing points
5 Years Ago
Added an extra check to stop dances endlessly looping incorrectly
5 Years Ago
Allow MLRS to use either the low or high solution for firing angle
5 Years Ago
MLRS pivot angle fixes for the new model
5 Years Ago
WIP setting up MLRS model. Swapped my temp model over for the real thing and set up weapon platform rotation.
5 Years Ago
Merge Main -> MLRS
5 Years Ago
Fixed a case where the first connected speaker in a chain wouldn't play correctly if it was connected to a boom box
5 Years Ago
Catch some connected speaker errors
5 Years Ago
Remove the trigger exit code in BaseMountable. Handle it on tick in TriggerParent. The check is essentially free and this keeps everything together.