135,804 Commits over 4,444 Days - 1.27cph!

4 Years Ago
Added fuel gauge to snowmobile added fuel gauge LODS Separated snowmobile track -> baked them down so the tracks can be animated properly via uv offset Lods for the new track and appended to snowmobile updated prefab
4 Years Ago
Updated ArcticBaseAI nested prefab with first pass of cover point data.
4 Years Ago
First pass of AI movement data
4 Years Ago
Run NPC walk animation ground traces in a queue to ensure they run together and don't trigger physics syncs
4 Years Ago
Add new ScrollRectDisable component that disables ScrollRects when the cursor isn't visible (they take up some time in LateUpdate, even if the UI is alpha'd out) Added the component to any ScrollRects that are active during gameplay
4 Years Ago
Remove allocations when adding to and running object work queues
4 Years Ago
When a snowmobile moves from a snowmobile-allowed surface to a not-snowmobile-allowed surface, increase the drag slowly instead of instantly. Helps with situations like driving on rocky snow (where the player is often switching to rock and back).
4 Years Ago
More desert stuff
4 Years Ago
Use Continuous Speculative instead of Continuous Dynamic (or Discrete) on Snowmobiles. Hoping the floaty nature of Continuous Speculative will actually work to their advantage in this case.
4 Years Ago
Merge Main -> Snowmobile
4 Years Ago
Dune sculpts WIP
4 Years Ago
frame range update for snowmobile shooting anim
4 Years Ago
Fixed total required scrap displaying incorrectly when first opening the tech tree
4 Years Ago
Set up snowmobile passenger position and eye pos (for the other new pose)
4 Years Ago
Adjusted Tomaha passenger eye position to the new pose
4 Years Ago
Arctic base portacabin interior dressing Darkened cabinet_glass material Slightly lowered kitchen set metallic value in the material to make it look better inside interior
4 Years Ago
AI prefab wip movement points
4 Years Ago
Added a nested AI prefab to arctic base. Initial fixes and setup for monument navmesh. Initial AI placeholder data. S2P on arctic base. AI test scene for arctic base.
4 Years Ago
Run ESPPlayerInfo in a work queue
4 Years Ago
Merge from general_qol
4 Years Ago
Tech tree panel layout tweak
4 Years Ago
Little bit more
4 Years Ago
Fixing west desert edge WIP
4 Years Ago
Fixed missing arrow icon on tool cupboard storage Can right click construction items will to insert them into the tool cupboard
4 Years Ago
Fixed typo on "ent who"
4 Years Ago
Hide repair indicator if the hammer is unequipped while the UI is open
4 Years Ago
Arctic base / improved building topology
4 Years Ago
Finished base splatting new desert sans that small west corner which is shit and needs a tweak
4 Years Ago
Arctic research base will now spawn in proc map Added arctic base monument to world setup
4 Years Ago
Arctic base terrain texture maps / Prefab update
4 Years Ago
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4 Years Ago
Arctic base scene cleanup Prepared the scene to spawn in proc map
4 Years Ago
Shoreline foam placement.
4 Years Ago
Dome radar progress
4 Years Ago
merge from main
4 Years Ago
Merge from general_qol
4 Years Ago
Better list name when transferring player loot
4 Years Ago
Protocol++
4 Years Ago
Fixed vehicleDismountHoldTime rename from earlier
4 Years Ago
Fixed missing source item field on sam sites, fixes name appearing incorrectly when holding a wire tool
4 Years Ago
Unsaved
4 Years Ago
Rename global.dismountHoldTime to global.vehicleDismountHoldTime Remove global.quickDismount convar, just set global.vehicleDismountHoldTime to 0 to achieve the same thing
4 Years Ago
Fixed research bench panel preventing researching an item once it's been researched
4 Years Ago
Polar Bear ragdoll setup
4 Years Ago
Polar bear lods
4 Years Ago
More desert base splats
4 Years Ago
Better desert splat technique
4 Years Ago
updated ik targets on hands to reduce broken wrists
4 Years Ago
Desert progress/backup
4 Years Ago
updated passenger shooting anim