187,984 Commits over 3,197 Days - 2.45cph!

4 Years Ago
Updated ECS packages and fixed some deprecated API usage Marked some passenger types as unavailable so they don't appear in stress spawns Pooling for hud popups Added pooling support for particle effects Skip modal tutorials in editor Burst compile the nearby object lookup Fixed contracts not awarding start cash Disable drunk rampage chain for now
4 Years Ago
Better weed selling system. Sell as much weed as they'll buy at a time
4 Years Ago
claw fix
4 Years Ago
More work, and always close the menu after an action
4 Years Ago
More UI
4 Years Ago
claw form 0 movement attack polish claw form 1 movement timing changed Merge branch 'master' of SpaceUsurperUnity tweaked claw powerups claw orbiter tweaks Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity claw firework and spikeWalls variety warning for claw spinners claw streaming pattern variety
4 Years Ago
Pass interactor to the server
4 Years Ago
WIP tweak camera orbit
4 Years Ago
Server receives NPC commands
4 Years Ago
Better keycode system
4 Years Ago
UI interaction options now use real entries
4 Years Ago
Trying out showing both stage description and best time
4 Years Ago
Fixed stage item button prompt overlap with header
4 Years Ago
Hud has vitals and ammo counter by default. Change toolgun to BaseWeapon instead of ProjectileWeapon (because it doesn't need ammo)
4 Years Ago
Added button prompt style variations, finished off new main menu tweaks
4 Years Ago
Handle AI in Update instead of a coroutine triggered by events - hopefully more reliable
4 Years Ago
Destroy pickup if weapon is taken, regardless of how much ammo is left inside (misleading to keep a weapon pickup without a weapon)
4 Years Ago
Fix vitals and ammo counter components. Test m92 weapon hud
4 Years Ago
Store weapon in pickup entity as classname, ideally weapon entities should always be owned by a player Destroy dropped weapon now that it doesn't exist inside the pickup entity. Spawn pickup entity at the end of drop to avoid picking it up while still in inventory. Add a trigger delay to pickups so that dropping on self doesn't trigger a pickup straight away
4 Years Ago
Weapon visual polish part 1/2.
4 Years Ago
Medal positioning tweak, added campaign list header shadow Slider, toggle, list menu tweaks Campaign leaderboard style tweaks
4 Years Ago
Toolgun droppable = false Add optional destroy param to TakeWeaponFromInventory
4 Years Ago
lods for prefabs, setting up prefabs
4 Years Ago
Allow weapons to define their own hud component. Toolgun uses toolhelp component.
4 Years Ago
Get rid of weapon definitions in favor of class library attribute (class library has all the info weapons need for spawn menu) Clear tool list when toolgun isn't in inventory
4 Years Ago
ISteamParties Added missing structs 95% bound SteamParties, even though I am doubting its usefulness
4 Years Ago
fixed arrow visuals HV arrows now cost metal fragments and have less drag bone arrows move slightly faster and have a slightly larger radius bone arrows crafting session produces 3 arrows instead of 2 hunting bow skinnable
4 Years Ago
Scene backup
4 Years Ago
Polish pass for weapon attachment mats & textures.
4 Years Ago
Give or equip weapon from weapon def when clicking on weapon tile Check weapon model visibility every tick instead of relying on replicated var changes Only update toolgun tools when it's the active weapon Give BaseWeapon PrimitiveDraw and DrawHud virtuals so toolgun can handle gizmo logic Switch to toolgun before switching tool
4 Years Ago
Adjusted 3rd person seating positions for Jalopy and Crane models
4 Years Ago
bow fixes
4 Years Ago
fix for using the CMenu in nonvehicle entities (#1581) * fix for using the CMenu in nonvehicle entities improved version of my fix. earlier description: if you open the context menu while in a prop_vehicle_crane you will get a lua error like this [ERROR] lua/includes/modules/properties.lua:114: attempt to call method 'GetThirdPersonMode' (a nil value) 1. GetHovered - lua/includes/modules/properties.lua:114 2. fn - lua/includes/modules/properties.lua:174 3. Run - addons/ulib_557962238/lua/ulib/shared/hook.lua:109 4. fn - lua/includes/modules/halo.lua:149 5. unknown - addons/ulib_557962238/lua/ulib/shared/hook.lua:109 this is because LocalPlayer():GetVehicle() return the crane you are in, so the IsValid check will return true, but since it's not an actual vehicle, calling a Vehicle function will cause a lua error.
4 Years Ago
[D11][Tutorial] Fix for issue #1371, missing items not being spawned in properly
4 Years Ago
merge from prerelease (npc_barnacle/language changes)
4 Years Ago
prop_vehicle_crane is now considered a vehicle by Lua
4 Years Ago
oil rig map update
4 Years Ago
[d11][Audio] Set up 'In' and 'Out' speeds on reverb triggers, Made reverb zones have a drier wet/dry mix.
4 Years Ago
[D11] Quick fix to display username on Main Menu when in offline mode (not connected to Playfab)
4 Years Ago
[D11] Fixes to the quick craft wheel - resources and buttons now update properly and the multi button now only displays possible crafting amounts (capped to 5 max atm)
4 Years Ago
[D11][Tutorial] Fix for exiting tutorial then going to multiplayer
4 Years Ago
Lua weapon names are no longer ALL CAPS npc_barnacle no longer crashes the game with invalid physics objects and fires the OnNPCKilled
4 Years Ago
[D11][Tutorial] Hammer check in repair objective was referencing wrong item id
4 Years Ago
Restore encoding for gmod_eng.txt
4 Years Ago
Revert Lua gun translations to normal caps (#1582) Upon popular demand. Fixes garrysmod-issues/issues/3832.
4 Years Ago
RandomFriends Lobby Tests
4 Years Ago
OnLobbyMemberLeft becomes OnLobbyMemberLeave
4 Years Ago
[D11][Tutorial] Fix #1919 "When you open a container only the first item inside it is available."
4 Years Ago
ISteamMatchmaking LobbyQuery, Lobby Joining, Lobby Creating Lobby Events Chat test
4 Years Ago
Skin bundle update