125,603 Commits over 4,171 Days - 1.25cph!

5 Years Ago
[d11] lodding/pre-loading skinning improvements
5 Years Ago
Buff icon tooltip improvements
5 Years Ago
merge from main
5 Years Ago
[D11] - Tweaked HOT screen effect
5 Years Ago
Editing mass and performance
5 Years Ago
Cars still having trouble with steep hills, so further increase power and grip. Removing burnout modifier as it reduced grip at low speed, which although it looks cool, is really the opposite of what we need.
5 Years Ago
Some manifest prefab changes
5 Years Ago
Trees are now affected by hurt volumes on cars, supports running into trees to destroy them
5 Years Ago
Moved vehicle pushing logic to BaseVehicle Kept specific push logic between cars/boats in overrides to preserve custom logic Added vehicle push logic to the minicopter
5 Years Ago
Driving physics changes
5 Years Ago
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5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Collision/interaction fixes for 1module_cockpit_with_engine
5 Years Ago
Revert triggerparent base entity change as unfortunately it wasn't the fix we hoped
5 Years Ago
Converted the IO entity editor to a Editor Tool (Access by pressing the tools button in the top left of the editor near the position/rotate/scale buttons)
5 Years Ago
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5 Years Ago
Water effects WIP More file organization & cleanup
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
cherrypicking 50649
5 Years Ago
Log a warning instead so nobody even sees the (useless) error unless they check the console
5 Years Ago
cherrypicking 50647
5 Years Ago
Get rid of Debug.LogExceptions Move changeset in disconnect reason to the start of the message so it doesn't get truncated
5 Years Ago
Merge from parent
5 Years Ago
Terrain splat vfx optimization WIP
5 Years Ago
WIP vehicle damage texture
5 Years Ago
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5 Years Ago
block player input on crate_mine
5 Years Ago
Disabled saving on Rust.AI animal agents
5 Years Ago
Re applying all prefab references again.
5 Years Ago
Updated decal material conversion tool
5 Years Ago
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5 Years Ago
skin approval
5 Years Ago
Fixed missing references in foliage benchmark. All benchmarks should run without error now.
5 Years Ago
merge from tc_stacking_deploy_fix
5 Years Ago
Minor adjustment
5 Years Ago
Various small changes to car physics and masses, mainly to fix the issues with driving up hills
5 Years Ago
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5 Years Ago
Parent players in flatbed portions of cars to the car and not the module. Not sure if this will fix the sleeper issues but seems worth trying
5 Years Ago
fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required) also fixed up debug drawing and exposed a couple more tuning variables
5 Years Ago
Fixing vehicle decay still assuming that a dead vehicle was fully destroyed
5 Years Ago
Adjust max speed calc