135,922 Commits over 4,444 Days - 1.27cph!

4 Years Ago
Cherry picking the new SnowmobileMore branch to Snowmobile. I had accidentally committed these changes to Aux and subsequently converted them to a new branch.
4 Years Ago
FIxing a 0.1 offset on square ladder hatch prefab
4 Years Ago
Apply auto panel closer component, it's a better fix than the one from earlier today
4 Years Ago
Merge from main
4 Years Ago
Merge from firstpersonspectate
4 Years Ago
Merge from viewmodel_aspect_clipping (less vm clipping at ultrawide aspect ratios)
4 Years Ago
Merge from spraycan
4 Years Ago
Fix client compile
4 Years Ago
Fixed incorrect skin ID being applied when switching from a redirect skin to a non-redirect skin that isn't the default skin
4 Years Ago
Fixed ground watch regression preventing sprays from being cleaned up when the entity they were attached to was destroyed Enabled sprays on trees (tree destruction now triggers OnPhysicsNeighbourChanged callback to nearby entities, will need to monitor for unintended side effects/performance implications)
4 Years Ago
Fixed being able to spray on the MLRS Fixed incorrect VM spray colour when spraying at something that's invalid
4 Years Ago
Don't allow sprays on colliders with ColliderInfo that aren't marked as opaque (fixes being able to spray on a variety of invisible colliders at monuments)
4 Years Ago
Close reskin dialog if player is wounded/dies
4 Years Ago
Add a plane depth check to prevent sprays on some problematic monument colliders
4 Years Ago
Close reskin dialog if the entity being reskinned is too far away or destroyed Can no longer open the reskin menu if mounted
4 Years Ago
Fixed some cases where valid sprays would get incorrectly rejected on the server
4 Years Ago
South islands progress
4 Years Ago
Don't allow sprays on moving doors (water treatment)
4 Years Ago
Spray direction is no longer affected by alt looking
4 Years Ago
some extra changes/improvements and optimisations to the snowmobile separated out the belt drive and baked it down into the tracks and now uv offsets with the tracks merged the fuel gauge uv's and textures into the snowmobile uv's and textures now that the tracks and belt drive have been separated saved on a bunch textures and materials, removed all unnecessary textures/materials updated snowmobile prefab
4 Years Ago
Little bit more scene stuff
4 Years Ago
Steering
4 Years Ago
Steering adjust
4 Years Ago
Porting some ideas from my physics branch
4 Years Ago
Improvements, driving feeling pretty nice and smooth even at server tick rate
4 Years Ago
Basic stabiliser bars sim (anti-roll)
4 Years Ago
Scene backup
4 Years Ago
1.1 blend factor didn't save properly on some materials
4 Years Ago
Scene backup
4 Years Ago
Fixed cliff/formation materials having all kinds of different shore wetness falloff settings, and instead made them all be consistent with the terrain settings
4 Years Ago
South islands WIP
4 Years Ago
Another driving physics experiment
4 Years Ago
Arctic base scene2prefab
4 Years Ago
Additional colliders for stair modules to make movement smoother
4 Years Ago
Created LODs and colliders for all new walkway modules Prefab setup
4 Years Ago
More cover data
4 Years Ago
Added scientist cover to the arctic base Added snow material variant for the scientist cover
4 Years Ago
Fixing brick foundation walls drawing with 3m negative offset
4 Years Ago
More AI spawns and patrol data/setup. Fixed a bug in AIMovePointPath for paths with repeated nodes. AI patrol improvements.
4 Years Ago
More AI setup
4 Years Ago
Merge from spraycan
4 Years Ago
Fixed free hand sprays getting incorrectly rejected on the server
4 Years Ago
WIP. Very basic, poor quality suspension sim in code
4 Years Ago
Removed wheel colliders, updated grounded check
4 Years Ago
Changed behaviour when over steep terrain
4 Years Ago
Merge from spraycan
4 Years Ago
Cleanup
4 Years Ago
Compile fix
4 Years Ago
More line verification Improved VM responsiveness Fixed sprays getting connected incorrectly if the player stopped and started too quickly in high latency
4 Years Ago
Fix spray can not working if the spray can is holstered mid-spray Fix some visual issues when mid-spray with high latency