136,080 Commits over 4,444 Days - 1.28cph!
update to icicle meshes
reduced the depth and reach to work better on railings
fixed a normal flipped mesh
A few AI data tweaks for the new portacabin building.
S2P.
Fixed hobo barrel pickup kick
Arctic hazmat suit protection - slightly more cold protection
.item setup
icon
manifest
Created an additional prefab for arctic_portacabin_building_900_1200 with a different interior layout to add variety and added it to the scene
Created static heater prefabs
Added heaters to arctic base
Fixed cliff shader shore wetness
include .mat because it didn't get included for some reason
new icicle meshes
12 prefab variants
lods
textures and materials
Fixed wiggle effect ordering under water
Slightly raised chainlink fences and modified terrain to make it easier to pass through the holes in fences
Another attempt at fixing floating rocks on steep terrain
Cover updated to match new cover art placement.
Added an inspector header to NPCSpawner to tidy it up
Merge from arctic scientist suit.
Setup item.
Refactored NPCPlayer loadout equipping.
NPCSpawner can now specify loadouts.
Made arctic base scientists spawn with new arctic suit.
Updated AI Prefab
updated AI data for garages and dome.
s2p
Give spawning snowmobiles 20 fuel
- Don't destroy snowmobile when puzzle resets if it's moved
- Snowmobile spawn now works with save and load
Added missing material type to shipping container (900_a_blue_snow)
Merge Snowmobile -> Arctic Bases
Steering and driving phsyics
Basic puzzle for snowmobile spawn testing
arctic garage r/w - fixes AI clipping
Corrected system for ignoring roll when calculating ideal snowmobile angle in the air
Disabled spray can free spray mode
Disabled spray can decal mode
Marked spray decal item as hidden
Updated spray can description to only reference reskin functionality
Moved wind turbines to their original positions
Scene2Prefab
Dome radar polish
Material and mesh improvements
Added snow via vertex color
More surface material FX into snowmobileBase (WIP)
replaced snowmobile driver pose with a blendtree for leaning tests
updated snowmobile driver pose for an anim, also added leaning anims
Only update impostor batch buffers when they are dirty.
Replaced military hangars with garage modules
Added a temporary collider to the garage modules
Fixed dressing and terrain around the garage modules
Added dressing to the dome radar interior
Added additional cover
wip toggling ai data with door locked status
Initial basic move/cover points for new dome art changes
Fixed floating rocks
Fixed terrain poking inside the dome radar
Fixed floating crate
Improved LOD distances on the antennas
Fix for player getting stuck on dome radar railings