135,751 Commits over 4,444 Days - 1.27cph!

4 Years Ago
Reduce brakes
4 Years Ago
Improved snowmobile stability
4 Years Ago
Front ski suspension calculation even more better. No more clipping into the ground
4 Years Ago
Visual fix
4 Years Ago
Reduce snowmobile power, it was intense
4 Years Ago
Wheels animating correctly in the Tomaha treads
4 Years Ago
Improved tread suspension code
4 Years Ago
Tomaha rear suspension visuals
4 Years Ago
Manifest
4 Years Ago
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4 Years Ago
Prefab DoPrepare
4 Years Ago
Fixed modular car suspension
4 Years Ago
retro snowmobile - added 360 shooting specific anim, updated player animator, added snowmobile driving and passenger mountpose enum, updated seat prefab to use new pose
4 Years Ago
Ski suspension faster updates
4 Years Ago
Merge from main
4 Years Ago
Finally got snowmobile ski suspension perfect, but broke modular car suspension
4 Years Ago
Cleanup
4 Years Ago
Switch driving pose for Alex (will break compilation for everyone else)
4 Years Ago
New prefab variant for Tomaha passenger seat
4 Years Ago
Bracket fix
4 Years Ago
Front ski suspension extension values now working (almost) correctly
4 Years Ago
Wheel damper edit
4 Years Ago
Suspension distance edit
4 Years Ago
Shader changes
4 Years Ago
Suspension WIP
4 Years Ago
Fix compile error when not in Client + Server
4 Years Ago
Ski piston animation code
4 Years Ago
Front ski suspension WIP
4 Years Ago
Starter key visuals
4 Years Ago
- Working tachometer visuals, and improved snowmobile gearing in general - allTerrain snowmobile convar allows snowmobiles to be used on any terrain
4 Years Ago
More/backup
4 Years Ago
Added allowPassengerOnly snowmobile convar to allow for easier passenger testing
4 Years Ago
More splatting
4 Years Ago
Removed the 6cm offset that corrected the old generic driver pose (Alex is making a new pose)
4 Years Ago
Starter key
4 Years Ago
Compound area splatting & related
4 Years Ago
Oasis splatting checkpoint
4 Years Ago
Workaround for medical items visually disappearing when being used by AI.
4 Years Ago
merge from anim_test. tweaks.
4 Years Ago
timing tweaks, AI now correctly play use anims for medical items.
4 Years Ago
anim test
4 Years Ago
fixes
4 Years Ago
Properly set flags Show skins
4 Years Ago
Perform a connectivity test against the Rust+ companion server at server boot - auto disable Rust+ features if this fails Don't hide the smart entity pair option when Rust+ is disabled - show a message saying it is disabled on the server instead More consistent and reliable checking if Rust+ is enabled on the server when sending notifications
4 Years Ago
More steering work
4 Years Ago
First pass on showing the players current held entity on the player preview displayed in the inventory Still has some issues
4 Years Ago
Attach Tomaha hand IK to the handlebars
4 Years Ago
Added .editorconfig to the Plastic ignore list
4 Years Ago
Animated steering wheel, some setup for speedometer. Sadly full turn clips into the driver's knees, so I've limited max visual turn to 50%.
4 Years Ago
Minor fix