191,455 Commits over 3,228 Days - 2.47cph!

4 Years Ago
[D11] [UI] cosmetic tweaks to options menu
4 Years Ago
[D11] Fixes and additions for player stat translation strings
4 Years Ago
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4 Years Ago
Hooked up all the UI etc. Fin
4 Years Ago
[D11] [UI] WIP fix for sleeping bag placement crash.
4 Years Ago
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4 Years Ago
[D11] Server console command for detecting and naming errant AudioSource.
4 Years Ago
Cleanup proper
4 Years Ago
Working on making sure resources are fully unloaded
4 Years Ago
[D11] these didn't go in the last commit for some reason.
4 Years Ago
[D11] some occlusion overhaul, initial version. Occlusion is hooked up to the instancing renderer now. Meshes use OBBs instead of spheres to get tighter occlusion bounds. HiZ samples 4x4 instead of 2x2 to reduce false positives, so less objects pass the occluded objects get drawn. Also does polygon clipping of the OBB to prevent offscreen projection making the NDC box massive, this could be too expensive but it's only clocking 37usec on ps4 on a 4k map. MeshOccludee uses OBBS, ArticulatedOccludee uses AABBS, anything else still uses spheres. todo: memory footprint has been increased over the original version, this could be improved. The pixelshader fallback path has been lost, I could put it back together again if needed. Various things are not being registered with the occlusion system, such as things using MeshCull, and some other stuff to, so these could be added. Some of the other clients of the occlusion system could use tighter bounds, since the system now supports spheres, aabbs and obbs.
4 Years Ago
[D11] [UI] Added map markers to prefabpoolwarmup.
4 Years Ago
Deed sale
4 Years Ago
Merge from main
4 Years Ago
Codegen
4 Years Ago
Protobuf
4 Years Ago
Added TreeManager (does what FarAwayTreeManager and FarAwayTreeRenderer do, but uses ImpostorRenderer for rendering)
4 Years Ago
Clean workspace up
4 Years Ago
Only copy dlls to debug locations if we're compiling on my PC
4 Years Ago
Fixed DataSource caches not being cleared
4 Years Ago
Update Jenkinsfile
4 Years Ago
Platform specific dlls New projects in solution StructPlatformPackSize instead of runtime Pack8 shit No need for _Windows function alternatives No need to use Config.Os for vtable address swapping Code formatting Neater generated vtable code Global function cleanup Callback vtable uses #ifdef Config no longer needed POSIX32 32bit test libs 32bit test projects Copy steam_api in tests Allow 32bit processes Translate memory offsets for 32bit Handle struct returns differently on 32bit windows too Swap overloaded function address on both win32 and win64 PLATFORM_32/64 defines StructPlatformPackSize is 8 on win32 Fixed pointer size in ConnectionInterface
4 Years Ago
Remove IP address and port from server listing
4 Years Ago
[D11] Disable audio for server builds
4 Years Ago
Re-enabled pause on focus loss Fixed occasional error when loading animation data Fixed some divergence warnings GC collect before loading a stage
4 Years Ago
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4 Years Ago
Added test player animator, bools & updated clips of some anims
4 Years Ago
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4 Years Ago
[D11] Update Game Manifest (WIP fix for sleeping bag crash). Map Marker prefab corrected.
4 Years Ago
[D11] Fix to prevent a dead playing from trying to inspect their own corpse
4 Years Ago
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4 Years Ago
[D11] Fixed the inspection UI of viewing a sleeping player to display the correct title, player name, and re-aligned the player name display. Viewing a dead player now also now uses a translated text for the title.
4 Years Ago
Insert IsServer check before sending var across network (vars can only be replicated from server to client)
4 Years Ago
merge to release
4 Years Ago
ExplosionDebris doesn't break if there's no debris children
4 Years Ago
merge to release
4 Years Ago
Fixed scrap man opportunity, remade SO files. (case mismatch between filename and class name)
4 Years Ago
Scrap man sponsorship text fix
4 Years Ago
[D11] Fix for protection values not being set properly when being shot by NPCs
4 Years Ago
Unit detail cards now show correct scrap icon for repair button. Hooked up the unit detail card button to actually work. Unit detail card durability refreshes win using its repair button.
4 Years Ago
More conversions.
4 Years Ago
Better styling on tech tree element buttons clear_passengers no longer clears staff, added staff-only command Fixed case where staff room could be filled with deleted staff Fixed resource line connections not working on floors
4 Years Ago
Serialise interaction points, WIP MealEatPoint variant New ItemDeliverySystem to allocate destinations to items Item Factories can now produce multiple items FIlled in plural descriptors Can change production on item factories via inspector Pipe need replenishment from item to replenisher UI support for changing input/output
4 Years Ago
Add empty gamemode specifically for testing new networking
4 Years Ago
Scene backup.
4 Years Ago
Support owner only netvars
4 Years Ago
Send netvars through steam sockets instead of unreal sockets (message per var change until we bunch them up)
4 Years Ago
remade halloween bat FX, rerender icons cleaning some fx prefab, removing unused stuff
4 Years Ago
Backup