223,508 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Art Drop
3 Years Ago
Merge from main
3 Years Ago
Hook up new jackpot particle effect Spawn particle effect parented to slot machine so it gets aligned properly
3 Years Ago
Merge Workcart -> Experimental
3 Years Ago
Set RunOnCache to true for CollateTrainTracks. Looks like this should get it to run when loading saves.
3 Years Ago
Backlit signs / meshes / textures / prefabs
3 Years Ago
Fixed progress bar when generating bullet systems Removing when out of bounds / clamping to bounds support
3 Years Ago
Automatically render the tunnel map
3 Years Ago
Hammer: Fixed crashing issues with Object Properties Output/Input column sorting Hammer: Increased the text fields width for many things in the first tab of Object Properties window
3 Years Ago
Converter tool replaces HTN scientist prefabs with new versions. Relocated new MT scientist prefabs. Manifest.
3 Years Ago
Redirect Console View BUILD
3 Years Ago
New military tunnel scientist prefabs using new AI setup. Initial MT ai design setup.
3 Years Ago
Replaced "Select Folder" dialogs in Options menu with the more modern ones
3 Years Ago
movement fixes
3 Years Ago
Allow placing weapons in hammer Use custom inventory Fix GiveAmmo Ammo/Weapon pickup sounds Respawn map placed weapons
3 Years Ago
Move Form to Base TextEntry blink slower Fixed NetList not dirtying GameScreen closer Added Game.PostLevelLoaded SetParent allows bone number < 0, treats it as no bone Added Entity.Transform setter Call PostSpawnGroupLoad from engine Sounds Update game names Update dm_yard Merge branch 'master' of sbox
3 Years Ago
Made sure DynamicEaseTo is burst compilable Facing modes, sizeMultiplier support
3 Years Ago
Fixed a self crash with render.DrawSphere when giving the sphere zero/negative segment counts
3 Years Ago
Add spacers support to DComboBox (Community Contribution) Added duplicate NPC controls to the NPCs spawnmenu tab, hopefully people will be able to find those settings now
3 Years Ago
Add spacers to DComboBox's DMenu (#1543)
3 Years Ago
Shader Build
3 Years Ago
MonumentSign will now automatically find the closest tunnel entrance and then find the monument closest to that MapView switch to tunnel mode in EnvironmentType TrainTunnels instead of Underground
3 Years Ago
AI converter tool now handles HTN spawners/npcs
3 Years Ago
Merge from network_tick_optimization
3 Years Ago
Compile fix. Also fixed NRE for missing rigidbody
3 Years Ago
merge in
3 Years Ago
ai fixes
3 Years Ago
Renamed "Darkness" environment type to "TrainTunnels" so it can be used to specifically identify train tunnels (we can add other environment types that also darken directional light, but they should all have their separate names so they don't toggle the train tunnel map overlay)
3 Years Ago
Merge from network_tick_optimisations
3 Years Ago
deleting confusing old anim source files, max files, folders
3 Years Ago
merge from main
3 Years Ago
converted some more lights prefabs
3 Years Ago
Train tunnel prevent building volumes
3 Years Ago
Lighting pass on tunnels corridors and stairwells Replaced neon lights for loded flare ones
3 Years Ago
Fix MonumentSignText disabling itself
3 Years Ago
Merge from signage branch
3 Years Ago
unused materials delete
3 Years Ago
Entrance - Added alpha carving to the vent conduit - Expanded the entrance model padding to cover the alpha carve spread in some scenarios - Some splat plainting work and added a new terrain blend map - Fixed LOD3 material not displaying textures Made ladder volume inside vent less awkward
3 Years Ago
Added military tunnel test scene, some initial debugging to help figure out what's going on.
3 Years Ago
Merge from main/Workcart
3 Years Ago
Fixed world not properly spawning on first connect
3 Years Ago
Compile fix
3 Years Ago
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3 Years Ago
Slot machine effects, light tweaks & texture optimizations
3 Years Ago
Merge from main/Workcart
3 Years Ago
Fixed robocopy exit code handling (wtf)
3 Years Ago
Can change map name
3 Years Ago
Offset decals to combat decal flickering
3 Years Ago
Fixed incorrect grid snapping on train tunnel entrance mesh (moving too deep into the ground)
3 Years Ago
Property Binding Allow access to System.DateTime Move text alignment logic to Label Label.GetCaretRect works with text-align right Label.GetLetterAt works properly with text-align: right Added UITests for TextEntry and TextAlign