223,949 Commits over 3,684 Days - 2.53cph!

3 Months Ago
Fix typo in GetGameObjectNodeDefinition name Fixed bugs with direct variable inputs
3 Months Ago
Clear entries in StringTable.Reset
3 Months Ago
Use clothing dresser
3 Months Ago
Check for null in GetRepresentativeTextureSize (speculative fix) Handle stack overflows in a different thread
3 Months Ago
Redone limited shelter list setup for removal/addition
3 Months Ago
Fix diving tank not right clicking to equip when wearing chest armor (will correctly unequip armor & equip diving tank)
3 Months Ago
Make it better
3 Months Ago
3 Months Ago
SourceType / GetBindingSurface fixes
3 Months Ago
Removed reliance on owner id
3 Months Ago
Added protobuf messages
3 Months Ago
Prevented client error on join. Ensured key exists in list before checking count.
3 Months Ago
SceneSunLight -> SceneDirectionalLight - consistent with component and native name Terrain: Brush strength/invert to compute shader Revert "Imply console apps want rendersystemempty, maybe revisit this in the future if we want them to do any kind of GPU compute" This reverts commit e9ddbb31c58de3596aeecacae6f1b77d45c2c338. CI or whatever should opt out of this, Hammer running resourcecompiler and probably other stuff needs a valid one. Null check model in AssetVideo
3 Months Ago
WIP GetGameComponentNodeDefinition Fix filtering available nodes by context type Implement GetGameComponentNodeDefinition.BuildExpression https://files.facepunch.com/ziks/1b1211b1/sbox-dev_eARGP4qKRz.png
3 Months Ago
WIP 3rd person anim code. RPC tweaks/checks.
3 Months Ago
Expose Node.Binding
3 Months Ago
3 Months Ago
Only run DXT compute on platforms with full support
3 Months Ago
Re-add DXT compute staging texture for platforms that don't support block texel views (dx11)
3 Months Ago
Fixed most common exceptions
3 Months Ago
Reduce weight scaling of backpacks dropped in the world to prevent rowboats capsizing instantly Max weight 1kg per slot and only apply 50% of the weight of each item inside
3 Months Ago
Fixed NodeDefinitionAttribute
3 Months Ago
3 Months Ago
New Hair - Long Dreadlocks + LODs for Fisherman Jumpsuit
3 Months Ago
3p anim updates
3 Months Ago
surface.SetFont throws non halting error when font is invalid This matches behavior of other font related functions Remove unused things like sixense, replays and mp3player from builds Restore filesystem_stdio.dll and AdminServer.dll for servers The servers does run without them, but there are references to these in code
3 Months Ago
Lantern and button Merge branch 'main' of sbox-assets
3 Months Ago
Fix null strings thinking they're not strings
3 Months Ago
3 Months Ago
Expose some members for custom node definitions Add NodeDefinitionAttribute
3 Months Ago
Can call SetBodyGroups on ModelRenderer before it's enabled
3 Months Ago
Dress the player in their own clothes
3 Months Ago
Add Connection.GetUserData Add ClothingContainer.Apply( SkinnedModelRenderer )
3 Months Ago
Output member expansion https://files.facepunch.com/ziks/1b1211b1/sbox-dev_83NHqCSy23.png
3 Months Ago
override update
3 Months Ago
Add regex validator to FloatControlWidget, making sure we cover whole, fractional numbers, and numbers with exponential notation
3 Months Ago
stopped vm casting shadows
3 Months Ago
3p folder changes
3 Months Ago
added 3p anims & updated override controller
3 Months Ago
Initial commit
3 Months Ago
Update DecalRenderer SceneObject when Size / Material is changed programmatically
3 Months Ago
fix 2
3 Months Ago
Refactor adding expanded output bindings Expand var.get output
3 Months Ago
3 Months Ago
When calling network broadcasting, can specify minimum connection state Connection.DisplayName, SteamId is via ConnectionInfo Reduce network debug output Remove ConnectionInfo on disconnect
3 Months Ago
speargun entity offset fix
3 Months Ago
3p anim and override controller updates
3 Months Ago
Merge from metal_detector
3 Months Ago
Merge from main
3 Months Ago
Merge from light_test