193,230 Commits over 4,049 Days - 1.99cph!

3 Months Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
3 Months Ago
Also add support to filter loot tables from the entity directly based on the era
3 Months Ago
merge from primitive
3 Months Ago
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3 Months Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
3 Months Ago
merge from primitive/fix_primitive_tag -> primitive
3 Months Ago
merge from primitive/fix_primitive_tag -> primitive
3 Months Ago
Cherrypick CS 112426, 112446 & 112447 into it's own branch
3 Months Ago
Cherrypick 112423 into it's own branch
3 Months Ago
Cherrypick 112410 and 112414 into own branch
3 Months Ago
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3 Months Ago
Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
3 Months Ago
Allow certain exclusive server tags to have priority over others if both are found in server tags
3 Months Ago
Fix for bright rock_fromation_small_d
3 Months Ago
primitive -> Aux2
3 Months Ago
Compile errors
3 Months Ago
primitive -> Aux2
3 Months Ago
customeffects -> primitive
3 Months Ago
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.
3 Months Ago
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3 Months Ago
Fun merge from main wip
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
3 Months Ago
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3 Months Ago
Increase Siege Tower NPC Carver size
3 Months Ago
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3 Months Ago
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows. added textures to spec folder+ new materials applied materials to all necessary prefabs
3 Months Ago
Fix crafting quality tea item id
3 Months Ago
Added wooden armor insert item, setup protection stats. Setup world model.
3 Months Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
3 Months Ago
Hammer & Other tools mount addons/ by default FIxed VBSP crashing with missing VVDs Models that are renamed after compile, which ends up pointing to the wrong .vvd Also just missing VVDs. Also fixed it using incorrect VVD path in the first place. VBSP: Increase usefulness of "Occluder straddles multiple areas" warning Added HammerID for entities in Hammer's selection status bar Fixed VRAD crashes due to missing VVD files Fixed map compile tool output formatting to do with threads Make the output more consistent when using built-in compile window or 3rd party tools, and makes it more readable.
3 Months Ago
Add support for primitive server tag to be compressed
3 Months Ago
Merge from primitive
3 Months Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
3 Months Ago
Fix maximum sleeping bags set to -1 in primitive
3 Months Ago
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3 Months Ago
merge from primitive
3 Months Ago
Fixing ballista anims
3 Months Ago
Increased supply drop mass so it's not easily pushed by vehicles and horses Fixed collider setup causing flyhack kicks when standing and jumping on it
3 Months Ago
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3 Months Ago
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3 Months Ago
Submitting new mounted ballista anim
3 Months Ago
Clean: DemoServer - allow configuring the server for demo playback Tests: none, trivial change
3 Months Ago
NRE fix
3 Months Ago
Update: ServerDemoPlayer - added error logging on hierarchy desync Since some messages are handled by hand, it's possible things can go wrong in the future - this should catch it. Tests: played all demos I have, no errors reported
3 Months Ago
Fix a bunch of situations where an unnecessary full preset change would be applied. Fix preset name detection for single element changes.
3 Months Ago
Fixed ballista rotation sounds never stopping when dismounting while rotating
3 Months Ago
Add support for eras to provide custom loot tables