191,453 Commits over 3,228 Days - 2.47cph!

4 Months Ago
Simplify how we load shaders, managed resource types shouldn't handle loading from cached dict at all, just have load method itself ShaderResource in game code
4 Months Ago
Fixed missing sfx on new hatchet/pickaxes
4 Months Ago
phrases
4 Months Ago
Unsaved
4 Months Ago
Fix black sky
4 Months Ago
Upload events
4 Months Ago
First pass on crafter loot panel Add support for Inventory loadouts to include blueprints Restrict blueprint slot of crafter
4 Months Ago
Merge from main
4 Months Ago
Typo fix
4 Months Ago
Fixed incorrect weather effect interval change from yesterday
4 Months Ago
Fixed winner and standoff result calculations
4 Months Ago
Added extra slots to horse lootpanel in loot panel scene
4 Months Ago
Merge from static_group
4 Months Ago
Added surrender support (mainly for players leaving the table or getting killed suddenly during a round, but can be an optional move too - pays half the bet back).
4 Months Ago
Disable static colliders on HLOD affected meshes (very experimental, probably going to cause issues)
4 Months Ago
A working example for the VirutalScrolling ui test
4 Months Ago
Merge Main -> Blackjack
4 Months Ago
A clearer change to GetIdealContainer in ModularCarGarage now that I understand better what went wrong in 72669
4 Months Ago
NPC corpses will no longer use streamer mode names in their loot panel if streamer mode is active
4 Months Ago
Citizen: more misc. fixes
4 Months Ago
Fix NPC ragdoll clothing going missing if a player leaves and enters network range Dead NPC's will no longer display clothing/belt rows in the loot panel
4 Months Ago
Fixed text alignment
4 Months Ago
Fixed ModularCarGarage method being GetIdealSlot instead of GetIdealContainer. Removed obsolete comment.
4 Months Ago
Testing out quadtree meshing
4 Months Ago
Make _metal and _trans suffixes actually work in create material from image
4 Months Ago
Fixed the very first right-click of a vehicle module from player inventory into a vehicle on it modular car lift eating the module.
4 Months Ago
Material adjustments + additional hotspots
4 Months Ago
Much nicer looking histograms
4 Months Ago
Fixed code locks appearing incorrectly when using authcount command
4 Months Ago
Fix addon editor getting squished and not scrolling
4 Months Ago
Small cleanup
4 Months Ago
Give pitch accumulator a proper clamp Only accumulate while in the air, bump it up a bit to make up for no accumulation while grounded
4 Months Ago
Asset Browser: use User order for cloud assets so you see your shit first Asset Browser: can search for cloud materials Hammer Asset Browser: double clicking a cloud material will install and set the current material to it
4 Months Ago
terminal exterior wip
4 Months Ago
Use the CheckSphere position instead of randomizing within the quadtree node
4 Months Ago
merge from main
4 Months Ago
junkpile AI fix
4 Months Ago
Run CheckSpheres after building the list of candidates in WorldPositionGenerator (reduces the number of CheckSpheres needed by a lot)
4 Months Ago
Add DamageInfo.Hitbox, assign it in UsingTraceResult
4 Months Ago
Updated use of hitgroups
4 Months Ago
Kill some more hitgroup code, updated citizen_hitboxset prefab
4 Months Ago
bunker entrance NPC spawner
4 Months Ago
Fixed fireplace outputslots
4 Months Ago
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4 Months Ago
Added ButtonState intended for use with [ClientInput]
4 Months Ago
Clamp the pitch accumulator
4 Months Ago
Fix player tilting when resetting pedal position
4 Months Ago
Citizen source updates (skinning, head UV fix)
4 Months Ago
Accumulate pitch input and remove clamp to allow flips