223,317 Commits over 3,684 Days - 2.53cph!

4 Months Ago
Physics Lock scene
4 Months Ago
PhysicsLockControlWidget supports multi edit ModelPhysics can specify PhysicsLock mode
4 Months Ago
Simplify and fix tiled light culling in corners, makes tiles match mipmapped depth fetch perfectly Fix formatting typo Pass viewport offset to CDepthDownsampleLayerRenderer and offset it in the shader, fixes depth chain in multicamera scenes, always imply we're taking a full res downsample anyway Fix tiled rendering compositing in multicamera scenes https://i.imgur.com/wrqKgCO.png Compile shaders
4 Months Ago
Fix errors when launching in content mode Add Scene/New Scene
4 Months Ago
Should fix hitboxes not ignoring properly in traces Tweak PhysicsLock so the Pitch/Yaw/Roll are proper order Fix component error when deleting all components while iterating
4 Months Ago
Leaderboard backup, run #8572
4 Months Ago
Merge from main -> backpacks
4 Months Ago
Compile shaders
4 Months Ago
Fix soundstream creating managed audio stream with args mixed up
4 Months Ago
merge from main - RC
4 Months Ago
Fix tiled rendering compositing in multicamera scenes https://i.imgur.com/wrqKgCO.png
4 Months Ago
Pass viewport offset to CDepthDownsampleLayerRenderer and offset it in the shader, fixes depth chain in multicamera scenes, always imply we're taking a full res downsample anyway
4 Months Ago
Trace filters apply to hitboxes too
4 Months Ago
Leaderboard backup, run #8548
4 Months Ago
Grid snap to drag and drop surface https://files.facepunch.com/layla/1b0111b1/sbox-dev_I8cE3SKM1m.mp4
4 Months Ago
Add field `destroyMarkerOnItemRemoved` to control whether the crate map marker is destroyed when an item is removed from the crate
4 Months Ago
Fix formatting typo
4 Months Ago
Simplify and fix tiled light culling in corners, makes tiles match mipmapped depth fetch perfectly
4 Months Ago
MusicPlayer.Spectrum returns 512 magnitudes memset these pointers so we aren't exposing junk memory to managed
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Fixed missed angular rotation lock
4 Months Ago
Fix PhysicsLockControlWidget squashing
4 Months Ago
Add linear/angular lock to izabu (might be other places we need to lock velocities) Add locks to IPhysicsBody Add PhysicsBody.Locking Add RigidBody.Locking Add PhysicsLockControlWidget More locking ControlWidget cleanup
4 Months Ago
Unused server/client methods and gizmo instances Unused physics trace filters Language.Init() after we mount filesystem File watch for hotloading textures and localization files too
4 Months Ago
Add PanelComponent.OnTreeFirstBuilt, OnTreeBuilt (fixes sbox-issues/issues/4271)
4 Months Ago
Fix compile warning 🥳
4 Months Ago
Add trace test scene
4 Months Ago
Fix transform non uniform scale bugs Fix NRE in editor selection Clarify IsDescendant in GameObject Add SceneTrace.IgnoreGameObject, SceneTrace.IgnoreGameObjectHierarchy
4 Months Ago
Oops
4 Months Ago
Remove game specific functions from looptype
4 Months Ago
Delete main menu loop mode, unused Delete testscriptmgr
4 Months Ago
subtracting hostile_countdown_tooltip - UI Scaling issues
4 Months Ago
merge from CargoDroppedItemFix
4 Months Ago
Delete some unused projects from utils
4 Months Ago
Delete some obvious unused libs from thirdparty
4 Months Ago
Fix sometimes not showing any errors
4 Months Ago
Move files from engineservices to engine2, these can probably be deleted when loopmodes go away
4 Months Ago
Delete socketlib
4 Months Ago
Optimize WildcardMatch Reduce project publish time from 8 minutes to 2ms
4 Months Ago
Fix popup
4 Months Ago
Fix test to use new behaviour
4 Months Ago
Fix speellings
4 Months Ago
If CompileGroup doesn't need compiling, return previous build status rather than pretending everything is okay Don't close StartScreen until game switch is successful Add Label.TextSelectable Don't load project if it didn't compile Add EditorUtility.DisplayDialog Show a dialog when trying to launch a project with errors
4 Months Ago
Remove null panels Panel RenderOrder takes SublingIndex into account, which prevents them from jumping around Remove unused panels Loading a game looks for "LaunchMode" meta in package before automatically trying to join a lobby Delete InputControl.cs Add MenuPanel Right clicking a package card shows menu Fix NRE in PackageModal Add LaunchMode option in game settings Launchmode check is case insensitive CodeGenerator adds [Description] attributes to enum members EnumDescription contains Title, Icon, Description EnumControlWidget shows descriptions and icons Add icons and descriptions for some enums LaunchMode icons
4 Months Ago
Change SkinnedModelRenderer.GetBoneTransform to TryGetBoneTransform, so we can always be aware that the bones might not be available yet and handle appropriately Fixes ragdoll scene
4 Months Ago
Remove GlobalLobby Strip out GameLobby
4 Months Ago
Cleanup
4 Months Ago
Delete as much as possible from public/rubikon Move the rest to public/physicslib
4 Months Ago
Rename engsoundservice to videorecorder because the movie recording stuff was put here for some reason