248,575 Commits over 3,928 Days - 2.64cph!

3 Months Ago
disable dynamic pricing on waterwell npc
3 Months Ago
Clothing Updates
3 Months Ago
null
3 Months Ago
Update .gitignore Basic animation set up for cutscene
3 Months Ago
Fix ortho projection for CalculateScreenTiles
3 Months Ago
Updated Journal styling again. Resources -> Tiles Updated a few Tiles, added Bricks Added Stonecutter Added Stonecutting Skill Added Brick Wall, created Default Tile Item Removed all Tile Item prefabs and created generic Tile Placer prefabs which tile placing items use Added Free Shipping Skill Created PreviewTile and created Icons for Tile Resources Added Industrial Table and Industrial Skill Fix Required Skills on all Skills and on SkillsPanel Moved PlaceSound to TileResource Added .sbox to gitignore Give CraftingRequirements [InlineEditor]
3 Months Ago
Added color input/kv for `func_water_analog` Episodic headcrab models They have ceiling animations for ep1 + lamarr merged model Fix missing Ladder.WoodStepRight/Left soundscripts (ep2) Merged gman model Remove missing skins from certain PHX props concrete_barrier00.mdl concrete_barrier01.mdl box_torpedo.mdl box_amraam.mdl Minor code cleanup
3 Months Ago
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3 Months Ago
All paths (road / rail / powerline) avoid mountain topology
3 Months Ago
Added radius check to SpawnHandler.CharDistribution
3 Months Ago
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3 Months Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
3 Months Ago
Climbable surface Remove unused asset Triplanar on opacity Update playground
3 Months Ago
merge from main
3 Months Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
3 Months Ago
Reduced river rocks density by 50 percent according to feedback
3 Months Ago
Added TerrainHeightSet to godrock to prevent it from being placed too deep in the ground as per playtest feedback
3 Months Ago
Get underlying type for nullable handle config Add handle configs for Resource, Rotation Add name, icon to scene.ref / resource.ref nodes https://files.facepunch.com/ziks/2024-09-30/sbox-dev_ANMFj2w5Em.png Mark scene as changed when action graph is edited
3 Months Ago
Update: Implementing retiring of SoundModifier Tests: none, trivial change
3 Months Ago
Added Journalist Quests, implemented journal progress Unlocked skills now animate in Added `give_levels` command
3 Months Ago
Fixed terrain hole at the bottom of hill cliffs
3 Months Ago
Optim: Recycle footsteps earlier Previously sound would get recycled when the effect would be destroyed(1.7s), but it happens much later(instead of 0.5s) Tests: Ran around on craggy - coast, grasslands, water.
3 Months Ago
Update: Log Sound stop-and-recycle requests - Log level 3 for Audio Tests: observed logs when running around (footsteps)
3 Months Ago
Fixed not being able to build on cliffs
3 Months Ago
Rebase fixes Use ContextMenu
3 Months Ago
Update Journal Ordering Swap around a few item ids Fix ruby chunks Fixed TooltipPanel not resetting classes between tooltips.
3 Months Ago
Update gitignore, package references
3 Months Ago
Initial Assets have colors - these all suck right now, will go back through and pick some less sucky colours later Preview tweaks Search widget Asset popup, will turn this into something more tooltip-oriented later Split left / split right Chips from tags Tweak styling, move current project to top of asset locations list Implement chip tag filtering Initial cloud browser, separate from asset browser Initial tabbed asset picker w/ both local and cloud assets
3 Months Ago
Usual Map Updates https://files.facepunch.com/daniel/1b3011b1/sbox-dev_zORwTYTrFM.jpg https://files.facepunch.com/daniel/1b3011b1/sbox-dev_vR7kiXpkKJ.jpg https://files.facepunch.com/daniel/1b3011b1/sbox-dev_PjFP7Ohmrk.png
3 Months Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
3 Months Ago
Removed lake and oasis from 3500 size maps
3 Months Ago
Cloud asset tweaks (#1666) (.sbox folder, version-pinning fixes, manual update flow, searchpath prio fix)
3 Months Ago
Clothing Updates
3 Months Ago
Added incendiary and explosive boulders
3 Months Ago
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3 Months Ago
merge from water_well_fixes
3 Months Ago
increased cull distance on frontier weapons
3 Months Ago
Show notification on Journal Page when you get a new entry Don't show quests as hidden when completed TilePlacer can no longer place on dig tiles Added Resources to Journal Added Mobs to Journal Can register Tile and Mob entries in the Journal Added Names and Categories to every single Item/Tile/Mob
3 Months Ago
HCR viewmodel - re-deleted anim events to fix addtional bullets flying out during reload
3 Months Ago
Update: updating audio debug output to make cross-referencing easier Tests: Rode a zipline on Craggy, was able to track the looping sound
3 Months Ago
Bugfix: Zipline stops playing audio when reaching the end This avoids trying to fade out a sound that was already recycled due GO being destroyed by server. Haven't found a better solution. Tests: on Craggy with sound pooling enabled, used the zipline twice, then noclipped out in the distance, and rode the zipline twice - no NREs. Logs also didn't show double-retire
3 Months Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
3 Months Ago
Converted TerrainTpologySet to TerrainTopologyAdd on legacy arid formations
3 Months Ago
Expose physics substeps control to scene inspector, resolves Facepunch/sbox-issues#6480
3 Months Ago
Allowed reeds to spawn along the rivers again Tweaked reed scale to be more realistic
3 Months Ago
Human: added constraints on biceps that makes the lower part of arms subtly rotate away as the arms bend, similar to what happens with legs + various misc. things (anims, fixes...) https://files.facepunch.com/maxlebled/1b3011b1/elbows.mp4
3 Months Ago
Tweak build script to make sure everything uses Release mode
3 Months Ago
Mark texture getters as pure Use new icon style for resource.ref nodes too https://files.facepunch.com/ziks/2024-09-30/sbox-dev_OP78bw1BAw.png
3 Months Ago
Leaderboard backup, run #14314
3 Months Ago
Fix water well NPC refreshing sell orders when server restarts