223,381 Commits over 3,684 Days - 2.53cph!

4 Months Ago
Fix map scene objects not loading
4 Months Ago
MapInstance unloads the map when disabled, loads when enabled, changes map when map name changes
4 Months Ago
Leaderboard backup, run #8596
4 Months Ago
Merge main -> aux2
4 Months Ago
Add MapLoader scene
4 Months Ago
Add global static LaunchArguments class Fix Api timeout
4 Months Ago
Increase api timeout
4 Months Ago
Fix ignore tracing not ignoring hitbox objects sbox-issues/issues/4347
4 Months Ago
Fix complex combos
4 Months Ago
Fix warning
4 Months Ago
Don't re-render camera tool window if it's not visible Add SceneCamera.DebugMode PropertyAttribute can target fields BoolControlWidget reads [Icon] attributes Create SceneOverlayWidget .cs Add Gizmo.Settings.RenderMode new Widget() doesn't need a parent Debug rendermode dropdown for scene view
4 Months Ago
Stop floatslider being editable when ReadOnly Add ReadOnly attribute, DisplayInfo and TypeLibrary uses it
4 Months Ago
Fix editor Pen color not always setting (fixes sbox-issues/issues/4342)
4 Months Ago
Rebuild MultiSerializedObject after all objects are added, rather than inbetween adding each one Shouldn't need to rebuild here, selection hash will do it Don't try to scrollto, or expand treeview when selecting multiple objects Don't create Component Tools when multi-selecting, it's never going to be wanted
4 Months Ago
Physics Lock scene
4 Months Ago
PhysicsLockControlWidget supports multi edit ModelPhysics can specify PhysicsLock mode
4 Months Ago
Simplify and fix tiled light culling in corners, makes tiles match mipmapped depth fetch perfectly Fix formatting typo Pass viewport offset to CDepthDownsampleLayerRenderer and offset it in the shader, fixes depth chain in multicamera scenes, always imply we're taking a full res downsample anyway Fix tiled rendering compositing in multicamera scenes https://i.imgur.com/wrqKgCO.png Compile shaders
4 Months Ago
Fix errors when launching in content mode Add Scene/New Scene
4 Months Ago
Should fix hitboxes not ignoring properly in traces Tweak PhysicsLock so the Pitch/Yaw/Roll are proper order Fix component error when deleting all components while iterating
4 Months Ago
Leaderboard backup, run #8572
4 Months Ago
Merge from main -> backpacks
4 Months Ago
Compile shaders
4 Months Ago
Fix soundstream creating managed audio stream with args mixed up
4 Months Ago
merge from main - RC
4 Months Ago
Fix tiled rendering compositing in multicamera scenes https://i.imgur.com/wrqKgCO.png
4 Months Ago
Pass viewport offset to CDepthDownsampleLayerRenderer and offset it in the shader, fixes depth chain in multicamera scenes, always imply we're taking a full res downsample anyway
4 Months Ago
Trace filters apply to hitboxes too
4 Months Ago
Leaderboard backup, run #8548
4 Months Ago
Grid snap to drag and drop surface https://files.facepunch.com/layla/1b0111b1/sbox-dev_I8cE3SKM1m.mp4
4 Months Ago
Add field `destroyMarkerOnItemRemoved` to control whether the crate map marker is destroyed when an item is removed from the crate
4 Months Ago
Fix formatting typo
4 Months Ago
Simplify and fix tiled light culling in corners, makes tiles match mipmapped depth fetch perfectly
4 Months Ago
MusicPlayer.Spectrum returns 512 magnitudes memset these pointers so we aren't exposing junk memory to managed
4 Months Ago
merge from main
4 Months Ago
▍██▉▊▆
4 Months Ago
Fixed missed angular rotation lock
4 Months Ago
Fix PhysicsLockControlWidget squashing
4 Months Ago
Add linear/angular lock to izabu (might be other places we need to lock velocities) Add locks to IPhysicsBody Add PhysicsBody.Locking Add RigidBody.Locking Add PhysicsLockControlWidget More locking ControlWidget cleanup
4 Months Ago
Unused server/client methods and gizmo instances Unused physics trace filters Language.Init() after we mount filesystem File watch for hotloading textures and localization files too
4 Months Ago
Add PanelComponent.OnTreeFirstBuilt, OnTreeBuilt (fixes sbox-issues/issues/4271)
4 Months Ago
Fix compile warning 🥳
4 Months Ago
Add trace test scene
4 Months Ago
Fix transform non uniform scale bugs Fix NRE in editor selection Clarify IsDescendant in GameObject Add SceneTrace.IgnoreGameObject, SceneTrace.IgnoreGameObjectHierarchy
4 Months Ago
Oops
4 Months Ago
Remove game specific functions from looptype
4 Months Ago
Delete main menu loop mode, unused Delete testscriptmgr
4 Months Ago
subtracting hostile_countdown_tooltip - UI Scaling issues
4 Months Ago
merge from CargoDroppedItemFix
4 Months Ago
Delete some unused projects from utils
4 Months Ago
Delete some obvious unused libs from thirdparty