248,566 Commits over 3,928 Days - 2.64cph!
merge from world_update_2
scaling flow forces with shore distance (needs more tuning)
Update: Add console switch to enable sound pooling
- Disabled by default while I'm investigating ongoing NREs in the area
Tests: spawned 20 scientists and killed them. Ran around placing 100 barricades. Cut down 2 trees. Telemetry showed no pooled sound modulators.
Travelling vendor calculates the correct starting distance
edited blunderbuss viewmodel animations to prevent the shoulder clipping into view because the FOV and positioning of the gun was changed.
Tin can alarms can no longer be picked up without building privileges
world_update_2 -> main (print statement was annoying!)
Removed spammy debug print statement
radioactive_water -> world_update_2
Bubble up rads called on server only
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
Fixed Facepunch/sbox-issues#6517
Fix connection preview vanishing when dragging to a new node
radioactive_water -> world_update_2
Prevent bubble up from throwing an NRE
Update PackageDto.cs
CreateLobby will refuse to create a lobby if we already have a network system
Add ISceneStartup event (https://docs.facepunch.com/s/sbox-dev/doc/iscenestartup-UaHEQHresW)
break stuff ontop on punchable stuff
Merge: from main
Tests: none
Add play button to package home if we're looking at a game, resolves Facepunch/sbox-issues#6504
https://files.facepunch.com/tony/1b2711b1/chrome_44juTHVF9O.png
Add command line switch for opening a game on startup (currently opens the game modal)
Fixed more input field text size regressions: player report, crafting menu skin picker, spray can
Restored map marker edit popup "Enter text" text size
Fixed truncated strings
Fixed F7 report popup texts size again
merge from world_update_2
Add lights to map
Models set up incorrectly
Fix missing small wooden box item/scene setup
Fix Facepunch/sbox-issues#6514
citizen posed, citizen removed from hammer scene
Leaderboard backup, run #
14236
When logging in, make note of whether we're using the editor or not
target:packagename works again