198,617 Commits over 4,140 Days - 2.00cph!

4 Months Ago
bow_fixes_2 -> main
4 Months Ago
toggle crouch fade on horse costume
4 Months Ago
Fixed bows showing every arrow head on init
4 Months Ago
Added AO and spec textures to Riot Helmet
4 Months Ago
Merge from jungle_update (fix compile error)
4 Months Ago
Fix compile error
4 Months Ago
Merge from jungle_update (croc has more realistic reach when attacking)
4 Months Ago
range_volumes -> main
4 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
4 Months Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times
4 Months Ago
reduce the alpha on the zone material
4 Months Ago
Merge from creative_alwayson
4 Months Ago
Fixed issues with HBHF sensor visualisation
4 Months Ago
fixed a spot where you could get stuck at satellite dish
4 Months Ago
Updated Construction and Weapon desc based on feedback, also fixed some grammar/typo errors
4 Months Ago
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4 Months Ago
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4 Months Ago
Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
4 Months Ago
Added support for tesla coil
4 Months Ago
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4 Months Ago
Change fogmachine and snow machine checks to work the same as everything else
4 Months Ago
Added support for igniter
4 Months Ago
Added HBHF sensor range visualisation
4 Months Ago
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4 Months Ago
Tests: replace Assert.AreEqual with Assert.IsTrue - Brings TickIntrpolatorCache test from 30s+ down to 6s Turns out AreEqual is slow and inflates the test times by quite a bit. Tests: ran unit test
4 Months Ago
Plugged existing AO texture into all variants of Snow Jacket
4 Months Ago
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4 Months Ago
Double Barrel Shotgun - Added Sights material to the skinnable list, making it avaliabe for creators. Also increased Sights textures resolution from 256 to 512.
4 Months Ago
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4 Months Ago
Updated TV collision and fixed emissive materials
4 Months Ago
Optim: TickInterpolatorCache reduce number of segments being copied when growing Unit test is still slow, need to dig a bit more Tests: ran unit tests
4 Months Ago
Added new baked AO to all variants of vagabond jacket
4 Months Ago
Updated First Aid Cabinet Collider Updated Wall Mounted Coat Hanger Collider
4 Months Ago
Added pump arm to sprayer entity, removed it from backpack model
4 Months Ago
Add a menu option to turn on/off drawing range volumes
4 Months Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
4 Months Ago
Merge: from parallel_validatemove - more debug to track down null baseplayer Tests: local editor SERVER+CLIENT session
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
workshop objs wip
4 Months Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
4 Months Ago
temportat DBS rebuild commit
4 Months Ago
Coffin corpse changes
4 Months Ago
Clean: fixing whitespace issues after auto-merge Tests: none, trivial changes
4 Months Ago
Merge: from main Tests: none, no conflicts
4 Months Ago
Condenser tank Collision update
4 Months Ago
Debug: sprinkling additional validation checks in ServerUpdateParallel Trying to narrow down at which point this null sneaks in Tests: none, trivial change
4 Months Ago
jungle_update -> Aux3
4 Months Ago
Old Tvs tweaks to prefabs and texture import options
4 Months Ago
Boomerang -> jungle_update