248,567 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Cubemap frustum cullinng
3 Months Ago
Human: lots of updates, see commit comment • 2 walk animations & default idle poses • Same prefab changes as Citizen • Now accounting for limbs being slightly twisted in bindPose unlike Citizen — this 'unbiases' the constraints so there's practically no change in the resting pose • Added constraints that slightly pivot leg_upper_X_twist1 upwards as the leg bends; this makes the lower part of thighs 'bulge up' a bit, which complements the "poor man's RBF" kneecap constraints, and improves the look at extreme bend angles (crouching, etc.)
3 Months Ago
Delete old human male.vmdl
3 Months Ago
Citizen: renamed movement process prefabs for consistency, merged neck_clothing into animconstraintlist
3 Months Ago
world_update_2 -> main
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
Radioactive water: - Apply radiation from spinklers in the same way as wetness (more reliable and easily adjustable) - Improved the abilities of TriggerRadiation (LOS Support, Height Check Support and Collider Radius Support) - Balanced sprinkler damage
3 Months Ago
Remove ShowPredictionErrors and EntityIO from debug menu, these aren't used anymore. Add ShowPhysicsDebug there instead so it can be toggled in scene view, not suitable to put it in viewport settings
3 Months Ago
Skip empty files in upload wizard, resolves Facepunch/sbox-issues#6167
3 Months Ago
Merge: from soundmodulator_leak Fixing an assert flood on client by hiding a check behind soundpooling switch - this restores original wonky behavior. Tests: On Craggy, flew around the island with noclip to trigger spawning/despawning of sound entities - didn't see any assertions.
3 Months Ago
Bugfix: when sound pooling is disabled, don't validate if we own the removed modulator Originally, it didn't check but tried to return to the pool - this change restores this aspect. Tests: noclipped on craggy across the entire world to cause entitiy destruction - no asserts
3 Months Ago
Leaderboard backup, run #14284
3 Months Ago
Map and texture adjustments
3 Months Ago
Set frontier hatchet to unlock via frontier hazmat
3 Months Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
3 Months Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
3 Months Ago
Leaderboard backup, run #14277
3 Months Ago
If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing ) Tiled Frustums Start moving tiled_light_culling to use frusta Iterate frustum tiled culling Near/far tiled frustum planes Very simple ConeIntersect and AABBIntersect
3 Months Ago
Fix infinite loop crash
3 Months Ago
Add SoundHandle.FollowParent, LocalTransform, ClearParent Add SoundHandle.SetParent( GameObject ) Add GameObject.PlaySound, GameObject.StopAllSounds Don't need to run sound Occlusion tests every frame
3 Months Ago
Fix skill panels still displaying when not unlocked
3 Months Ago
Fix infinite loop in OnDirty, set dirty to false last
3 Months Ago
Add LocalTransform accessors Switch everything to use LocalTransform, LocalPosition, LocalRotation, LocalScale
3 Months Ago
UI shaders accept D_NO_ZTEST Refresh editor handles on hotload Gizmo.Draw.WorldText obeys IgnoreDepth [EditorHandle] can be a material icon or emoji https://files.facepunch.com/80a96818-668f-4562-9ef6-3311aaa49ba7.png
3 Months Ago
Remove unused Player using GameManager uses ISceneStartup Player implements IDamagable Add TriggerHurt PlayerUse uses new IPressable Update SceneMap Add FuncButton
3 Months Ago
Add Tags to DamageInfo Add Component.IPressable
3 Months Ago
Leaderboard backup, run #14260
3 Months Ago
Add GetComponent , AdComponent etc
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Map updates
3 Months Ago
Map Update
3 Months Ago
Reloading interaction Added kinetic boulder ammo, catapults only accept kinetic ammunition
3 Months Ago
fixed food spawns at radtown dpv crafting/techtree
3 Months Ago
Wall Slide Anim
3 Months Ago
Fix OrganizationModal NRE Fixed Friends List Modal CSS. Resolves Facepunch/sbox-issues#6525
3 Months Ago
merge from main
3 Months Ago
Digging SFX Added Dig Particles Added BiomeResource to store additional biome information Added a bunch more items. Can now get items from digging (dictated by the Biome) Improve digging and make it give experience Fix entity shadows
3 Months Ago
world_update_2 -> main
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
Backpack contents NRE fix
3 Months Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
3 Months Ago
world_update_2 -> main
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
world_update_2 -> radioactive_water
3 Months Ago
Dont override onItemAddedRemoved delegate
3 Months Ago
Cigarettes final texture
3 Months Ago
merge from main
3 Months Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
3 Months Ago
updated radtown name, updated radtown loot