233,528 Commits over 3,775 Days - 2.58cph!

3 Months Ago
Better colliders so the holes aren't blocked
3 Months Ago
Visual studio automatically adding incorrect using statements
3 Months Ago
Manifest rebuild for pool table entity
3 Months Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
3 Months Ago
merge from hackweek_combat_playground -> aux2
3 Months Ago
Network++
3 Months Ago
Loadouts now save ammo count of weapons
3 Months Ago
Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png
3 Months Ago
Manifest build, add the pool ball entities
3 Months Ago
Merge main -> hackweek_pooltable
3 Months Ago
Restore fast manifest-only updates
3 Months Ago
Shadergraph: Add Tint node to grab the tint of the sceneobject
3 Months Ago
jackhammer new material and textures
3 Months Ago
New Crowdin translations by GitHub Action
3 Months Ago
Fix CSV parsing handing quotes TMP_ButtonIconAnimator handles multiple SDF materials better
3 Months Ago
audio, spacing and styling tweaks
3 Months Ago
Merge from hackweek_combat_playground -> aux2
3 Months Ago
Fix bunch of CLIENT & SERVER compilation errors
3 Months Ago
sidebar styling, shrunk a few fonts & spacings
3 Months Ago
Fixed collider issues on sentrys again
3 Months Ago
Merge from hackweek_combat_playground -> aux2
3 Months Ago
Add game jam view, use Page component
3 Months Ago
Fix Save() and Load()
3 Months Ago
Fiannly got turrets working on vendor
3 Months Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
3 Months Ago
Page Header, Button styles and Game Category buttons
3 Months Ago
Merge main
3 Months Ago
merge from hackweek_combat_playground -> aux2
3 Months Ago
First rough version of player pouches
3 Months Ago
Loads of random work trying to make the interaction system less shit
3 Months Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie
3 Months Ago
Page Header restyling game category styling
3 Months Ago
Shove test
3 Months Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
3 Months Ago
Fix writing incorrect padding for len prefixes
3 Months Ago
more tests
3 Months Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
3 Months Ago
Fixed EntityRef warning during server startup
3 Months Ago
Compile fix
3 Months Ago
Wanderer enemy, difficulty progression
3 Months Ago
push wip test
3 Months Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
3 Months Ago
Refactor to make BufferStream a class and support resizing the backing buffer automatically
3 Months Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
3 Months Ago
More updated spawnicons New spawnicon editor options Move speed customization, FOV precise control, camera position copy/paste SetCookieName support for DNumSlider, DCheckbox(Label) Added DAdjustableModelPanel:Get/SetMovementScale Spawnicons for HL2 models shipped with the game Fix citadel pods not advancing their animation force spawnlist file names to lower case
3 Months Ago
Create Vulkan graphics binding for OpenXR, pass to session Declare OpenXR graphics requirements for render devices Temp - environment variables for openxr validation layers Properly init XrGraphicsRequirementsVulkanKHR Fetch required extensions
3 Months Ago
improved collider of pooltable added dartboard
3 Months Ago
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3 Months Ago
Handcuffs can also block interaction/use
3 Months Ago
Add ability to force-grab stuff if you're holding the trigger before grabbing (https://files.facepunch.com/devultj/1b0911b1/sbox.2024.05.09.15.44.52.mp4)