258,136 Commits over 4,018 Days - 2.68cph!

2 Months Ago
Do Gluon Beam better
2 Months Ago
3p minicrossbow 4 reload animations set up
2 Months Ago
LongJump sound
2 Months Ago
Long Jump Module
2 Months Ago
4k textures for lunar wall frames
2 Months Ago
Fixed screwed reload wm animation speed
2 Months Ago
Texturing feedback Old TV 2
2 Months Ago
Added Cut, Copy and Delete options when Right Clicking node(s). Resolves Facepunch/sbox-issues#4096 https://files.facepunch.com/CarsonKompon/2025/January/14_10-42-DotingLoon.png Added Paste Node(s) option when right clicking in ShaderGraph (only visible when nodes in your clipboard)
2 Months Ago
Server Console Status Bar (#1770)
2 Months Ago
Now I remember why I didn't add this > before
2 Months Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
2 Months Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
2 Months Ago
Update: DemoServer - bypas failed validation - We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against Tests: played the opriginal long demo - 1711 total violations across ~18 players.
2 Months Ago
Added GraphCompiler.RegisterFunction, allows you to create your own custom ShaderGraph nodes without modifying the base addon. Resolves Facepunch/sbox-issues#4141 Resolves Facepunch/sbox-issues#4389
2 Months Ago
Rider eye motion when galloping
2 Months Ago
Add warning if we got a reconnect message not from the host Deserialize GameObjectFlags.Hidden - Fixes saved hidden gameobjects not being restored with hidden flag Get rid of S_NON_DIRECTIONAL_DIFFUSE_LIGHTING, use g_bNonDirectionalDiffuseLighting attribute instead Dragging a prefab into an action graph creates a scene.ref node Fix scene.ref thumbnail for prefab references More informative / nicer display info for scene ref nodes https://files.facepunch.com/ziks/2025-01-14/QYoZj9M8T7.png Add analytic to SceneNetworkSystem.GetSnapshot Add Application.IsDedicatedServer Dedicated server performance analytics Launch sbdb with datacore Merge branch 'master' into console_stats_overlay
2 Months Ago
Launch sbdb with datacore
2 Months Ago
Add maplist convar, use it to select the next map
2 Months Ago
Ensure entity handles arrow head swapping the same as viewmodel
2 Months Ago
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2 Months Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
2 Months Ago
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2 Months Ago
Update: DemoServer - rudimentary tick visualization using gizmos - Temporrary while working on server demo reconstruction - will rip out once done with feature Tests: used on a demo recording on Craggy + the original demo that started it all.
2 Months Ago
Siege harness bone constraints setup
2 Months Ago
merge from Knight Armour DLC - KnockerPhys
2 Months Ago
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2 Months Ago
Add NodeLibrary.ActionGraphCompiled to enable expression debugging
2 Months Ago
2 Months Ago
Add analytic to SceneNetworkSystem.GetSnapshot Add Application.IsDedicatedServer Dedicated server performance analytics
2 Months Ago
Merge from main
2 Months Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
2 Months Ago
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2 Months Ago
DepthNormalPrepassLayer stub, DepthNormal shader class consumes from S_MODE_DEPTH
2 Months Ago
shotgun ammo pickup
2 Months Ago
Removed unused/cleanup Don't need this WriteMessage method now that it's only used one time
2 Months Ago
Ammo pickups
2 Months Ago
Updated SiegeHarness model in RidableHorse2
2 Months Ago
Dragging a prefab into an action graph creates a scene.ref node Fix scene.ref thumbnail for prefab references More informative / nicer display info for scene ref nodes https://files.facepunch.com/ziks/2025-01-14/QYoZj9M8T7.png
2 Months Ago
Export medium as default settings, bumping it up a level.
2 Months Ago
Medieval itemstore prefab
2 Months Ago
Updated Gluon Beam Render
2 Months Ago
Get rid of S_NON_DIRECTIONAL_DIFFUSE_LIGHTING, use g_bNonDirectionalDiffuseLighting attribute instead
2 Months Ago
Remove old dedicated textconsole Use Rust console style, with 3 lines printed under instead of trying to maintain a footer (messes less with outputs)
2 Months Ago
Merge from /indirect_instancing
2 Months Ago
Fix non-debug build
2 Months Ago
Remove some unused imports
2 Months Ago
Start moving away from snapshots and edit log by adding action based undos/redos For cuts we have to use snapshots Remove attempt at reference collector Format Aggregate actions now complete on mouse release
2 Months Ago
Shotgun: Alternate attack with higher damage per pellet, takes 2 bullets, has higher shoot dleay Fixed TakeAmmo not working with count param
2 Months Ago
Shotgun: Increase crosshair gap
2 Months Ago
Adjust shotgun punch and shake, don't eject 12 casings per shot Python: Add shoot delay only if we can shoot Automatically set render options for viewmodel renderers so we don't have to fuck around every time we make a weapon