248,566 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Fix OnValidate not being called on property change in editor
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Trees Pass
3 Months Ago
Map Update
3 Months Ago
More code clean up
3 Months Ago
Merge from world_update_2
3 Months Ago
Functional but terrain gen weirdness remains.
3 Months Ago
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3 Months Ago
WIP apply validity condition for method calls
3 Months Ago
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3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
Radioactive water is finally supported in backpacks: - Radioactive poll requests 'bubble' up through children to parents - ItemModContainerRads now looks at parent changes as well as item parent changes - Huge amount of debugging and messing around
3 Months Ago
merge from world_update_2
3 Months Ago
merge from main
3 Months Ago
merge from seaweed_dressing
3 Months Ago
oops update the vmat tho silly fella
3 Months Ago
added new turf meshes + materials added taylors shell grass shader
3 Months Ago
christmas light low poly and texture WIP
3 Months Ago
xmas light mesh fix
3 Months Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
3 Months Ago
Swapped TerrainTopologySet to TerrainTopologyAdd for all affected rocks and cliffs to fix water issues Adjusted TerrainHeightSet radiuses to include fade to prevent gaps underneath
3 Months Ago
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3 Months Ago
Add footstep sounds to new wolf anims
3 Months Ago
divesite_plane_lod1 intersecting face fix
3 Months Ago
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3 Months Ago
Updated rock_formation_large_a collider
3 Months Ago
merge from main
3 Months Ago
WIP validity conditionals
3 Months Ago
3 Months Ago
Merge: from runtime_profiling_pooling Fixes pool telemetry flood. Tests: hacked code to force run pooling telemetry - confirmed reduced telemetry.
3 Months Ago
Bugfix: Respect profiling pool flush interval for pool telemetry This caused to send ~100kb every update Tests: hacked code to run analytics
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Cliff hills / added radius to terrain filters to prevent spawning on rail
3 Months Ago
Razor @namespace doesn't want a trailing semicolon
3 Months Ago
Fixed truncated entities max health text
3 Months Ago
Added shadowproxies for cliffs
3 Months Ago
Max 15 tags Simplify list drawing code a bit, display author in cloud view Make chips widget shorter Fix Facet icons DropDown widget Tweak AssetList icon sizing Display facets next to tags - not a huge fan of this, seems overly compliated https://files.facepunch.com/alexguthrie/1b2611b1/sbox-dev_LSGvHQMFEE.png
3 Months Ago
new stage no grab tag
3 Months Ago
merge from BlunderBuster
3 Months Ago
When selecting a map auto select the ParentPackage game, if set. Default to Walker if not. Remove old "launcher", add map select to gamemodal Make package selector acceptable
3 Months Ago
Fix ComponentSheet filtering out methods
3 Months Ago
Map update and Guard Dialogue
3 Months Ago
adjust blunderbuss fov
3 Months Ago
Friends UI dialog
3 Months Ago
Added 2 new biomes to Tileset Rewrote WorldManager to use bools for tiles and strings for chunks instead of having a biome string per tile. Required a lot of refactoring. Remade the island layout using the new format Update WorldUnlocker and WorldSave to properly set the starting biomes from island layout Reworked Tile/Entity spawn chances to be more robust, updated all existing tiles/entities. Don't let the player place earth on existing earth Update SpriteTools Rename all grass tiles for uniformity. Give each their own unique item instead of a single green grass Update SpawnChances for existing mobs
3 Months Ago
christmas light blockout mesh