196,837 Commits over 4,110 Days - 2.00cph!

4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Increase croc slop following rotation interp speed, looks better with something as flat to the ground as him
4 Months Ago
Tweak anim transitions to make sure they at least work when speed = 0, making it easier to track down the issue
4 Months Ago
Fix croc using 2 consecutive 90 turns instead of a single 180
4 Months Ago
Plant pot default bp
4 Months Ago
New: add WaterStateProcessor for full server demo analysis - Also redid ViolationProcessor to avoid leaking internal implementation to other files Tracks how many players across all server frames were in water - using it to track consistency of water checks while modifying internals Tests: played back staging demo - got consistent-enough results
4 Months Ago
- Hook placeholder zigzag bite attack - Workaround for animation pop after turn 90, need proper fix (maybe it's briefly going to walk locomotion) - Update croc fsm declaration syntax
4 Months Ago
spawn population prefabs
4 Months Ago
monstera deliciosa bushes - models, textures, mats and prefabs
4 Months Ago
Jungle foliage prefab DoPrepare
4 Months Ago
Manifest
4 Months Ago
Hook croc hit reaction
4 Months Ago
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4 Months Ago
Merge from fast_debug_draw: Disable instancing for text by default, due to missing support for rich text formatting tags
4 Months Ago
Regenerate console commands
4 Months Ago
Condenser Tank LODS
4 Months Ago
Disable ddraw instancing system for text by default because the new system doesn't support rich text formatting tags just yet
4 Months Ago
Cherry pick 110444 from scientists branch (loadout categories for rust editor)
4 Months Ago
- Tiger will resume eating after dragging the corpse far enough - Tiger will flee faster if approached while dragging
4 Months Ago
Free textures when they're no longer needed
4 Months Ago
Add missing part to balance commit
4 Months Ago
Add convar enableable logs that fire when anim passed to root motion system is null
4 Months Ago
Fix NRE when damage receives small damage multiple time in a short window that make him go past his stagger threshold
4 Months Ago
Merge from amd_dlss_crash
4 Months Ago
Allow tiger to sneak from the sides not only the back
4 Months Ago
Balance tiger health and weaknesses so that some melee weapons have a chance to take him down if played well, compared to being useless before
4 Months Ago
Added a check to see if MinHWArchitechture is set to not supported when querying DLSS
4 Months Ago
removed unneeded phys shape that was causing warnings "Non-convex MeshCollider Warning when deploying IO workbench on tugboat"
4 Months Ago
Merge: froim texttable_allocs Previously merged into Aux, but Aux2 one seems to be more fresh Tests: none, no conflicts
4 Months Ago
adjusted fbx import settings
4 Months Ago
merge from friends_perf - latest changes were only merged to released, known to be safe
4 Months Ago
merge from main
4 Months Ago
- Changes the way you can know a tiger is tailing you, previous one gave too little time to react when you noticed what was wrong - Makes tiger flee when dragging a body if someone gets too close - Remove roar - Fix logic error in Trans_IsInTargetViewCone (a bug was negating another bug, so it remained unnoticeable)
4 Months Ago
Merge from main
4 Months Ago
merge from main
4 Months Ago
Merge from armor_insert_techtree_ui
4 Months Ago
Added armor insert information display to tech tree UI
4 Months Ago
merge from crafting_techtree
4 Months Ago
Techtree progress, plates, primitive and general clean up
4 Months Ago
Merge from armor_insert_crafting_screen_ui
4 Months Ago
Crafting screen armor insert information display
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from fix_copy_radius -> main
4 Months Ago
Fix copyradius not working after moving clientside
4 Months Ago
Merge from main
4 Months Ago
Removed some TriggerHurt logs