229,159 Commits over 3,745 Days - 2.55cph!

3 Months Ago
Codegen
3 Months Ago
Created bone objects on skinned model renderer update on model reload and model change
3 Months Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
3 Months Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
3 Months Ago
Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler
3 Months Ago
Added temp colliders to all harbor_1 grounds prefabs
3 Months Ago
Add info on a collider name to the IsSeatClipping error
3 Months Ago
Fixed editor-only list check in Pool.Free
3 Months Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
3 Months Ago
Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560
3 Months Ago
sks vm prefab & test base rig file wip
3 Months Ago
Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders
3 Months Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
3 Months Ago
Ensured approach nodes list is initialised Added second harbor to test scene
3 Months Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
3 Months Ago
merge from ping_estimate -> aux2
3 Months Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`
3 Months Ago
ShaderGraph: Fix ScreenPosition.XY incorrect component count
3 Months Ago
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3 Months Ago
Merge from main -> harmony2
3 Months Ago
merge from ping_estimation -> aux2
3 Months Ago
Sprite shader flips with uv sign Add SpriteRenderer FlipHorizontal and FlipVertical
3 Months Ago
sks vm prefab wip
3 Months Ago
ModelPhysics recreates physics on active model change, fixes some props not initializing physics when created in code
3 Months Ago
Fix all sounds being downmixed to mono
3 Months Ago
Add ping results to server & client analytics
3 Months Ago
Add `ping_region_code_override` convar for servers to manually override their region
3 Months Ago
.meta files Compile error
3 Months Ago
Add "Estimate Ping" button to browser
3 Months Ago
Add `browser_ping_estimate` client convar Use region's ping instead of local cached ping when ping estimation is enabled
3 Months Ago
More potential crash fixes to do with texture loading
3 Months Ago
player update. exported/setting up guitar anim set
3 Months Ago
Fix terrain trace hit normal
3 Months Ago
Parse region tag out in serverinfo
3 Months Ago
return IPingRegion instead of a string fix region code not set inside tags
3 Months Ago
added curtains set + 4 skins also updated artdev scene
3 Months Ago
Raycast distance fix from earlier
3 Months Ago
New Crowdin translations by GitHub Action
3 Months Ago
Fixed typo in locale source generator Update locale sources
3 Months Ago
Fix BaseSoundComponent NRE Fix stereo sounds playing one channel
3 Months Ago
New Crowdin translations by GitHub Action
3 Months Ago
Update sound scene
3 Months Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
3 Months Ago
Set "region" tag `r` with the closest region code Default to `?` region Update region every 5 min
3 Months Ago
New Crowdin translations by GitHub Action
3 Months Ago
Simpler NPC walk logic Walk along path Demo path example
3 Months Ago
Include subfolders in source file search
3 Months Ago
Update .github/workflows/crowdin.yml
3 Months Ago
Preserve string file directory structure Update source strings Add crowdin.yml Add Crowdin GitHub action
3 Months Ago
Fix RedirectFileSystem DirectoryExists case sensitive Remove key when SetMeta a null value Add ConfigData type Save/load Collision data to ProjectSettings/Collision.config Remove obsolete calls