248,563 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Remove RebindingPanel, should be using modal
3 Months Ago
Mark unsaved changes for all scene edits again Add File > Close Project shortcut to quit and return to launcher
3 Months Ago
Large rock formations / Added radius to terrain filters to make sure they don't collide with tunnel entrances
3 Months Ago
Put expression node plugs in header if only one input / output https://files.facepunch.com/ziks/2024-09-26/sbox-dev_lYhXT4ah9M.png
3 Months Ago
merge from world_update_2
3 Months Ago
merge from instantcam_worldmodel_lods
3 Months Ago
merge from canvas_chat_fix
3 Months Ago
cigarette and brick mesh and texture update and adjustment
3 Months Ago
Added IfValid tests
3 Months Ago
Tweaked cliff prefabs in an attempt to fix broken grass spawn Tweaked height mesh meta settings
3 Months Ago
- Ensure containerWear is properly added to calculate inventory radioactivity - Ensure ItemModContainerRads goes through every item in its contents - Added extra profiling to ItemModContainerRads
3 Months Ago
burstcloth - fix to initialization of collision direction when initialized with some rotation (only come up as a problem in media prod so far)
3 Months Ago
Tweak FindPackage cache times
3 Months Ago
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3 Months Ago
Prioritize FbxNode name over FbxMesh name for modeldoc mesh names - If you needed it to be the other way, blame the guy that wants it this way
3 Months Ago
Get rid of log Node plug labels match header text colour https://files.facepunch.com/ziks/2024-09-26/sbox-dev_EFyQuHEEXj.png
3 Months Ago
Don't need to bother getting parameterless function if we're not going to use it
3 Months Ago
Add basic selectable tree model, fix hover outline showing on already selected item Mark procedurally added outline comp as NotSaved, NotNetworked Some test maps plus repro case for weird nav
3 Months Ago
Tweak graph editor grid size https://files.facepunch.com/ziks/2024-09-26/sbox-dev_OTHe5wmoKA.mp4
3 Months Ago
Allow [Change] attribute to have parameterless callback, parameter version takes priority
3 Months Ago
Let's not have 2 KeyBind razor components, use same styling as settings for BindModal, fixes not being able to bind properly Fixes Facepunch/sbox-issues#6421
3 Months Ago
Fixed arctic variant of cliff_jutting_d
3 Months Ago
Merge IEnterStateEvent/ILeaveStateEvent into IGameStateEvent
3 Months Ago
Add todo comment
3 Months Ago
Dead Citizen 02
3 Months Ago
Add some placeholder assets for testing. Add CursorController + some cursor types.
3 Months Ago
- Added backpack contents to player inventory rad damage - Swapped backpack to use ItemModContainerRads to ensure its radioactivity levels are performantly calculated
3 Months Ago
Only show collider Trigger actions if enabled Add ActionsComponent to replace Component.OnComponentUpdate etc Hide Component Actions in inspector (right click header to get them back), show Actions with other properties
3 Months Ago
map_updates
3 Months Ago
merge from wallpaper
3 Months Ago
Restored playground scene
3 Months Ago
Update gizmos
3 Months Ago
Add ISceneEditorSession.AddUndo
3 Months Ago
map updates
3 Months Ago
military_tunnel - gaps left around terrain holes
3 Months Ago
merge: from soundmodulator_leak Tests: Spawned and killed scientists in batches of 10. Previously I would get an NRE on 2nd batch, now doesn't happen after 6.
3 Months Ago
Adjusted the hardside wallpaper outside checks
3 Months Ago
Component.Serialize ignores ComponentFlags.NotSaved when cloning Undo system serializes game objects with cloning enabled
3 Months Ago
Bugfix: Don't update disabled sound players I haven't seen it happen, but it is possible that someone could add a SoundPlayer to the Manager's queue, retire it, and next frame Manager would try to update it triggering an NRE. Tests: spawned 10 scientists and killed them - no nres, audio was good
3 Months Ago
Bugfix: recycle sounds used by SoundPlayer when owner is returned to pool Tests: Killed 60 scientistnpc_patrol in batches of 10 - NRE didn't reproduce.
3 Months Ago
Use PackageManager to LoadAllGameResource from active packages instead of explicitly calling it everytime we need to after Package.MountAsync() Fixes Facepunch/sbox-issues#6206
3 Months Ago
world_update_2 -> radioactive_water
3 Months Ago
Include root namespace when creating new razor component
3 Months Ago
3 Months Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
3 Months Ago
3 Months Ago
exported updated blunderbus 3p reload anim to match the viewmodel
3 Months Ago
Adjust bounds for circle charm
3 Months Ago
Charms testbed, swing script Added charms assets Update charms.scene
3 Months Ago