224,692 Commits over 3,714 Days - 2.52cph!

4 Months Ago
Show a ping for the campfire and furnace mission step
4 Months Ago
Merge CorpseParentingFix -> Main
4 Months Ago
Tutorial island anims/projects backup
4 Months Ago
Better and safer early-parenting handling for SS corpses
4 Months Ago
All sounds can compute amplitude now, add Voice.Amplitude and SoundHandle.Amplitude
4 Months Ago
Ignore layers footsteps Camera Gizmo
4 Months Ago
Tutorial NPC anims update. Added talking anim
4 Months Ago
Replace the metal frags step with a requirement to produce 10 frags, rather than have 100 in your inventory
4 Months Ago
Conveyor
4 Months Ago
Fixed tutorial loot barrel throwing r/w gib errors
4 Months Ago
Add more crafting propmts to help text (low grade and hammer) Add a sprinting help popup
4 Months Ago
Reduce crafting times by 75% while in tutorial
4 Months Ago
Split tutorial help prompt triggers out into standalone gameobjects per trigger, loading multiple onto the same trigger volume seems unreliable
4 Months Ago
Added ability for deploy objectives to look up using item defs instead of just BaseEntity (still need to support BaseEntity due to building blocks) TutorialBuildTargets can now detect redirect skins
4 Months Ago
Ensure backpack panel is disabled when it is transparent
4 Months Ago
Make initial crafting objective use proper item names eg. "Stone Pickaxe" rather than just "pickaxe" Update dialogue for NPC in build base convo to more accurately reflect where the base is now Update soft side help text to mention x shaped structure Capitalise bandage on kill the bear mission
4 Months Ago
Fade out player name, underwear pick icon & protection values instead of instant disappearing
4 Months Ago
added tea_towel_a + mat variants
4 Months Ago
Merge from main
4 Months Ago
Prevented vendor listings stretching to fit whole section Reduced font sizes Realigned scrollbar
4 Months Ago
Switch from Lerping to animation curves when opening UI
4 Months Ago
ActionGraph: Output plug labelling https://files.facepunch.com/ziks/1b1711b1/sbox-dev_U6sndV7yzy.mp4
4 Months Ago
Skin bundle update
4 Months Ago
Fixed scrollview with flexbox
4 Months Ago
Skin update
4 Months Ago
Fixed an infinite loop in EnumerateElementsAlongRay when ray has infinite endpos Fix pStudioHdr->length for models that have it out of bounds
4 Months Ago
Make the heartbeat loop more reliable and auto-restart if it fails
4 Months Ago
Skin update
4 Months Ago
Sessions aren't bound by IP address Fix expiration time on session cookies
4 Months Ago
ManifestProcessor duplicate skin ID fix
4 Months Ago
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4 Months Ago
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4 Months Ago
WIP output labels
4 Months Ago
Expose Editor.Application.FocusWidget Update Facepunch.ActionGraph
4 Months Ago
4 Months Ago
Fix serializing null constant inputs Fix cases where UserData wouldn't deserialize correctly
4 Months Ago
Simplify ActionPlug<T> Split up ActionNode.cs Implement EnumControlWidget.IsControlActive ControlSheet: return created widgets ActionGraph: Fix some undo edge cases
4 Months Ago
Locker skin reimport (manifest update)
4 Months Ago
ManifestProcessor to resolve locker skin issues
4 Months Ago
Update to give org
4 Months Ago
Initial experiment to see if we can turn shaders into a normal compiled resource Clean up Always spew info for now Don't need ShaderHooks stuff anymore We will need another way to selectively compile in fast mode in future Remove useless asserts
4 Months Ago
Fix documentation
4 Months Ago
Load/reload prefabs with SmallNetworkFiles. Read compiled json with c# fs instead of using native (#1440)
4 Months Ago
Citizen/animgraph: do some move/wish trickery to improve the look of changing direction while swimming (sort of like leaning while running)
4 Months Ago
We don't need to route EngineLoop.Exiting via native
4 Months Ago
Fix engine convars not saving
4 Months Ago
Citizen/animgraph: added Swim_S, updated Swim_N, new Swim_Idle
4 Months Ago
Warnings as errors in PRs to match main CI
4 Months Ago
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