256,979 Commits over 4,018 Days - 2.66cph!

3 Months Ago
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3 Months Ago
Added button to test sound component from the Inspector. Resolves Facepunch/sbox-issues#7348 Soundscape Component no longer overrides the volume of stings. Resolves Facepunch/sbox-issues#7346 Fix BaseSoundComponent not applying override values to SoundHandle properly
3 Months Ago
Leaderboard backup, run #16721
3 Months Ago
Don't forget to initialize NetworkObjects array
3 Months Ago
Networked scene change rewrite - much cleaner approach
3 Months Ago
Menu for adding properties
3 Months Ago
Removed logs in legs animator Comments
3 Months Ago
Added LODs for jungle floor pieces
3 Months Ago
Gauss: spin viewmodel's coil every time we consume a bit of ammo
3 Months Ago
exported updated vm minicrossbow anims
3 Months Ago
merge from primitive -> aux2
3 Months Ago
Make gauss coil parent to a separate bone so we can rotate it later
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Fix compile error from using statement creeping in
3 Months Ago
Removed the old old horses population (the non ridable one), was set to 0 and unused
3 Months Ago
Line renderer supports additive blending in fog https://files.facepunch.com/layla/1b0811b1/sbox-dev_CFQJAMRIhQ.png
3 Months Ago
Fixed admire mask again to ensure state is retained whilst not overriding strings
3 Months Ago
Another angle at action graph properties
3 Months Ago
Update Gauss model to use blockout Use correct model for Rpg item
3 Months Ago
Switched population to use the new horse prefab Ranches as well
3 Months Ago
Same treatment for deploy mask
3 Months Ago
Ensured idle animation mask includes all hand movements
3 Months Ago
- Fixed broken masks causing jaggy arrows - Ensured additive layer behaves itself - Stopped double start of the reload animation
3 Months Ago
gauss gun blockout
3 Months Ago
Reverted MenuUI.Options prefab to 109385 Codegen, manifest
3 Months Ago
Add WithAimCone extensions Add radius to glock, python, mp5 weapons
3 Months Ago
adobe wall texture fixes
3 Months Ago
merge from primitive
3 Months Ago
Converted the environment volume depth pass to use the CommandBufferManager system. Also added support for viewing the effect outside of playmode both in the game and scene views
3 Months Ago
Add optional count badges to TabWidget tabs Asset Inspector: always show ref/usage tabs, allow flexible preview sizing Save asset browser filters/search between sessions, resolves Facepunch/sbox-issues#7247
3 Months Ago
Reduce horse skidding sound volume
3 Months Ago
Rename map - upload wip version
3 Months Ago
Armor slots UI/interaction
3 Months Ago
Use correct network orphaning for Rpg projectile - if we host transfer, it should naturally become unguided and continue moving forward
3 Months Ago
Rpg projectile is created by the host Make the laser pointer for the Rpg visible for other clients Fix Rpg guided mode
3 Months Ago
Fixed player and player body positions mismatch caused by the legs IK when riding horses Added HorseSaddle
3 Months Ago
adjusted horse physics mat
3 Months Ago
- Sorted on attack rotation angles (they had messed themselves up) - Implemented new all strings drawn anim into idle layer
3 Months Ago
horse skidding behaviour fixes and improvements
3 Months Ago
Implemented ILocalPlayerEvent.OnTakeDamage. Pass DamageInfo instead of just amount so we can get more info from the event Added PlayerDamageIndicators Component, flashes a red vignette when taking damage Added directional damage indicators when hurt (lifetime is exaggerated for video) https://files.facepunch.com/CarsonKompon/2025/January/08_10-07-TartFruitfly.mp4
3 Months Ago
ceilingfan_b prop adjusted metal_trim_painted_02 tint properties
3 Months Ago
Merge LinearMove and Rotation into 1 component FuncMover
3 Months Ago
Add Additive and FogStrength to LineRenderer https://files.facepunch.com/layla/1b0811b1/sbox-dev_VnTl4GS71x.mp4
3 Months Ago
Merge from siegefx
3 Months Ago
OnClothingChanged is now called if a wearable item's contents changes. ItemContainer.ContentsHash now includes sub contents. Client & server both update proteciton values when armor inserts are applied.
3 Months Ago
Final prefab & related files.
3 Months Ago
Wip map
3 Months Ago
Func Rotation Func Linear Mover Trigger Push
3 Months Ago
Added jungle ClimateParameters
3 Months Ago
exported vm minicrossbow idle strings drawn back anim