248,610 Commits over 3,928 Days - 2.64cph!

4 Months Ago
Add interface IActionGraphCache
4 Months Ago
4 Months Ago
Citizen: added "blink" pose parameter + "Eyes_1D" sequence
4 Months Ago
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4 Months Ago
Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView Add lights to lightbinner through CLightObjectDesc::OnSceneObjectVisibleInView instead of LightBinnerStandard::AddLights
4 Months Ago
Github actions
4 Months Ago
added toothpicks + map updates
4 Months Ago
Merge: from fix_hitinfo_pooling Tests: all modes build in editor, got attacked by animals then injure->kill - correct killer (and no leaks of HitInfo in Pool)
4 Months Ago
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4 Months Ago
Initial support for Azure client secret authentication - Added convars analytics.azure_tenant_id, azure_client_id, and azure_client_secret, and analytics_bulk_container_url - analytics_bulk_upload_url remains as the first try when set with a SAS url - analytics_bulk_container_url contains only the storage container with no SAS url, and is used with the client credentials
4 Months Ago
adjusted dead citizen placement
4 Months Ago
Add gitignore
4 Months Ago
lighting updates
4 Months Ago
load more changes
4 Months Ago
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4 Months Ago
Merge from wip/testrun3
4 Months Ago
All remaining item setup
4 Months Ago
scene update
4 Months Ago
dead citizen
4 Months Ago
Bugfix: show valid last attacker when suiciding We used to cache pooled HitInfo which could cause it to be randomly modified by other hit processing. Now we cache a value struct isntead of hitinfo. Tests: solo session, get attacked by an animal, then run injure -> kill. Used to see self as killer, now see animal
4 Months Ago
acoustic foam material + asset + detail normal
4 Months Ago
- Metal Shield Viewmodel submission - Material and Textures Setup
4 Months Ago
More achievements https://sbox.game/facepunch/jumper/achievements/
4 Months Ago
Implement blocks_exploded stat
4 Months Ago
Fix spread disease - disable spreader during teleportation disease
4 Months Ago
init
4 Months Ago
Implement disease achievement - can pass disease onto other players by touching them
4 Months Ago
Disable camera orbit code for now, it's really jittery and I can't figure out why just yet
4 Months Ago
Missing wind tunnel Fixed free achievement
4 Months Ago
Rework windows build scripts to use vswhere.exe and pushd/popd Run render.UpdateRefractTexture during halo rendering Fixes garrysmod-issues/issues/6000 Build LuaJIT with specific toolset on Windows (matching the game itself) Build VPC on Windows using v142 toolset
4 Months Ago
Move ChangeAttribute back to Sandbox.System but put the callback in Sandbox.Game so we don't break anything.
4 Months Ago
Updated map and scene
4 Months Ago
pill bottle scale fix and lid added
4 Months Ago
Drop player air accel
4 Months Ago
Slide is on Run
4 Months Ago
Update docs
4 Months Ago
Upgrade ChangeAttribute to support any property not just for [ConVar], so it now works with [Sync], too. Move ChangeAttribute to Sandbox.Game so it can use TypeLibrary for CodeGenerator wrapped property stuff. Resolves Facepunch/sbox-issues#6386
4 Months Ago
Bugfix: Fix server-side leak of HitInfo for player melee attacks Still on the lookout for the sourc of bad death screen info Test: local session, couple hits by p2 and the pool numbers for HitInfo stayed stable
4 Months Ago
pill bottle texture update
4 Months Ago
map updates
4 Months Ago
Update height override, jump power
4 Months Ago
Fix achievement list api output Add achievements help Refactor Achievement button in header Achievement list for players
4 Months Ago
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4 Months Ago
Cleaned up the Localization tools MenuItems name and priorities
4 Months Ago
More accurately synchronize Time.Now between clients. Fixes Facepunch/sbox-issues#6326 (at least with the repro they attached.)
4 Months Ago
Add anim to wolf jump Tweak fsm api to prevent bugs we could catch in a static way Make it possible to stack the disabled state on a navmesh agent
4 Months Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
4 Months Ago
Work on restoring functionality