238,936 Commits over 3,837 Days - 2.59cph!

3 Months Ago
Update player marker panel logic, display localplayer's nametag if we're not viewing from the localplayer (good for drone)
3 Months Ago
codegen
3 Months Ago
Split Armor out into its own component, hook early into ModifyDamageEvent, renamed GetPlayerName to DisplayName (now on IPawn), drone is killable
3 Months Ago
Fixed sprint being slower than regular walk
3 Months Ago
Fix a couple of leftover NREs
3 Months Ago
Merge from main
3 Months Ago
Merge from monument_scenes -> aux2
3 Months Ago
Don't run DetachMonumentChildren when monuments are in their own scenes
3 Months Ago
main -> NewTickConvars
3 Months Ago
First pass on a section in the options menu to customise gesture wheels Can now set any gesture to any slot on both wheels
3 Months Ago
Merge from main
3 Months Ago
Add a small cache on Timings.Get Extra checks in ByteStream Where possible, cache DelegateFunctionPointer instead of calling GetFunctionPointerForDelegate every time Completely avoid DelegateFunctionPointer.Get in PhysicsTrace
3 Months Ago
Merge from main -> aux2
3 Months Ago
Include all active & inactive objects in new output `UnityEngine.Object_All.Count.txt` Include total amount of components at the top of the file
3 Months Ago
Set up gibs for motorbike and pedal bike. No gibs models yet for the other two, and motorbike gibs are untextured.
3 Months Ago
- Mounted sidecar passenger now moves with the sidecar instead of the main bike - Set all resource values for putting bikes in the junkyard crusher
3 Months Ago
Sidecar passenger can no longer drive the bike!
3 Months Ago
Early work on sidecar passenger mount. Need to somehow have the mounted player move with the sidecar instead of the parent bike
3 Months Ago
Order `Stats/Transform Count` based on the amount of components
3 Months Ago
Other adjustments for new sidecar shape. Experimentally allow collision between the bike and sidecar
3 Months Ago
Detailed colliders updated for the new sidecar
3 Months Ago
World colliders updated for the new sidecar
3 Months Ago
Fix scenes with slashes in them making a ton of sub folders
3 Months Ago
Swapped out bike sidecar model for the new one. Rigging seems broken at lower LODs.
3 Months Ago
Merge from main -> monument_scenes
3 Months Ago
merge from fix_invoke_cancel_nre -> main
3 Months Ago
Fix InvokeHandler NRE when cancelling invokes when the server is shutting down - pretty sure this only spammed the editor
3 Months Ago
Merge main -> Bikes
3 Months Ago
Merge from monument_scenes -> aux2
3 Months Ago
Dump now outputs statistics per scene - create new folder for each scene - outputs hierarchy per scene (still outputs old hierarchy files incase they were useful) - outputs Component & GameObject count per scene
3 Months Ago
Initial support for an extra gesture ring, uses the next/previous system that building block skins use
3 Months Ago
Merge UWSkidoo -> Aux2
3 Months Ago
Merge from main
3 Months Ago
Merge snow_effects_rollback -> main (ceiling light IO fix)
3 Months Ago
Fixed ceiling light IO being difficult to interact with (sometimes disappeared when you tried to aim at the IO)
3 Months Ago
Prefab fixes
3 Months Ago
Lighting prefab & related mats & textures
3 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
3 Months Ago
Added more sell orders Broken new turret setup with vendor Setup turrent variant
3 Months Ago
Fixed some incorrect tarp colours on oil rig
3 Months Ago
Fixed ceiling light not being interactable and gibs missing material
3 Months Ago
Disabled colliders on cctv desk to fix not being able to mount
3 Months Ago
Fixed incorrect index (again)
3 Months Ago
Truck carriage additions mesh
3 Months Ago
Fixed some more pipes with incorrect colours on large oil rig S2P both rigs with hlod
3 Months Ago
▊▌▊▌▋ █▌▅▉▋▌█
3 Months Ago
Fixed incorrect destination on event start
3 Months Ago
Sorted null hit colliders in obstacle check
3 Months Ago
Clear now-missing component in RealmedRemove, and remove unused LODGroup
3 Months Ago
Event setup Added missed world mask to obstacles Codegen