243,208 Commits over 3,898 Days - 2.60cph!

3 Months Ago
Call flush here Don't set to connected until Activate
3 Months Ago
Initial commit
3 Months Ago
Subtracting 101333 (introduced server issues)
3 Months Ago
Added PrepareScene_PreRecord for init between takes. Zero out Rotation parent for each take.
3 Months Ago
Remove unecessary includes
3 Months Ago
large rock formation a test case jutting cliff test case
3 Months Ago
Simplify hfsm by implementing it with a stack instead of recursion
3 Months Ago
Add my own test duplicate of twitch render scene before I destroy it
3 Months Ago
Oops, delta needs to be transformed by the rotation not the transform
3 Months Ago
Retakes: plant without a player Fixes #180
3 Months Ago
More batch rendering progress.
3 Months Ago
Fix CastShapeAgainstShape for AABB
3 Months Ago
moved ragdoll convar to server
3 Months Ago
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3 Months Ago
initial setup of serverside ragdolling with moderate bike collision damage
3 Months Ago
merge from tincan_alarm
3 Months Ago
Visualise clip positions
3 Months Ago
Fix component header not swallowing context menu events, fixes Facepunch/sbox-issues#5876
3 Months Ago
scaled up the icon a wee bit
3 Months Ago
Update: Updating ProtoBuf Codegen to use new Pool API * Includes new debug CodeGenerator binaries(built from FreeList-Depr branch, commit 1874d134). RustProtoBuf will be merged to main once I get closer to completion of teh refactor. * Generated new Rust.Data/generated/*.generated.cs files with no FreeList calls Tests: build tests for all targets
3 Months Ago
Support state names to help debugging FSM, and fix range / speed bugs in wolf encircling
3 Months Ago
Update the wire positions when playing the wobble animation Tweaked main collider
3 Months Ago
Update: Deprecation of Pool.FreeList API We now generate either Free call for classes (as they are IPooled) or FreeUnmanaged
3 Months Ago
Allow nests FSMs
3 Months Ago
Fix physics builder stomping physics tags with material tags, they should just append
3 Months Ago
Add RPC spam scene
3 Months Ago
Wobble animation when triggered Triggered when damaged
3 Months Ago
Removed "invis" tag, it's useless
3 Months Ago
Set up collision rule for grenades not colliding with player_clip
3 Months Ago
merge from main
3 Months Ago
compile fix
3 Months Ago
Apple Silicon / ARM64 native libraries (allows everyone to use the Apple Silicon Unity editor)
3 Months Ago
reduced texture size on tin_can_wire to 256 x 64
3 Months Ago
Merge from parent
3 Months Ago
merge from main
3 Months Ago
Not deployable inside trees Always look up and don't use the target normal
3 Months Ago
Added SSE2 back to x64 target
3 Months Ago
Merge from main
3 Months Ago
Leaderboard backup, run #12631
3 Months Ago
Hook up win and lose animations
3 Months Ago
Merge from community_improvedcountdowns
3 Months Ago
More changes, thanks Plastic
3 Months Ago
Merge TrainBreakBarricades -> main
3 Months Ago
More changes
3 Months Ago
Adjusted damage to barricades by trains, and to trains by barricades
3 Months Ago
Reapplied changes, added TimerFormat setting adds the ability to format the number as a timer with various presets Re-Applied JSON API changes Oops.yaml Ensure Unique Names for unnamed panels if panels are expected to be found by name then the name should be unique by default, the Countdown component requires this because it now re-uses the DestroyPanel function from the main class, but other branches like the animation branch benefit from this aswell Upload Countdown Test example Added Reset method just resets the Update Invoke Call Reset if the Interval gets updated Update Missing sprites Merge branch 'Facepunch:master' into CountdownImprovements Fix Invoke post Client hashing switch to using InvokeHandler based Invokes to avoid FP's client hashing from breaking text invokes, its possible nameof could have worked but i dont know enough about their build step to confirm that Move example json to test folder Undo invoke change & fix spacing undo invoke changes as there is a fix for string based invokes Merge changes Removed the new GUID for every unnamed component - this broke our internal community UI test and would have likely posed issues for general back compatibility Some minor formatting changes Thanks for the PR! Merge pull request #56 from Kulltero/CountdownImprovements Countdown improvements
3 Months Ago
Only show the barrier dust effect when the latest damage came from a train. Hijacking the available simpleInt protobuf so we don't need anything new.
3 Months Ago
Implement PR #56 for community UI - countdown component improvements Minor changes made to PR for improved backwards compatibility and formatting Also improved the Load Custom UI editor button to automatically open the tests folder
3 Months Ago
Push force damage can be adjusted via trainDamagePerMPS
3 Months Ago
- Include the double cover barricade as well - New barricade damage effect for the thinner barriers - Fixed some barrier positions not working correctly - Using some more component interfaces - Don't damage barricade anymore if train turns off