248,612 Commits over 3,928 Days - 2.64cph!
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
Work on restoring functionality
Fix clearing ModelRenderer.MaterialOverride
Get team assigner working again, only works with 2 teams right now
Fixed Sync attribute / CodeGenerator wrapped properties ignoring existing modifiers (Fixes Facepunch/sbox-issues#5867)
Scene for testing cliffs behaviour with PlaceDecorUniform
Fixed up some team refs, victory state serialization
Fixed showtoast commands arguments limit checks
Added descriptions showing the expected arguments
Give Anarchist some uesful tags
UpdateAchievements job
Achievement list has global unlocks, global fraction
Fix NRE in login
Expose leaderboard explorer
Can edit org twitter/website/discord
Add ModerationFlags
Admin pages
Start on team system refactor
Brightened up coastal rocks
Moved coastal rock prefabs to a new folder
Merge: from main
Tests: none, trivial changes
Fix some edge cases when players leave
merge from geiger_counter_leak
Merge: from geiger_counter_leak
Brings across the pool.print_memory filter feature.
Tests: none, trivial change
coffeecup scale adjustment
Removed unused "Two" key on RustOption.Normal prefab
Added a barebones tool that lets you find all the places a specific Phrase is used
coffee_cup scale adjustment
Merge: from main
Tests: built all modes in editor
Update map to use new scales and assets
Instead of passing a small default value to SamplePosition, create another methode called IsOnNavmesh to make it harder to misuse
Polish wolf attack on foundation behaviour: raise jump apex, prevent target switch, U turn instead of barking when landing away, cancel if player gets down
Fix canReach being inaccurate
Fix potential bug when noise transition evaluates to true, but it's inverted or composed with other transitions
Improve navigation vislogs
merge from store-ui-dlc-pages
Added antechamber to ziggurat, improved level flow
merge from VehicleFloorFix
merge from ArmouredPassengerColliders
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merge from survey_charge_lod
Reset all clothing item materials to defaults
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Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
Leaderboard query was ignoring sortorder
Leaderboard backup, run #
13828
Undo directionalLightIntensityDepthMultiplier changes from yesterday
Edit flipped threshold a little
Car 'flipped' threshold is now around 80 degrees instead of 90
Merge from world_update_2
Merge from world_update_2/dynamic_underground_network_groups
Merge from world_update_2/dynamic_underground_network_groups
Applied the network group toggle to the train_tunnel_volume prefab so it's applied across everything
Disable the network group toggle on the slope up and down transitions as they would shift the network group up too much
Fixed thresholds getting reset in Client/Server mode
Togboat collider small edit
Additional collision primitive for rear of tugboat
Merge from world_update_2/dynamic_underground_network_groups
Added a new NetworkType field to EnvironmentVolume
Volumes marked TrainTunnels will now lower the train tunnels network threshold to match the top of their volume
Marked all train tunnel volumes as the appropriate network group
This should resolve entities built on the bottom of canyons being considered underground and not networking to the surface
This includes a cherrypick form the dynamic_underground_network_groups branch