240,104 Commits over 3,837 Days - 2.61cph!

4 Years Ago
Missing files.
4 Years Ago
More terrain splat impacts. More voluptuous shading on other new impact debris in general.
4 Years Ago
Strip client root on water purifier
4 Years Ago
Fix device error icon not being centered
4 Years Ago
Add prevent building volume, not in water and angle sockets to powered water purifier
4 Years Ago
Remove workaround for keyboard avoiding view - fixes hang when switching between landscape and portrait
4 Years Ago
Fix oversized header image when using the fallback image
4 Years Ago
Added support for 32-bit float wave files Fixed some cases where assets weren't loaded in the editor
4 Years Ago
Change chassis protection to simple Immortal, delete "ImmortalExceptDecay"
4 Years Ago
Icon change
4 Years Ago
Merge from Vehicles -> MakeVehiclesDestroyable
4 Years Ago
Merge from main
4 Years Ago
water pump sounds water purifier sounds water switch & pump sounds heater sounds
4 Years Ago
Even more terrain splat impacts.
4 Years Ago
Fixed heater placement on metal walls Fixed heater been destroyed when upgrading walls (metal) Fixed heater R/W gib errors
4 Years Ago
skin approval
4 Years Ago
CraggyIsland cleanup
4 Years Ago
Fixed small looting gap at Power plant puzzle
4 Years Ago
Cleaning up asset path discovery
4 Years Ago
fixed ch47 not dropping crates on land smoke grenade available at compound once again fixed being able to loot airdrop crates with minicopter
4 Years Ago
Cherry pick fixes
4 Years Ago
Cherry pick fixes
4 Years Ago
electrical heater spawns
4 Years Ago
point_teleport - Added the episodic "tp into crouch" spawnflag, Added TeleportEntity & TeleportToCurrentPos inputs from GO branch All of the above is added to the Hammer Editor as well
4 Years Ago
Electric heater SendNetworkUpdate_Flags now triggers EntityFlag_Toggle serverside protocol++
4 Years Ago
Occlusion culling improvements
4 Years Ago
Trigger requests and display the response in a test modal Swap buffers without fading or flickering Cleaner and more robust request loop implementation Componentizing Update protos Much better ticking Render from a list, add some styling Fix ticking getting stuck Fix some styling issues New placeholder image, revert to placeholder image if there's any error
4 Years Ago
Fixed build error
4 Years Ago
New placeholder image, revert to placeholder image if there's any error
4 Years Ago
Global AssetBundle refactor
4 Years Ago
cherry pick fixes
4 Years Ago
cherry pick fixes
4 Years Ago
Debug stuff for GetColorForSurface
4 Years Ago
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4 Years Ago
Modifier load fix
4 Years Ago
Working towards loading assets only from bundles Stage resources now loaded from AssetBundles, handling unloading Fixed some AssetBundles being unloaded / reloaded unnecessarily
4 Years Ago
Rebaked old ice sheet models to fix normal map errors Polished old ice sheet meshes and prefabs Updated iceberg prefabs Material and texture tweaks
4 Years Ago
adding chassis gibs
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
ui
4 Years Ago
fixed missing backface on piano gib
4 Years Ago
BulletPattern now implements IPropertyContainer
4 Years Ago
[D11] Server compile fix
4 Years Ago
Fix some styling issues
4 Years Ago
Aspect Ratio header image and updatemockdata
4 Years Ago
[D11] Textures used for the world setup are place into a separate asset bundle: shared/worldsetup.bundle, which is unloaded on the server once the map generation is complete. + AssetFiddler
4 Years Ago
Weighting players for some better reliability