198,617 Commits over 4,140 Days - 2.00cph!

7 Years Ago
oilrig progress backup
7 Years Ago
Fixed components
7 Years Ago
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7 Years Ago
Added components to all relevant modes
7 Years Ago
[D11] Save game data support for xb1 via connected storage (currently disabled)
7 Years Ago
Adding components
7 Years Ago
EntityBehaviour Triggers (HH)
7 Years Ago
ActionChain is now drawn using SimpleArray instead of ReorderableList fuckery. Action Chain elements show audio stuff.
7 Years Ago
IsPotentiallyUnlockable string fix
7 Years Ago
Building, crafting and upgrade/addon UIs now list content that can be unlocked by available means Fixed shitty scrolling on various UIs UI prefab env scene Fixed EffectsEditor errors
7 Years Ago
[D11] Plugins needed for xb1 connected storage
7 Years Ago
undoing for a sec
7 Years Ago
testing npo2 PNGs
7 Years Ago
Serialization
7 Years Ago
GameTrigger serialization
7 Years Ago
Slight bit of cleanup
7 Years Ago
Fixed AIAction returning audio sources when setting states other than broken/complete
7 Years Ago
[D11][TUTORIAL] Added craft item action, updated objective 5 asset
7 Years Ago
Nerfed junkpile scientist aggro distance. Fixed junkpile scientists not always switching between flashlight and research gear correctly. Tweaked Military Tunnel scientist damage output.
7 Years Ago
[D11][TUTORIAL] FixedTutorialEvent now disables after completion
7 Years Ago
Task indicator queue count
7 Years Ago
Backup in case bad idea.
7 Years Ago
Player task keywords, UI fixes
7 Years Ago
fix up EnableMeshStreaming
7 Years Ago
build fixes
7 Years Ago
Enable use of asset bundles in the editor
7 Years Ago
Put all the prefab LOD streaming stuff on the D11_ENABLE_LOD_STREAMING define
7 Years Ago
Fix for 2018.3 error caused by use of deprecated function in CoreEnvBrdfLut
7 Years Ago
Added Bark sound type. Barks respect intervals between sounds defined in AudioManager. Goats now use Goat voice. Removed various audio bundles from goat anims.
7 Years Ago
Barks editor stuff. Goat bark data.
7 Years Ago
Minor fix for client
7 Years Ago
Added ISerializableStructUser to all game mode triggers. Not yet tested. Need to sync this via the game mode.
7 Years Ago
Comment out trigger stuff in UIKingOfTheHill for now
7 Years Ago
Cleared out the old client UI content in triggers
7 Years Ago
Merge
7 Years Ago
Hoe houses game mode now uses the new arbitrary results data.
7 Years Ago
Minor fixes
7 Years Ago
More tasks UI stuff
7 Years Ago
Tasks UI, tracker
7 Years Ago
Winner/loser lists work properly + converted some stuff that user AllUsers to just ActiveUsers
7 Years Ago
Audio Barks WIP.
7 Years Ago
transfer owners of an addon to a new addon in the same slot
7 Years Ago
Fix for authentication failure locking players out
7 Years Ago
Task tracking boilerplate, clear indicator if a task is completed or failed before being tracked
7 Years Ago
UI
7 Years Ago
Upgrade buttons can no longer be clicked if no upgrades are available
7 Years Ago
Addons delegate their interaction positions to the parent entity if possible
7 Years Ago
merge from main
7 Years Ago
Unit task indicators get populated on game ready, attempt to create on requirement check tick
7 Years Ago
Switch to HttpClient