192,676 Commits over 4,049 Days - 1.98cph!
fixed network rotation issues with cargo ship
force highest LOD on cargo ship (testing)
[D11] Only set buildTarget the once hopefully it should remember and not check everything
Attempt to fix a polygon rejection error on a cargo ship collider
Took the opportunity to further simplify some colliders
handaxe now goes in Hip 2 slots
[D11] Force onto specific node for ps4
merging fixes from the bandit town branch
Resized bandit town terrain 20% bigger
Rescaled all splat maps, biome maps, topologies
clean terrain blend map
[D11] Add batch files to create a project clone and to open the project in Unity
The clone has its own Library directory but shares Assets and ProjectSettings (for client/server testing).
OpenUnity.bat requires RUST_UNITY env var to be set e.g RUST_UNITY=C:\Program Files\Unity 2017.2.3f1.
daily challenge score protobufs, score client/server basics, daily challenge score table+entry ui code/prefabs.
Refactored league table code/prefabs/UI code into ScrollableTable and UILeagueTable setups, so I can reuse it all for the daily challenge score tables next.
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[D11] Just build with one version now hopefully
More clean up and sandbox mode work
[D11] Stop hogging a node
[D11] Try to leave current node available
Fixed highlighter not working in tribe create (uses main cam now)
All jobs default to off
don't crash with empty sound names
attachment position updates
more daily challenge outcome UI work
rebaked nuke icon with different timing
[D11] See if its missing steps
crunched hat and effects textures. set up nuke explosion prefab and rendered temporary explosion icon.
[D11] More Jenkinsfile fixes
Commented and summaried most of the base game mode classes.
[D11] Pass buildTarget and change syntax
Tribe create functionality WIP
renamed main scene from spacehcess to Clatter
Icon capture delay can now be specified per item in the def file
basic score submission and DailyChallengeSubmissionHandler, wip.
Changed CTRL-T build tool to target 64 bit
garage door no longer blocks placing triangle floor
null check BiomeMaterialObjects when transitioning season
[D11] [UI] Added backing graphic for belt bar icons.
instant build cheat now adds the required items to the building
OnBuildingFinished now only gets invoked the first time the building is completely finished (use OnUpgradeComplete for upgrades).
Upgrades will get force completed if the instant build cheat is enabled.
fix for human hair being offset
Making sure all game mode virtual methods are commented
OnNewConnectionDuringGame method is not needed
Added Vertex Lighting toggle to Particles/Additive (Soft) shader