192,356 Commits over 4,049 Days - 1.98cph!

7 Years Ago
[D11] Removed hardcoded IP address
7 Years Ago
ran customisation DB tool.
7 Years Ago
portaits loaded into match history
7 Years Ago
WIP saving of player avatar renders with match history
7 Years Ago
[D11] Start to add back anything we care about
7 Years Ago
[D11] Reimported all audio clips with rules for import settings as defined in AudioClipProcessor, try to make good choices about which to stream and which to compress and load. Actually I committed some of these by mistake with another changelist, these are the remaining files.
7 Years Ago
Ally stuff
7 Years Ago
Working on update ally calculations
7 Years Ago
update WIP UI, adding portrait render texture/camera setup adding unit type icon to the mini unit frame
7 Years Ago
Added checkpoint world space POI
7 Years Ago
Edit winner text
7 Years Ago
Merge latest from Main
7 Years Ago
Add allies to winner list for checkpoint trigger end trigger
7 Years Ago
Trait selection screen. Buncha new icons & changes.
7 Years Ago
Fixed impostor sometimes sticking around after tree is killed
7 Years Ago
UI changes for capture mode rework. Refactored some mode display stuff.
7 Years Ago
Mode is four player with teammates again
7 Years Ago
Default upgrades now get added to the total progress when constructing a new building.
7 Years Ago
Everything but trait selection screen.
7 Years Ago
[D11] compute the pre-filtered warmup list from the prefabProperties list in the game manifest, at design time instead of at run time. It was taking a very long time to run on ps4 (45 seconds in debug) change the standard asset bundles to chunk-based, seems to produce results that all fit within 4GB as long as you do a clean build by deleting the existing bundles (why is this?)
7 Years Ago
Fix Unity hating .blend files
7 Years Ago
TEMP game version that only requires two players
7 Years Ago
Fix
7 Years Ago
CLIENT/SERVER issue fix
7 Years Ago
Ally label edit
7 Years Ago
Disabled graphics jobs on staging for side by side comparison with release
7 Years Ago
Item quality gives a bonus to Tool effectiveness (action time) Item quality gives a bonus to weapon damage Item quality gives a bonus to durability/decay rate Nuked InteractionPlanData class, moved properties to InteractionPlan
7 Years Ago
IsCarryingRequiredTool returns true if it's an interaction that doesn't require any tool types or if AllowNoTool is enabled
7 Years Ago
Fixed IsCarryingRequiredTool out of range error
7 Years Ago
ehandle lives in userdata
7 Years Ago
IsRequiredTool NRE fix
7 Years Ago
more clothing not working
7 Years Ago
Fix unity build
7 Years Ago
ToolUseParamters, replaces list of ToolType defs Made some more GC free enum flags ext methods, replaced usages (Hostility, UnitAges, UnitGenders, UnitAttachmentPoints)
7 Years Ago
Force end the game from the GI thread when a player disconnects
7 Years Ago
Fix client crashing when they no longer have a valid connection. Add an implicit message when a kick reason isn't given
7 Years Ago
clothing previews
7 Years Ago
merge 'fixed some scenes not playing in 64 bit builds'
7 Years Ago
Allow kick without reason for webrcon, make sure disconnect happens after the kick message is sent
7 Years Ago
More control mode rework, refactoring. Added turn ended GIVIewer event.
7 Years Ago
[D11] WIP faster warmup with warmup bundle - needs bundles re-built with USE_WARMUP_BUNDLE enabled. Currently I call FileSystem_Warmup.run immediately after AssetBundleBackend is constructed, just for quicker testing.
7 Years Ago
Created a base class for all types of game mode
7 Years Ago
.
7 Years Ago
Sandbox
7 Years Ago
Support player list and console scrollback in webrcon. Also fix time not counting from application startup, and allow console command aliases
7 Years Ago
map
7 Years Ago
merge from main
7 Years Ago
map
7 Years Ago
Debug
7 Years Ago
Stats debug manips foldouts