192,676 Commits over 4,049 Days - 1.98cph!

7 Years Ago
fixed network rotation issues with cargo ship force highest LOD on cargo ship (testing)
7 Years Ago
[D11] Only set buildTarget the once hopefully it should remember and not check everything
7 Years Ago
Attempt to fix a polygon rejection error on a cargo ship collider Took the opportunity to further simplify some colliders
7 Years Ago
missed from last checkin
7 Years Ago
weapon rack update
7 Years Ago
handaxe now goes in Hip 2 slots
7 Years Ago
[D11] Force onto specific node for ps4
7 Years Ago
merging fixes from the bandit town branch
7 Years Ago
Resized bandit town terrain 20% bigger Rescaled all splat maps, biome maps, topologies clean terrain blend map
7 Years Ago
[D11] Add batch files to create a project clone and to open the project in Unity The clone has its own Library directory but shares Assets and ProjectSettings (for client/server testing). OpenUnity.bat requires RUST_UNITY env var to be set e.g RUST_UNITY=C:\Program Files\Unity 2017.2.3f1.
7 Years Ago
daily challenge score protobufs, score client/server basics, daily challenge score table+entry ui code/prefabs.
7 Years Ago
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7 Years Ago
Refactored league table code/prefabs/UI code into ScrollableTable and UILeagueTable setups, so I can reuse it all for the daily challenge score tables next.
7 Years Ago
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7 Years Ago
steam.inf
7 Years Ago
[D11] Just build with one version now hopefully
7 Years Ago
More clean up and sandbox mode work
7 Years Ago
[D11] Stop hogging a node
7 Years Ago
[D11] Try to leave current node available
7 Years Ago
scene
7 Years Ago
[D11] Try fix parallel
7 Years Ago
Fixed highlighter not working in tribe create (uses main cam now) All jobs default to off
7 Years Ago
don't crash with empty sound names
7 Years Ago
[D11] Cleaned up
7 Years Ago
attachment position updates
7 Years Ago
[D11] More syntax fixes
7 Years Ago
more daily challenge outcome UI work
7 Years Ago
rebaked nuke icon with different timing
7 Years Ago
[D11] See if its missing steps
7 Years Ago
crunched hat and effects textures. set up nuke explosion prefab and rendered temporary explosion icon.
7 Years Ago
[D11] More Jenkinsfile fixes
7 Years Ago
Commented and summaried most of the base game mode classes.
7 Years Ago
[D11] Fix syntax
7 Years Ago
[D11] Pass buildTarget and change syntax
7 Years Ago
More betterer slidering
7 Years Ago
Tribe create functionality WIP
7 Years Ago
renamed main scene from spacehcess to Clatter
7 Years Ago
Icon capture delay can now be specified per item in the def file
7 Years Ago
Merge
7 Years Ago
basic score submission and DailyChallengeSubmissionHandler, wip.
7 Years Ago
Changed CTRL-T build tool to target 64 bit
7 Years Ago
garage door no longer blocks placing triangle floor
7 Years Ago
null check BiomeMaterialObjects when transitioning season
7 Years Ago
[D11] [UI] Added backing graphic for belt bar icons.
7 Years Ago
instant build cheat now adds the required items to the building
7 Years Ago
OnBuildingFinished now only gets invoked the first time the building is completely finished (use OnUpgradeComplete for upgrades). Upgrades will get force completed if the instant build cheat is enabled.
7 Years Ago
fix for human hair being offset
7 Years Ago
Making sure all game mode virtual methods are commented
7 Years Ago
OnNewConnectionDuringGame method is not needed
7 Years Ago
Added Vertex Lighting toggle to Particles/Additive (Soft) shader