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Vehicle entry RPC testing
[D11][WIP][UI] New front end system (use D11_FRONTEND to enable)
Paged UI implementation
Crafting and inventory screens changes.
Placeholder icons for button prompts
Additional UI WIP Files
UI Control is now based off the analog stick instead of the D-pad
Implemented D-pad events and rename facebutton events to be clearer
ChargeCombatAction fix for charger attack not correctly handling empty terrain in some cases
Bill, please make it copy _Diffuse from render material to highlight material too, thanks
Merge from unity_2018.2.7
[D11] Some more debugging of commandline stuff
[D11] Some fixups for d11 console build
run server debug / build and run server debug batch files
Moved JobOverride to base InteractionSettingsWrapper.
This fixes some InteractionPlans having null ToolUsage.
[D11] Turn of console builds
added delayed_destroy script to confetti fx
[D11] Debugging why MINIUDP is getting passed
fixed confetti decal normal being incorrectly scaled.
tweaked coach cap, propeller cap, army cap and school cap's rotation and height slightly to sit better on avatars
made bottom of school cap look better and correctly backfaced it
fixed broken/missing propeller cap material 3 and relinked
removed legacy hat_coach_headset textures
[D11] Add a new Jenkins build method for D11
Added grass spawners to island 1
Fixed NRE in ReactiveAimsAtTarget.
[D11] Use a different version of unity for console
Making a test setup for the user flags diff bug
Use UserID on checkpoints instead of direct reference to the user. Prevents issues (which were happening occasionally) with init order and referencing
Options scaling & cleanup.
Label colour updates when custom allies update. Teammates now show blue correctly, instead of red
Fixed NRE properly this time
Fixed more scaling issues
Fixed impostors NRE on unsupported platforms
Fixed building widget overflow, scroll
Removed messy UnlockDatabase class.
Unlocking something before the other requirements have been met should now unlock it when requirements are met.
Fixed SpawnPopulationSettings NRE
sam site turret base files before anim/rigging
updated WIP match intro/capture point bar display
Reapplying changes from unity_2018.2.0 branch
Decal rotation fix
Highlighting system copies some custom properties for vertex offset/wind support
Anim events, worldmodel game prefab
changed default value to make non vertex coloured objects work